Theme Test Market

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Post Post #4550 (ISO) » Wed Jun 07, 2017 11:50 am

Post by Elbirn »

But varsee baybee, I have no mod experience I legally can not and I wouldn't know to anyway

You do it you're better than me
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Post Post #4551 (ISO) » Wed Jun 07, 2017 11:59 am

Post by Gamma Emerald »

I'd probably play Persona 5 mafia if Varsoon modded it or helped with it
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Post Post #4552 (ISO) » Wed Jun 07, 2017 12:00 pm

Post by Varsoon »

In post 4550, Elbirn wrote:But varsee baybee, I have no mod experience I legally can not and I wouldn't know to anyway

You do it you're better than me
WELL THEN ELBIRN, MY MAN,
WHY DON'T YA JUST MAKE A LIL PT AND INVITE ME AND I CAN RUN THE GAME OF THE CENTURY
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Post Post #4553 (ISO) » Thu Jun 08, 2017 6:35 am

Post by Vaxkiller »

In post 4549, Varsoon wrote:
In post 4503, Vaxkiller wrote:Can I post theme ideas for others here? I have no idea how to mod.

Twilight Zone - It's a good life. https://en.wikipedia.org/wiki/It's_a_Go ... ight_Zone) Episode synopsis
This sounds like it could be a really fantastic idea and I'd be all for playing in or even running with that idea.
Go for it! I would If I had any idea how to start modding.
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Post Post #4554 (ISO) » Thu Jun 08, 2017 2:41 pm

Post by Varsoon »

https://wiki.mafiascum.net/index.php?ti ... quirements

You have to have met certain requirements of time on-site and certain types of games moderated in order to moderate more complex games.
It's not that difficult, just a little time-consuming.
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Post Post #4555 (ISO) » Thu Jun 08, 2017 3:03 pm

Post by mhsmith0 »

Fwiw I'm in design phase for persona 5 episode 1. It's going slow because I've been busy, will get back on it soon.
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Post Post #4556 (ISO) » Mon Jun 19, 2017 12:04 pm

Post by DrumBeats »

In post 4554, Varsoon wrote:https://wiki.mafiascum.net/index.php?ti ... quirements

You have to have met certain requirements of time on-site and certain types of games moderated in order to moderate more complex games.
It's not that difficult, just a little time-consuming.
Does offsite experience count for large theme games if I can provide links and such?
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Post Post #4557 (ISO) » Mon Jun 19, 2017 1:32 pm

Post by Geralt of Rivia »

In post 4556, DrumBeats wrote:
In post 4554, Varsoon wrote:https://wiki.mafiascum.net/index.php?ti ... quirements

You have to have met certain requirements of time on-site and certain types of games moderated in order to moderate more complex games.
It's not that difficult, just a little time-consuming.
Does offsite experience count for large theme games if I can provide links and such?
https://wiki.mafiascum.net/index.php?ti ... quirements

It's listed under general:
All modding experience requirements can be satisfied on mafiascum.net. Offsite modding experience will be taken on a case-by-case basis subject to approval by mith, with a preference for sites that play in a similar way/timescale as MafiaScum. If approved, a body of offsite modding experience will be substituted for _one_ game's experience on MafiaScum, and must have taken place prior to your join date on MafiaScum.

You need to play one game on mafiascum and have been around mafiascum for three months before signing up to mod any game, regardless of prior experience.

Until they have successfully modded two completed games, moderators may run only one game at a time. Afterward, they may run two concurrently. Mods who desire to run three or more games simultaneously must apply to mith (see "Special Games" below).

As modding Newbie games is considered a public service, Newbie games are completely outside the system, both for the limit on games you can mod at a time and satisfying "experience" requirements.
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Post Post #4558 (ISO) » Mon Jun 19, 2017 3:30 pm

Post by DrumBeats »

In post 4557, Geralt of Rivia wrote:
In post 4556, DrumBeats wrote:
In post 4554, Varsoon wrote:https://wiki.mafiascum.net/index.php?ti ... quirements

You have to have met certain requirements of time on-site and certain types of games moderated in order to moderate more complex games.
It's not that difficult, just a little time-consuming.
Does offsite experience count for large theme games if I can provide links and such?
https://wiki.mafiascum.net/index.php?ti ... quirements

It's listed under general:
All modding experience requirements can be satisfied on mafiascum.net. Offsite modding experience will be taken on a case-by-case basis subject to approval by mith, with a preference for sites that play in a similar way/timescale as MafiaScum. If approved, a body of offsite modding experience will be substituted for _one_ game's experience on MafiaScum, and must have taken place prior to your join date on MafiaScum.

You need to play one game on mafiascum and have been around mafiascum for three months before signing up to mod any game, regardless of prior experience.

Until they have successfully modded two completed games, moderators may run only one game at a time. Afterward, they may run two concurrently. Mods who desire to run three or more games simultaneously must apply to mith (see "Special Games" below).

As modding Newbie games is considered a public service, Newbie games are completely outside the system, both for the limit on games you can mod at a time and satisfying "experience" requirements.
Thanks!
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Post Post #4559 (ISO) » Tue Jun 20, 2017 8:28 am

Post by Sméagol »

In post 4558, DrumBeats wrote:
In post 4557, Geralt of Rivia wrote:
In post 4556, DrumBeats wrote:
In post 4554, Varsoon wrote:https://wiki.mafiascum.net/index.php?ti ... quirements

You have to have met certain requirements of time on-site and certain types of games moderated in order to moderate more complex games.
It's not that difficult, just a little time-consuming.
Does offsite experience count for large theme games if I can provide links and such?
https://wiki.mafiascum.net/index.php?ti ... quirements

It's listed under general:
All modding experience requirements can be satisfied on mafiascum.net. Offsite modding experience will be taken on a case-by-case basis subject to approval by mith, with a preference for sites that play in a similar way/timescale as MafiaScum. If approved, a body of offsite modding experience will be substituted for _one_ game's experience on MafiaScum, and must have taken place prior to your join date on MafiaScum.

You need to play one game on mafiascum and have been around mafiascum for three months before signing up to mod any game, regardless of prior experience.

Until they have successfully modded two completed games, moderators may run only one game at a time. Afterward, they may run two concurrently. Mods who desire to run three or more games simultaneously must apply to mith (see "Special Games" below).

As modding Newbie games is considered a public service, Newbie games are completely outside the system, both for the limit on games you can mod at a time and satisfying "experience" requirements.
Thanks!
I wouldn't hold your breath though. I never got a reaction when I tried to get my off-site experience to count. It may be easier to just get your experience here.
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: large normal (18p) / micro theme (9)
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Post Post #4560 (ISO) » Tue Jun 20, 2017 11:37 am

Post by Geralt of Rivia »

Gollum Gollum Gollum
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Post Post #4561 (ISO) » Thu Jun 22, 2017 1:01 pm

Post by Aronis »

would anybody be interested in a large probably disastrous version of this setup?
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Post Post #4562 (ISO) » Fri Jun 23, 2017 8:24 am

Post by ExoticQueen »

I'm new so probably a majority of these were probably done already. IK one of them are.

[*]The Purge
[*]Yakuza
[*]Sailor Moon
[*]Tolkien (Silmarillion/Hobbit/LOTR
[*]Traditional Werewolf (using Ultimate Werewolf, Wolfed, or Werewolves of Millers Hollow as images)
[*]Smite
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Post Post #4563 (ISO) » Fri Jul 14, 2017 4:36 am

Post by ExoticQueen »

Merfolk
I'm a newbie that doesn't know what's going on.
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Post Post #4564 (ISO) » Fri Jul 14, 2017 1:39 pm

Post by Carcalilly »

So I had a terrible idea that probably isn't allowed

shitpost mafia

where shitposting is actually helpful to the game

if all your posts are...

25% shitpost
You get a 1-shot:
Rolecop/Watcher/Bulletproof
Godfather (inno result)/Ninja


50% shitpost
You get a 1-shot:
Vigilante/Doctor/Cop
Roleblocker/Strongman

However, for balance, at 75% or above...
-You will be forced to have either...
-Miller
-Tree stump
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Post Post #4565 (ISO) » Fri Jul 14, 2017 1:46 pm

Post by Gamma Emerald »

But what is a "shitpost"
<Embrace The Void>


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Post Post #4566 (ISO) » Fri Jul 14, 2017 2:09 pm

Post by Carcalilly »

In post 4565, Gamma Emerald wrote:But what is a "shitpost"
A post that has no relevance to the game mafia

Anything that would get you banned from a regular game.
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Post Post #4567 (ISO) » Fri Jul 14, 2017 2:11 pm

Post by Gamma Emerald »

I don't think you should include that second bit
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Post Post #4568 (ISO) » Fri Jul 14, 2017 2:12 pm

Post by Carcalilly »

In post 4567, Gamma Emerald wrote:I don't think you should include that second bit
true...
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Post Post #4569 (ISO) » Tue Jul 18, 2017 1:53 pm

Post by DrumBeats »

That could easily be gamebreaking though. Everybody shitposts 3/5 posts for 60% to make sure they get the 50% upgrade and protects the person below them. Mafia can only kill the people below themselves, which would out them.
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Post Post #4570 (ISO) » Tue Jul 18, 2017 2:39 pm

Post by Gamma Emerald »

Randomize the power given
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #4571 (ISO) » Sun Jul 23, 2017 5:18 am

Post by Aronis »

In post 4569, DrumBeats wrote:That could easily be gamebreaking though. Everybody shitposts 3/5 posts for 60% to make sure they get the 50% upgrade and protects the person below them. Mafia can only kill the people below themselves, which would out them.
This doesn't break the game though? itll basically just makes the game nightless and mountainous if everything goes according to plan
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Post Post #4572 (ISO) » Sun Jul 23, 2017 5:21 am

Post by Aronis »

And assuming doctors only block one shot, scum could secretly take vig instead of doctor and target the same person with two kills and it'll basically work out to be the same as a normal game
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Post Post #4573 (ISO) » Fri Sep 08, 2017 8:10 pm

Post by Varsoon »

I'm considering building a setup based on the videogame, Pyre.
In Pyre, all of the characters are criminals and exiles that are cast down into a literal other world and must compete in a series of trials to earn liberation to return back home.
The majority of these exiles end up supporting the cause of revolution back in their own world. As the player character, your decisions on who to liberate end up shaping the outcome of that revolution.

I think that flavoring the lynch mechanic as a 'Liberation' mechanic would reflect this theme pretty well, but in order for that to work right, it'd have to be set up such that when all the scum are lynched/liberated, town loses.
Is this something that could work, mechanically?
Have there been other setups built around AVOIDING lynching the informed minority/scum?

Also, would people be interested in a game with Pyre's flavor?
Fantastic game, btw. Really nails its branching storytelling by focusing on characters and their interactions rather than a branching plot.

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Post Post #4574 (ISO) » Mon Sep 11, 2017 4:09 pm

Post by GreenLiquid »

In post 4573, Varsoon wrote: Have there been other setups built around AVOIDING lynching the informed minority/scum?
I've been toying with a setup with this take on the voting mechanic, and in my opinion it could work -- but I'm still a pseudo-newbie so take that opinion with a grain of salt. The idea in my prototype setup is that half of the players have to be "elected" by majority vote, so the goal for scum is essentially to appear more town than the average player. I'd go into it more but I don't think the system I have in mind would fit the theme you're looking to incorporate. If you decide to run with your idea and build a setup around it I'd be interested to see how it plays or possibly play in it myself.

As for whether any setup with this approach to voting has been run previously, I have a ten-year gap in my knowledge of the site so I couldn't say. But I'd be surprised if one hasn't been run. Flipping the lynch mechanic on its head feels like something likely to come up in the sense of considering ways to make tweaks to the fundamental rules of the game that have a major impact on how it plays.
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