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Post Post #3706 (isolation #0) » Sat Dec 29, 2012 9:29 am

Post by Bitmap »

I was thinking of running some sort of RPGish mafia where there will be skill tress. Everytime someone levels up, they may add a point on any skill tree and earn whatever that skill tree says. There will be certain requirements to level up though.
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Post Post #3710 (isolation #1) » Sun Dec 30, 2012 3:14 am

Post by Bitmap »

In post 3709, Mehdi2277 wrote:AV's hosted something similar called rpg mafia as a mini theme so you could use that as a reference or talk to him about the idea.


Do you know the link to that game?

In post 3710, saulres wrote:Would we actually be able to role-play in that game?


Shure, I guess.

In post 3711, Ser Arthur Dayne wrote:(it sounds more like it would be better as a mish mash game personally, but that's just from the vague context I read)


It would have regular mafia mechanics as well though.
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Post Post #3713 (isolation #2) » Sun Dec 30, 2012 12:09 pm

Post by Bitmap »

In post 3714, Mehdi2277 wrote:
In post 3712, Bitmap wrote:Do you know the link to that game?

Here's a link to it.

Damn. That's like, what I was planning on. Like exactly.
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Post Post #3748 (isolation #3) » Tue Jan 15, 2013 7:16 am

Post by Bitmap »

Anyone interested in Advance Wars mafia?
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Post Post #3751 (isolation #4) » Tue Jan 15, 2013 10:12 am

Post by Bitmap »

In post 3752, callforjudgement wrote:I'd setup review / co-mod it for you. (Advance Wars 1 specifically, or the series in general? I could do either.)

Advance Wars 1, 2 and Dual Strike most likely. Days of Ruin will not be in it. I'm interested in adding a CO power element to the game which might get tricky.
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Post Post #3752 (isolation #5) » Tue Jan 15, 2013 10:19 am

Post by Bitmap »

Man, I love you guys. Barely any of my friends ever played Advance Wars.
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Post Post #3754 (isolation #6) » Tue Jan 15, 2013 11:44 am

Post by Bitmap »

In post 3755, Maestro wrote:
In post 3753, Bitmap wrote:
In post 3752, callforjudgement wrote:I'd setup review / co-mod it for you. (Advance Wars 1 specifically, or the series in general? I could do either.)

Advance Wars 1, 2 and Dual Strike most likely. Days of Ruin will not be in it. I'm interested in adding a
CO power element
to the game which might get tricky.

:eek: Cooooooooool.

Have them wait longer to rack up stars and use a specified Super Power instead of their Normal Power?


Yup.
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Post Post #3756 (isolation #7) » Tue Jan 15, 2013 12:26 pm

Post by Bitmap »

In post 3757, implosion wrote:Bitmap: just fyi, AlmasterGM modded a couple advance wars games a while ago - you might want to look at them. Not that you shouldn't mod more, just letting you know.


I just took a look. Thanks for pointing this out.
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Post Post #3769 (isolation #8) » Fri Jan 18, 2013 6:28 pm

Post by Bitmap »

In post 3770, GreyICE wrote:
In post 3753, Bitmap wrote:
In post 3752, callforjudgement wrote:I'd setup review / co-mod it for you. (Advance Wars 1 specifically, or the series in general? I could do either.)

Advance Wars 1, 2 and Dual Strike most likely. Days of Ruin will not be in it. I'm interested in adding a CO power element to the game which might get tricky.

look up the amazing games AlmasterGM ran for some inspiration

Already did but thanks.
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Post Post #3771 (isolation #9) » Fri Jan 18, 2013 7:20 pm

Post by Bitmap »

In post 3772, GreyICE wrote:hah I should have read lower

just enjoyed that one game

good mechanic

really time intensive though


I was thinking of taking it and building on it implementing a more Advance Wars feel by adding a "city" element. And you played Advance Wars?
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Post Post #3843 (isolation #10) » Fri Apr 12, 2013 10:38 am

Post by Bitmap »

Anyone interested in a Hacker-esque mafia game?
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Post Post #3849 (isolation #11) » Sat Apr 13, 2013 2:49 pm

Post by Bitmap »

In post 3846, Mr. Flay wrote:
In post 3843, Bitmap wrote:Anyone interested in a Hacker-esque mafia game?

Explain more? I mean probably there's interest, but a risk with that stuff is the 'it doesn't work like you think in the movies' argument you might get.

I'm still building on it atm but it goes like this.

The scum team is based on security exploits. The town PRs will be based off tools to counteract these security exploits. Each player is linked to an IP address and/or a port. Night targets are based on the IPs and not names.

My main concern is getting a reviewer and balance.
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Post Post #4070 (isolation #12) » Wed Jul 16, 2014 6:31 am

Post by Bitmap »

/propose
Ace Attorney Mafia


Day phases will be split into two phases.

Phase One: Investigation Phase (X days)


During this phase, they can normally vote for someone. There will be certain hidden evidence items that can be found by both town and scum that can be used for Phase Two based on performance. The person with the most votes will be the "Defendant" for Phase Two. The first person on the "Defendant" wagon will be the "Prosecutor". There is no lynching during this phase.

Phase Two: Courtroom Phase (X days)


Evidence can be used during this phase. Normal lynch mechanics apply. Defendant will receive certain powers and a "Hated" modifier for that day. Prosecutor will receive certain powers that day as well.

Night


Normal night kill mechanics.

Anyways, this is still in planning stages but please tell me what you guys think.
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Post Post #4127 (isolation #13) » Mon Jan 19, 2015 9:45 pm

Post by Bitmap »

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