Theme Test Market

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Maestro
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Post Post #4725  (ISO)  » Fri Feb 01, 2019 5:13 pm

Role/Game idea:

P.D.A. Lovers

P.D.A. Lovers are Lovers with a modifier. They must be the only pair of Lovers in a game, and can be of any alignment combination, but if they're ever both voting for the same player at the same time, or if either of them ever votes for the other one, they will gain a "Hated" modifier flavored as "you were seen being gross and snogging, groping, or holding hands and looking too longingly into eachothers' eyes in public - the rest of the Town is jealous of your love, and they Hate you now" or some such. I feel like this is an important step to take for the Lover role. Would be kinda fun to try out, especially since the feeling is so relatable, non?

Varsoon
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Post Post #4726  (ISO)  » Fri Feb 01, 2019 5:48 pm

What's to keep town from browbeating everyone into doing a big dumb terribly rote vote exchange so that they can know for sure who the lovers are?

Varsoon
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Post Post #4727  (ISO)  » Fri Feb 01, 2019 5:50 pm

If it's a non-public role or extant non-publicly in a game, it could work, though.
The issue I always have with mechanics is that I have to take a step back and think, "How would some methodical player break this mechanic sideways in a way that I did not intend?"

Elbirn
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Post Post #4728  (ISO)  » Fri Feb 01, 2019 7:09 pm

I'd say that they should only have a hated modifier when they're voting for the same person, but not any longer when they change votes, but then that would basically make it useless and mere flavor. It would only wind up ever being a factor if one of the lovers was a counterwagon to another player, then the one lover wouldn't be able to vote survivalistically on the other wagon

I think having roles with punishing drawbacks with no upside is kinda..ehhhh?
Last edited by Elbirn on Fri Feb 01, 2019 7:16 pm, edited 1 time in total.

Elbirn
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Post Post #4729  (ISO)  » Fri Feb 01, 2019 7:15 pm

While we're discussing roles tho, has there ever been a "medium" type role on this site? I've never seen it implemented in a game, but I'd love a role that can communicate with dead players. Mostly I want a way for players to continue to participate and be engaged in a game even after their death.

I think I'd like to someday do an original theme game that's the trope of a murder mystery in a mansion thing, and that's a role I envision for it. I've also considered the medium being able to resurrect one player or be a sort of universal backup (can channel the spirit of one dead power role let's say) but think both of those are far too powerful and haven't been used on this site for a reason.

Varsoon
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Post Post #4730  (ISO)  » Fri Feb 01, 2019 8:26 pm

Yeah I've run dead-communication in, like, literally the last game I ran, bud.

Varsoon
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Post Post #4731  (ISO)  » Fri Feb 01, 2019 8:26 pm

Also I think it was NSG ? or someone who ran a game themed around dead players being able to send tapes from the afterlife or something.

Gamma Emerald
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Post Post #4732  (ISO)  » Sat Feb 02, 2019 7:51 pm

That's the 13 Reasons Why game? If it was that was keyenpeydee who ran that I think.
I wonder where he is rn.
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u r a person 2
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Post Post #4733  (ISO)  » Thu Feb 07, 2019 3:37 pm

In post 4715, Maestro wrote:I've done an all-hydra game in the past (which went as well as you'd expect), but I'm throwing this out there if anybody's interested: a game with a Perfect Hydra or two. Think about it: hydrae who have to work to be a cohesive mind-melded mafia player on top of hunting Scum or pretending to hunt Scum... does that sound awful or appealing? I've never liked hydrae, and this isn't the place to go into that, but I'm trying to be open-minded here and see what we could discover about the phenomenon.

I would /in this game
if only to see how it goes
edit: i would prefer it either be all hydra or for me to be a hydra head. It is coordinating the hydra that I would find most interesting
5-4 0-1

Maestro
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Post Post #4734  (ISO)  » Fri Feb 15, 2019 7:46 pm

Looking for a reviewer/think tank:

Spoiler:
In the Micro Queue, Maestro wrote:
Game Name: Religion+ "Balance" The Cult

Game Type: Theme/Open (further information for ListMod will follow)
Game Size: 9

Co/Backup Mod: None as of now
Reviewed By: Accepting offers and searching

Hydrae Allowed?: Nope
Other Restrictions?: No hard restriction (strongly recommend 3 or more games on-site, with at least 1 "heavy" theme game)
Deadlines?: 1-week Day phases, 2-day Night phases
Is it possible your game has any of the following bastard roles or mechanics? explicitly Yes (further information for ListMod will follow)

Description: During Bastard++ I became fascinated with the idea of balancing otherwise "bastard" mechanics. And religion is also interesting, though in a more at-a-distance, clinical sense, like cocaine. We used to think it was a lot better for us than it actually is, and I'm glad not as many people do it anymore. Do people actually read these or do you just decide on a game after reading the title? I'm on a horse.

Elbirn
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Post Post #4735  (ISO)  » Tue Feb 19, 2019 7:36 pm

Well that's nice but I have no idea what you're saying

wgeurts
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Post Post #4736  (ISO)  » Fri Feb 22, 2019 7:14 pm

"i agree we should have a rule against wgeurts" -Davsto
"let's have 2 rules against wgeurts" -DeathRowKitty

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