Or it's taken as read from a previous game that I was in, in which a scum member slipped up and got himself lynched day 2 by totally botching a name claim. But hey, that's just "any mistake" right?Herodotus wrote:This is either trivial because you're going to count any mistake as slipping up in game, or probably false.PranaDevil wrote:if they even slightly use the daytalk thread to discuss the game as it goes on [then the game] becomes an almost guarenteed win unless one of them really does slip up in game.
This post = nonsensical.SensFan wrote:Ah. So you have little/no experience with Daytalk scumgames, and are speaking from theory. That explains it.PranaDevil wrote:However, if they even slightly use the daytalk thread to discuss the game as it goes on (and from experience, the majority of scum will discuss things in the thread constantly. In some cases posting more in the scum QT than in the game thread itself), then it doesn't just become "more fun" for them, but becomes an almost guarenteed win unless one of them really does slip up in game.
Players here are better than players that I've played with elsewhere. (In general of course) So if anything, that means that the scum team will be BETTER to co-ordinate things than they would be elsewhere. Which in turn means that the chance of day talk meaning scum win is likely to be even higher here because they will be better at not making things sound alike, or being able to keep posting as they normally do while being coached (If they even need said coaching).
I'm not saying outright no daytalk, but it shouldn't be standard, damned sure shouldn't be in normals, and is likely better in non-night games to keep the game flowing. Especially as otherwise the night phase just becomes a long pause in the game. Hence it works in PYP, but would be terrible in a straight mountainous, and it has to be planned accordingly, to take into account just how powerful daytalk is.