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Post Post #884 (isolation #0) » Fri May 12, 2006 6:24 pm

Post by Trojan Horse »

Max wrote: Vampires being nocturnal need 1 less vote than required to lynch to die
Wait... so if someone gets within one vote of a lynch, and they don't die, then everyone knows they're not a vampire? Then they can just unvote that person and go to someone else?

I'm hoping I misunderstood what you said.
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Post Post #1015 (isolation #1) » Tue Aug 22, 2006 2:57 pm

Post by Trojan Horse »

Adele, check out Open Role XL for some ideas. (The game was skewed a bit in the town's favor, but was otherwise good, IMO).
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Post Post #1160 (isolation #2) » Sun Jul 01, 2007 2:55 pm

Post by Trojan Horse »

LoneWolf wrote:this is kind of random, but I had an idea for Doctor Who Mafia, but I don't know how you get eligible to be a mod, cos it's kind of confusing.
Mgm is already planning a Doctor Who game. He might not be happy if you stole his thunder... :)
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Post Post #1377 (isolation #3) » Tue Sep 11, 2007 6:08 pm

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I've read it.

Who'd the SK be, I wonder? The sphere?
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Post Post #1391 (isolation #4) » Sat Sep 15, 2007 4:34 pm

Post by Trojan Horse »

Heehee. Avatar as in the avatars we have, or Avatar as in the TV show? Quag did the former, not the latter.

http://www.mafiascum.net/forum/viewtopic.php?t=1911
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Post Post #1728 (isolation #5) » Wed Jul 09, 2008 6:58 pm

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shaft.ed wrote:Has anyone tried a 7 player Smalltown? I was just pondering a Gilligan's Island Smalltown game. Seems swingy but plausible.
Obviously Gilligan should be a forced RBer. (That is, an RBer that must use his ability every night.) Gilligan just can't help messing things up for everyone else. :)
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Post Post #1731 (isolation #6) » Fri Jul 11, 2008 6:38 am

Post by Trojan Horse »

All the talk about Inadvertent Mountainous games in this thread has given me a particularly evil idea.

Mountainous, or Not?


The idea: the mod puts together two possible setups for the game. One of them is an Inadvertent Mountainous setup with X scum, and the other is a (balanced) setup with some town power, and X+1 scum. (For example, with 12 players, X would be 2. If the mod was crazy enough to try this with 18 players, X would be 3.) Then the mod flips a coin to decide which setup to use. So the players have to figure out whether the game is mountainous or not.

So that the scum don't know immediately whether the game is mountainous or not, one of the scum in the normal setup is a Traitor. He knows who his fellow scum are, but can't communicate with them at night. He has no say in who the scum kill, unless he is the only scum left. Fortunately, he is immune to his fellow scums' nightkills.

The hard part in setting this game up: choosing two setups that have a good chance of prolonging the confusion over whether the setup is mountainous or not. Note: besides the roles listed in the Inadvertent Mountainous wiki page, I'd consider things like naive/paranoid cops, quack doctors, etc. to count towards a mountainous game. (How about a rolecop that always gives "townie" as a result? :twisted: )
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Post Post #1735 (isolation #7) » Sun Jul 13, 2008 3:54 am

Post by Trojan Horse »

Hmm. That's probably a better direction than what I was thinking; that way, it doesn't have to be all-or-nothing. There are setups with some useful powers and some useless ones.

Also, we might be able to avoid varying numbers of scum, as long as the right mafia powers are chosen.

Hmm. I'm gonna deliberate over this.
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