Theme Test Market

This forum is for discussion related to the game.
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Post Post #1413 (isolation #0) » Mon Sep 24, 2007 9:10 am

Post by shaft.ed »

I'm in the early planning for a DiabloI/II based large theme game. It'll probably be over a year until I'm qualified, but I'd like to do it when I get there. I noticed Zindaras had done a themed mini, but wasn't sure if anyone was working on a large themed game for this.
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Post Post #1428 (isolation #1) » Thu Oct 11, 2007 5:23 am

Post by shaft.ed »

You Are What You Eat


This has probably been done before in a slightly different way, but I wanted to run a mini whereby each morning a spread of food is set out for the players to pick from. Meal tickets will be distrubted at random that tell the players the order in which they are allowed to choose their dish. Each dish gives players a predetermined power. If a player dies, the dish they ate that day is removed from the buffet table for the next morning's spread.
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Post Post #1436 (isolation #2) » Fri Oct 26, 2007 9:01 am

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Sammich wrote:I'm only really can mod uh, Mini Normals but this setup, I was thinking of it but I don't see it as an Open game.

Reverse Kingmaker

5 Assasins
8 Townies
1 Kingmaker
1 King; However, the support of eight players must be reached to execute a player
1 Cop
1 Doc
1 Town Hero
Um, why bother with the King then? And why do you need a kingmaker, if you are pre-assigning a king? And are you maintaining it at 8 players, what happens as the game progresses and there are fewer than 8 townies left? And why do I keep starting sentences with a conjunction?
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Post Post #1581 (isolation #3) » Wed Apr 02, 2008 9:57 am

Post by shaft.ed »

Such a game would not appeal to me.
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Post Post #1596 (isolation #4) » Mon Apr 14, 2008 6:24 am

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Agree with the above post.
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Post Post #1616 (isolation #5) » Fri May 09, 2008 6:53 am

Post by shaft.ed »

I've been dreaming of a large theme based on the Diablo game series since I joined the site, but it seems that very few would be interested. I've recently been receiving inspiration for a Monty Python based large theme game and was wondering if that would get a much greater response.
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Post Post #1626 (isolation #6) » Thu May 22, 2008 12:35 pm

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I'm going to reserve Monty Python Mafia. It'll be a somewhat large game so I can a feel for mod'ing large's prior to doing a very large Diablo game.
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Post Post #1675 (isolation #7) » Sat Jun 21, 2008 1:15 pm

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I don't like vanillas. I will try my best to make all games vanilla free.
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Post Post #1676 (isolation #8) » Sat Jun 21, 2008 1:15 pm

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Adel wrote:would anyone want to play in a disturbing & unusual large theme game based off of something unimaginally horrific?
I would certainly be interested, but I heard I was helping to design it.
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Post Post #1721 (isolation #9) » Wed Jul 09, 2008 10:29 am

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Nab's just afraid the guys will lose.
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Post Post #1724 (isolation #10) » Wed Jul 09, 2008 1:34 pm

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Has anyone tried a 7 player Smalltown? I was just pondering a Gilligan's Island Smalltown game. Seems swingy but plausible.
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Post Post #1729 (isolation #11) » Wed Jul 09, 2008 7:21 pm

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Yeah Gilligan was planned to be a Roleblocker, and obv. there'd be no SK.

2 v 5 like the old newbies.
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Post Post #1737 (isolation #12) » Mon Jul 14, 2008 11:36 am

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DrippingGoofball wrote:
shaft.ed wrote:Has anyone tried a 7 player Smalltown? I was just pondering a Gilligan's Island Smalltown game. Seems swingy but plausible.
This sounds potentially hilarious, especially with post restrictions. I can see PJ playing the Professor.
Oh yes post restrictions. That is exactly what makes this game work.
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Post Post #1807 (isolation #13) » Wed Aug 20, 2008 10:39 am

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Korts wrote:
farside22 wrote:Just because I didn't see it anywhere. I am planning on running The Princess Bride as a mini theme mafia game.
Chelo. My name is Inigo Montoya. You killed my father. Prepare to die.

EDIT: by which I mean I'd definitely play, though it wouldn't be hard to break with role claims, and there aren't a lot of characters to choose from...
But there are quite a few non-characters that could be added like
The priest at the wedding ceremony
giant rats
castle guard
pirate
white stallion
Weren't their sea monsters?

You could even be inanimate objects like the pill that saved Wesley or Inigo Montoya's sword. Or characters that didn't exist like Inigo Montoya's zombie father.
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Post Post #1963 (isolation #14) » Fri Nov 07, 2008 2:15 pm

Post by shaft.ed »

I've had an idea for election mafia for a while but not the time to run it. Basically the town has two factions that are trying to elect their president. If they elect their candidate they win, so they are effectively competing conglomorate jesters. If anyone besides a presidential nominee garners the most votes they die as normal. Scum will be third party candidates that win once the nominees of both parties are dead.
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Post Post #2008 (isolation #15) » Tue Dec 09, 2008 2:10 pm

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Lord Gurgi wrote:
Clausewitz wrote:I would like to mod a big theme game of Robin Hood when I have the chance.
That'll be almost two or three years based on the current queues.
Nah, I'd guesstimate 18 months.
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Post Post #2016 (isolation #16) » Wed Dec 17, 2008 6:40 am

Post by shaft.ed »

Contemplating Lady in the Water Mafia. Depending on how well the game play works out in theory.
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Post Post #2023 (isolation #17) » Wed Dec 31, 2008 8:50 am

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I'm pondering Nasubi Mafia. Need to figure out the repercussions of the mechanics and will probably need an experienced reviewer once I get it written up.

Shorter version:
Nasubi=Win
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Post Post #2025 (isolation #18) » Wed Dec 31, 2008 1:44 pm

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Vi wrote:
shaft.ed wrote:I'm pondering Nasubi Mafia. Need to figure out the repercussions of the mechanics and will probably need an experienced reviewer once I get it written up.

Shorter version:
Nasubi=Win
Hahaha, I've heard of this.
But a Mafia game? How would that work?
It's going to be a bit like Assassins in the Palace. Scum win if they kill Nasubi, town win when they get rid of scum.
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Post Post #2027 (isolation #19) » Wed Dec 31, 2008 2:53 pm

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Natirasha wrote:So...like Corruption on the Throne?
No like Nasubi Mafia.

It's themed and different. I will talk about no more because if I do it gives away the game. But the win condition for scum will be killing Nasubi, they don't have to reach majority.
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Post Post #2039 (isolation #20) » Fri Jan 23, 2009 7:55 am

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[quote="KaleiÐoscøpe"]Idea:
* let 12 people sign up.
* create 12 alternate accounts
* Assign alternates to players
* Reveal which 3 players (not alts) are scum and which 9 players are town.
* Make playerclaiming or any form of identifying someone a modkillable offense.
* Watch[/quote]this would be a great game for people trying to experiment with new styles. Would be worried that common spelling and grammatical styles will tip people off though. Of course one can also attempt to copy another's idiosyncracies, but I think that'd be difficult.
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Post Post #2042 (isolation #21) » Fri Jan 23, 2009 9:51 am

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[quote="animorpherv1"][quote="shaft.ed"][quote="KaleiÐoscøpe"]Idea:
* let 12 people sign up.
* create 12 alternate accounts
* Assign alternates to players
* Reveal which 3 players (not alts) are scum and which 9 players are town.
* Make playerclaiming or any form of identifying someone a modkillable offense.
* Watch[/quote]this would be a great game for people trying to experiment with new styles. Would be worried that common spelling and grammatical styles will tip people off though. Of course one can also attempt to copy another's idiosyncracies, but I think that'd be difficult.[/quote]

Of course, they can have a PR to just type boring, bland, useless sentences.[/quote]PR's would destroy the entire point of the game.
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Post Post #2067 (isolation #22) » Thu Feb 12, 2009 6:50 am

Post by shaft.ed »

If players have a log that really defeats the purpose. I'd just use the honors system to be sure people aren't keeping a log. There are so many ways to cheat in this game, the honor of playing by the rules is really what keeps it going.
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Post Post #2069 (isolation #23) » Thu Feb 12, 2009 6:52 am

Post by shaft.ed »

also replacements may be an...issue
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Post Post #2079 (isolation #24) » Sat Mar 07, 2009 7:36 am

Post by shaft.ed »

How many people are familiar enough with Kids In The Hall that they'd like to play a game on that theme?
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Post Post #2097 (isolation #25) » Fri Mar 13, 2009 1:31 pm

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Cybele wrote:
shaft.ed wrote:How many people are familiar enough with Kids In The Hall that they'd like to play a game on that theme?
Oh my gawd YES!
But only if I can be either the Eradicator or the Toronto Kid.
you don't want to be Cancer Boy or the Head Crusher or Running Faggot or Hecubus?
Last edited by shaft.ed on Fri Mar 13, 2009 2:37 pm, edited 1 time in total.
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Post Post #2108 (isolation #26) » Mon Mar 30, 2009 5:56 am

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Has anyone ever done a game where every player has a PR whereby they can only quote song lyrics? Or perhaps works of literature, theatre or film?
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Post Post #2110 (isolation #27) » Tue Mar 31, 2009 4:13 am

Post by shaft.ed »

Riceballtail wrote:Tajo's PR in "Pick A PR" by Fonz was he could only post in Star Trek quotes.
Make it so
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Post Post #2228 (isolation #28) » Fri Nov 06, 2009 7:17 pm

Post by shaft.ed »

I think it's a bad sign that I'm so desperate to design a mafia game that I'm coming up with Neuroanatomy mafia. Basically a game where a limited bit of information is spread amongst most town players, but gathering and spreading that information is interdependent on the roles alive in the game. Roles are based on the visual circuits.

You are an ocular motor neuron. Each night you can tell the eye to observe a specific player, and they will see everything they do and everything that happens to that player. If you die the ocular muscles will no longer function and the last player to be targeted will remain observed for the course of the game.
(whispering tracker watcher)

You are a rod photoreceptor. You may see things at night. If you die the retina will no longer function.
(gets to know if anything happened "you were active" "you were inactive")

You are a retinal bipolar cell. As long as you are alive visual stimulation reaching photoreceptors can be passed to the brain for processing. If you die visual signals will not be passed on beyond the photoreceptors.
(role with no abilities but if alive can spread investigation results from photoreceptors to downstream pathways)

You are a direction selective retinal ganglion cell. You can't make out objects but you can tell how many times somebody came and went in the scene you were observing. If you die motion processing will be lost.
(Gets a count of how many players targeted the observed player)

You a pyramidal neuron in the visual cortex facial recognition center. You are able to recognize faces that were present in the visual field.
(gets the list of players that were targeted, or targeted the player)

You are a place recognition cell of the hippocampus. You know where we've been last night.
(Receives the target information.

You are a pyramidal neuron in the frontal cortex. You are cognizant of what you are looking at.
(gets all information)


Cerebellum could work too:
You are a Purkinje Neuron. If you receive input from parallel fibers you have the ability to cause inhibition. You have the power to inhibit and deep cerebellar nuclei.
(Delayed action, target specific roleblocker of some sort)
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Post Post #2268 (isolation #29) » Fri Jan 29, 2010 1:41 pm

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Might have too call off KITH mafia. Life is getting in the way and a bunch of the roles I was going to use just got removed from the internets :(
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Post Post #2270 (isolation #30) » Fri Jan 29, 2010 5:14 pm

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Mr. Flay wrote:
shaft.ed wrote:...and a bunch of the roles I was going to use just got removed from the internets :(
Huh?
youtube terms of service violations and no luck finding picture representations.
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Post Post #2281 (isolation #31) » Wed Feb 17, 2010 11:26 am

Post by shaft.ed »

1) your sig isn't in caps

2) everyone would just habituate to caps. if anything it'll just make people post in caps by accident in the discussion forums
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Post Post #2308 (isolation #32) » Tue Mar 09, 2010 1:25 pm

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I like it. I enjoyed... what was it 4chan mafia, that allowed spectators before it got shut down.

Just remember that such a mechanism will likely help out the town since the spectators are more likely than not going to assume the role of a unkillable vanilla townie.
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Post Post #2310 (isolation #33) » Tue Mar 09, 2010 3:58 pm

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Mr. Flay wrote:
shaft.ed wrote:Just remember that such a mechanism will likely help out the town since the spectators are more likely than not going to assume the role of a unkillable vanilla townie.
That's why I wanted spectators to be a private thread. Still have to deal with alts, of course, but you've gotta trust your players at SOME point. I agree with modkilling any players found in the spectator thread.
Meh I think having the spectator thread public and open to the players will greatly increase participation in said spectator thread. Another issue is that if it's private you're going to have big trouble getting useful replacements.

An idea to limit the spectator influence would be to give out a couple "spectator" PMs of varied alignments. So some of the people in the spectator thread are knowingly supporting the mafia.
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Post Post #2312 (isolation #34) » Wed Mar 10, 2010 7:37 am

Post by shaft.ed »

Max wrote:^Me Likey.

So in effect there are players that can't be lynched but can effect the game.

Somewhat like Trash-Talk?
but they're actual involvement in the game would have to be kept secret so as to allow anyone to effectively be a spectator. Mod could even choose not to include the roles but have it in the game set up section as WIFOM.
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Post Post #2315 (isolation #35) » Wed Mar 10, 2010 9:02 am

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was the first sentence to Flay and the second to me?
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Post Post #2380 (isolation #36) » Fri May 07, 2010 12:30 am

Post by shaft.ed »

Dodgeball Mafia


Essentially there is a town and a scum captain, they get to recruit players to their side. Obviously the town captain does this without feedback of who got recruited to town.

Flavor: a game of Dodgeball at a Junior High School
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Post Post #2397 (isolation #37) » Sat May 29, 2010 11:28 am

Post by shaft.ed »

forty-six player game
um...no
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Post Post #3078 (isolation #38) » Mon Jul 25, 2011 11:15 pm

Post by shaft.ed »

Considering running the Kids in the Hall mafia I started designing a couple years back

wanted to gauge interest
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