Theme Test Market

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Post Post #1740 (isolation #0) » Thu Jul 17, 2008 1:43 pm

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Post Post #1743 (isolation #1) » Fri Jul 18, 2008 8:12 am

Post by Wall-E »

Korts wrote:Gangs of New York sounds awesome, but it's not a game of mafia as such.

Also awesome is the Timewolf, but that also differs from a game of mafia in many ways.
Wow you actually read them.

Yes, the forum I started on had a much looser definition of werewolf ('s what we called mafia) and so themed games like this were the rule rather than the exception.
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Post Post #1820 (isolation #2) » Sat Sep 06, 2008 7:58 pm

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Post Post #1821 (isolation #3) » Sat Sep 06, 2008 8:02 pm

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Post Post #1822 (isolation #4) » Sat Sep 06, 2008 8:51 pm

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Post Post #1823 (isolation #5) » Sun Sep 07, 2008 2:52 am

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Post Post #1825 (isolation #6) » Sun Sep 07, 2008 8:10 am

Post by Wall-E »

I'm in 4 already :/

But I will take a peek!

Edit: Oh, it's not starting yet. Well then I'll save a spot for it. It sounds coo.
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Post Post #1826 (isolation #7) » Sun Sep 07, 2008 9:32 pm

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Post Post #1827 (isolation #8) » Sun Sep 07, 2008 9:55 pm

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So I've been recycling and revamping some of my older game ideas. If anyone wants to gank one, be my guest. I think they all have potential.
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Post Post #1834 (isolation #9) » Tue Sep 09, 2008 10:04 am

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Cavebear with a toothache wrote:Ted's Sporting Goods Store: Nifty, but encourages spamming.
The moderator would have authority to not award money for content-free posts.
Cavebear with a toothache wrote:Dancing Dead mafia: Do I get this right; you can play the game as "town", "lynching" two scum, and then suddenly be told that you're the last remaining scum? The mafia isn't actually an informed minority? I don't know...
Yeah, that mechanic could be removed. I haven't actually tinkered with that setup in a while... Still, it might be interesting! You'll notice all players stay in the game up to the end.
Cavebear with a toothache wrote:'The Night' Mafia Where Darkness Lies: I like the Hag. :) I don't like the not knowing alignments on death.
It does make the game more interesting. I played in another game on this site called The Abyss with cardflipping off. Also, see the Prostitute ;)
Cavebear with a toothache wrote:Timewolf: I love tinkering with time, but I'm afraid I don't understand this. Majority vote decides who goes in the QGC, correct? And the TAA can... undo this? The part I don't understand is how the removing of votes retro-actively would work. What if a hammer is removed; would that person be in the cage or not? Could the TAA operator, over time, shift the votes on e.g. day one so that someone else was supposedly in the TAA? And if that person was actually the brain in a jar and was changed to someone else, would the brain get his actions back retro-actively? What if it's the other way around; you can't undo the information he's been given, can you? Also, has this been done already? You refer to events as if you're describing a completed game.
Innocents can't be killed by the QGC.

Today is Wednesday. On Tuesday, the votes were 5 for Jon and 6 for Larry. Larry got caged and confirmed an innocent. On Wednesday, the Nerd changes one vote from Larry to Jon. Jon was the Timewolf. Jon therefore died on Wednesday (even though he died just now to the town's perception)

If a hammer is undone, the person never went in the cage, but because of the time-anomaly everyone knows that person was a confirmed innocent.
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Post Post #1845 (isolation #10) » Tue Sep 16, 2008 2:19 pm

Post by Wall-E »

Unforgiven Mafia

2 Lovers
4 Mafia
2 Docs
2 Jailers (can delay a lynch but not prevent it completely: see below)
2 Role Cops

In Vigilance mafia all votes are permanent. All players get one vote per day which cannot be revoked. Players may choose not to vote. If minimum required to lynch is not reached at the end of a deadline the day ends in a no-lynch. Jailers can choose to jail anyone at any time, and that player may continue to vote, though they lose any powers. If one lover is jailed when the other dies the second lover's death is forestalled until the jailer chooses to unjail the player. Lovers may talk outside the thread at any time. A lynched player can be kept alive to vote and play as long as a jailer wishes to keep them locked up.
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Post Post #1846 (isolation #11) » Wed Sep 17, 2008 6:51 am

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Post Post #1848 (isolation #12) » Wed Sep 17, 2008 8:56 am

Post by Wall-E »

The only reason I stuck all those non-mafia games here is that there's no "random games test market" thread in the mishmash forum.

ITT I'll make one and move them all there.

Also, your T-Rex has a vagina.
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Post Post #1854 (isolation #13) » Sat Sep 20, 2008 7:22 am

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forbiddanlight wrote:It's probably already been suggested, but I came up with an interesting idea for a theme mechanic.

A game where the mod is actually really a player (as in, not DGB's role in ipick). Essentially, the set up would be closed, but the mod would know all the roles. What they WOULDN'T know is who had the roles (flavor, God has amnesia. Actual working, someone outside the game randomizes and hands out roles after getting the rolelist from the GM). I haven't set up any roles yet with it because that mechanic alone is something you want to find out if it's make or break before continuing the idea with roles. Also, the mod can be randomized with any role in addition to the knowledge they have. (So, the mod could end up a cop for interesting interactions with their knowledge of the set up). Do you think that mechanic would be playable?

EDIT: Wait...never mind, I think this has already been done :(. I recall some talking about another game where the mod was an SK :S.
So in essence the mod is just another player who also has to make votecounts and post lynch scenes.
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Post Post #1871 (isolation #14) » Tue Sep 23, 2008 1:04 pm

Post by Wall-E »

After some internal debate, I've decided that the first game I want to mod will be Dirty Mafia.

The rules: There are none.

mith has confirmed to me that he considers the setup to be a "theme" game.
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Post Post #1873 (isolation #15) » Tue Sep 23, 2008 1:06 pm

Post by Wall-E »

i know

i still have 22 days to wait before i can even sign up to mod
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Post Post #1875 (isolation #16) » Tue Sep 23, 2008 1:44 pm

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is it make obvious statements day and i just didn't hear about it
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Post Post #1878 (isolation #17) » Tue Sep 23, 2008 3:35 pm

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forbiddanlight wrote:OMG! You are named after a summer movie!
I almost named myself "Joker" but Wall-E is so much cuter.
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Post Post #1888 (isolation #18) » Sat Sep 27, 2008 12:41 am

Post by Wall-E »

And now it's time for another Good Idea/Bad Idea.

Good idea:
iLord wrote:I actually have a really cool idea for an open set-up Chess Mafia.

The Kings are actually playing a chess game with the other 30 players.

The Kings just need to checkmate the other King, while the pieces just need to kill the scum randomly distributed within them.

I like it because the Kings and town are both trying to influence each other to kill/lynch certain players/pieces.

Kings would be unlynchable, unkillabe, of course.

And the Bishops, Knights, Rooks, and Queens could all be power roles.

Thoughts?

I would have "checkmate" not end the game. The town still has to find the scum, but the winning king's team gains something (an additional power for their queen, perhaps) while the losing team loses all their powers.

I think a checkmate could best be represented by having the following requirement to checkmate: Each night, the bishops, rooks, knights and the queen collaborate and send one name to the mod. If the name is the name of the enemy queen, she dies, and the enemy king becomes killable. - Wall-E
Bad idea:
Awesome Pants wrote:
ChuckNorris wrote:Has anyone done a Chess Mafia? If not I think, when I am qualified I'd mod that. What do other people think?
I'm in the theme queue to run a chess mafia game with a bit of a twist - during the day the scum and town play a game of chess, with the town (inc. scum obviously) making a move by voting. When a move has the majority of the vote, the move is made and the game goes to night where the scum get to discuss and make a move in return. The town would play white and the scum black.

The town can also lynch at any time, which will also end the day, but that gives the scum a NK.

Either side can win either by winning the chess game or by normal mafia conditions (eliminating scum for the town and achieving a majority for the scum).

It should be interesting I think.

edit: If anyone's interested feel free to PM me for a pre-in. Chess experience is naturally a huge plus.

This game will have one team gain the upper hand in one of the two arenas of battle, resulting in the town forcing the mafia to play whichever game they're losing at. It's giving the town too much power, in my opinion. - Wall
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Post Post #1897 (isolation #19) » Thu Oct 02, 2008 5:10 pm

Post by Wall-E »

FRISKY DINGO YES
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Post Post #1910 (isolation #20) » Mon Oct 13, 2008 12:00 pm

Post by Wall-E »

MafiaSSK wrote:Has anyone done a Bioshock mafia?
From my notes:

RAPTURE MAFIA


Citizens of Rapture
: Win if Atlas and all Atlas sympathizers are dead. Lose if Jack wins.
- Andrew Ryan: Cop
- Citizen: Townie
- Big Daddy: Doctor. Loses this ability if all Little Sisters are killed. Death shield versus Atlas attacks; Jack's vigilante kill ignores the death shield because he has a ton of proximity mines and electric shotgun shells. Everyone starts knowing who the hell he is, because come on, it's a guy in a diving suit with a drill arm. You can't hide that sort of thing.

Atlas Sympathizers
: Win if number of Atlas sympathizers are equal to or outnumber remaining players. Loses if Jack wins.
- Atlas: evil Cop, but only shows side alignment. Instead of investigating, can send trigger phrase to one player. If that player is Jack, Jack's win conditions are changed to those of Atlas Sympathizers. If that player is not Jack, they learn Atlas' role. Starts knowing who all the Sympathizers are.
- Sympathizer: Mafia

Little Sisters
: Win if Rapture Citizens or Jack win.
- Little Sister: Town, technically, but Bad Stuff happens if all them are killed. Starts knowing all other Little Sisters.

Jack
: Wins if Atlas and Andrew Ryan are dead. Loses if all Little Sisters are dead.
- Jack: Vigilante. Scrys as innocent. If he kills a Little Sister, he loses his "appears as innocent to investigations" status. If Atlas sends Jack the trigger phrase, Jack's win conditions are changed to those of the Atlas Sympathizers.

Plasmids!

In a manner not entirely unlike private roles, players will be issued Plasmids entirely at random. What they do will be enumerated upon at a later date, but suffice to say that players can in fact do stuff with them. If all Little Sisters are killed, the resulting loss of ADAM production results in all players losing their Plasmid abilities (if the last Little Sister is lynched, they lose them before night roles; if they're killed by Atlas, they lose them after night roles but just before the next day). Yes, I know it didn't work that way in the game. Shut up.


This could probably use some more work, but the idea is there.
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Post Post #1956 (isolation #21) » Thu Nov 06, 2008 10:55 am

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It's been done three times, I believe, so it's popular enough. Give it a shot.
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Post Post #1959 (isolation #22) » Thu Nov 06, 2008 11:46 am

Post by Wall-E »

It's one way to garner interest in the game, though it sometimes leads to massclaim shenanighans, in my very limited experience.
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Post Post #2054 (isolation #23) » Sat Jan 31, 2009 12:54 pm

Post by Wall-E »

zing!
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Post Post #2072 (isolation #24) » Thu Feb 12, 2009 7:41 am

Post by Wall-E »

I am in for Elvis's game if she changes the rules so that we CAN quote from our logs - thereby allowing scum the chance to misquote or plant fake quotes :D
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Post Post #2102 (isolation #25) » Tue Mar 17, 2009 9:05 pm

Post by Wall-E »

Virus Mafia

Fifteen players. Three of them are carriers and can make others sick. If the three carriers can make everyone in the game sick before they are killed, they win.

The town has a doctor and a cop, who I guess we can call something flavor-y like "The Surgeon."

The three sick players do not know each-other, but if one of them tries to infect the other, they gain shared information and can communicate freely with each other outside the thread, but the third carrier dies the following night if he does not join the others by either infecting one of them or being infected by one of them. When two or more carriers are joined thus, they gain a nightkill.

Day/night phase, otherwise standard rules. The doctor can make sick players healthy.
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Post Post #2120 (isolation #26) » Sat May 02, 2009 10:31 am

Post by Wall-E »

Hah!

It's a cool idea. I think if you changed the flavor it might be highly likely to be run. Werewolves and Vampires are always fighting. You could do something with that, and have the Vampire Killers be Belmonts or Von Helsings. The werewolf haters could similarly be wolfsbane shamans or something else.
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Post Post #2121 (isolation #27) » Sat May 02, 2009 10:37 am

Post by Wall-E »

Two spelling errors here:
DrippingGoofball wrote:Coming in August:

Maximum Security
Penitentiary
Mafia


Featuring:
Nutri-loaf
Grey food
Tattoos
Parole Board
Crypts
(I'll probably be shot for putting that in red), Bloods
Shivs
Showers
Structured schedules
Sociopaths
Lifers

Flavorful, ever changing lynching mechanics!

Game motto:
The game where all investigations are guaranteed 100% guilty as hell.
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Post Post #2123 (isolation #28) » Sat May 02, 2009 10:52 am

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Post Post #2125 (isolation #29) » Sat May 02, 2009 10:54 am

Post by Wall-E »

How about signature?

I will never change my avatar.
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Post Post #2129 (isolation #30) » Sat May 02, 2009 10:58 am

Post by Wall-E »

Heh.
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Post Post #2130 (isolation #31) » Sat May 02, 2009 11:09 am

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