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Alexander
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Post Post #804 (isolation #0) » Mon Mar 06, 2006 7:42 am

Post by Alexander »

Here's an idea: THE MOLE MAFIA. This is essentially "The Mole" meets Mafiascum, and this is how it works:

1. The day is divided into two parts: Problem-solving stage, and voting stage.
2. In the second stage, everyone votes by PM to the moderator. Discussions in-thread may take place, but only the PM'ed vote counts.
3. Only the vote tally is published, not who's voting for whom.
4. The problem-solving stage is where things get interesting: During the day, the town as a team is given tasks to perform and problems to solve. The mafia, of course, are trying to seem helpful, yet, in a subtle way, make the town fail.
5. The better the town does in the tasks, the less votes the mafia will have in the voting stage.
- town did great? One or two Mafioso's lose their vote.
- town did so-so? Mafia get normal votes.
- town did poorly? One or two Mafiosos get an extra vote.
6. The cycle of "problem-solving stage"->"voting stage"->"night" continues until one side wins.
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Post Post #833 (isolation #1) » Fri Apr 21, 2006 6:38 am

Post by Alexander »

Check out this idea: SK mafia (no roles other than Townie and Serial Killer):

Variation #1: 11 townies, 1 SK. Lynched roles are not revealed. Whenever the SK is lynched, one of the players who voted for him takes over his role. Obviously the game can only end with an SK win, the only question is: Who will it be?

Variation #2: 10 townies, 2 SKs. If an SK is targeted for a nightkill by another SK, they will (instead of dying) form a 2-player mafia.

Variation #3: 9 townies, 3 SKs. If a townie is targeted for a kill by multiple SKs, he will survive (they cancel each other out). SKs can kill other SKs normally.

Variation #4: 8 townies, 4 SKs. All townies have 1-shot nightkill immunity. SKs can kill other SKs normally.
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Post Post #835 (isolation #2) » Fri Apr 21, 2006 7:12 am

Post by Alexander »

Thok wrote:
Alexander wrote:Check out this idea: SK mafia (no roles other than Townie and Serial Killer):

Variation #1: 11 townies, 1 SK. Lynched roles are not revealed. Whenever the SK is lynched, one of the players who voted for him takes over his role. Obviously the game can only end with an SK win, the only question is: Who will it be?
Interesting idea but the randomness isn't a good idea. (I'd hate to be a townie who lynched the SK in a three person endgame, and then lost the coinflip to become the new SK.) Perhaps have the old SK pick his sucessor?
But if the old SK picks its successor, there is nothing prevening from the old SK actually posting his choice in-thread when he's about to be lynched (since he already knows he can't win the game, might as well screw someone else over). What I thought was that there is actually a rule (the assignment of the new SK is not random), however the rule is not known to the players.

Sample rule: On even days, the first person to vote the SK becomes SK. On odd days, the last person to vote the SK becomes SK. (players are not aware of this, they only know there is some kind of rule)
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Post Post #837 (isolation #3) » Fri Apr 21, 2006 7:35 am

Post by Alexander »

Grrr. I guess you're right. If the game doesn't last long enough for the townies to figure out the rule, it is for practical purposes random. So, how about:

The old SK picks his successor. Posting in twilight is strictly forbidden
(to prevent the old SK from screwing the new one). There, much better.
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Post Post #838 (isolation #4) » Fri Apr 21, 2006 8:02 am

Post by Alexander »

Alexander wrote:Check out this idea: SK mafia (no roles other than Townie and Serial Killer):

Variation #1: 11 townies, 1 SK. Lynched roles are not revealed. Whenever the SK is lynched, one of the players who voted for him takes over his role. Obviously the game can only end with an SK win, the only question is: Who will it be?

Variation #2: 10 townies, 2 SKs. If an SK is targeted for a nightkill by another SK, they will (instead of dying) form a 2-player mafia.

Variation #3: 9 townies, 3 SKs. If a townie is targeted for a kill by multiple SKs, he will survive (they cancel each other out). SKs can kill other SKs normally.

Variation #4: 8 townies, 4 SKs. All townies have 1-shot nightkill immunity. SKs can kill other SKs normally.
Oh, and I forgot the most important thing: neither townies nor SKs know which of the 4 variations is used. They will only be told in their PM "you're a townie" or "you're a serial killer", and will have to figure out the rest during play.
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