Mailman Mafia, Law Firm Mafia - Ideas

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Mailman Mafia, Law Firm Mafia - Ideas

Post Post #0 (ISO) » Mon Apr 25, 2005 1:58 am

Post by FD2 »

Mailman Mafia:


Every role with no night action is a mailman, but they can be other things at the same time (mason, etc.). Every mailman is assigned someone with a night action. They do not know who their person is, the people with night actions do not know who their mailman is.

If a mailman is killed during the day, the person he's assigned to cannot make a night action because there's no mailman to pick it up. The next day, a new mailman is assigned to that person. Mailman can be assigned to mulitple people with night actions. If a mailman is killed in the night, a new mailman is assigned and the person he was assigned to can have their night action

If someone with a night action is killed, their mailman retires and bacomes a nomral townie, mason, etc. If their is a shortage of mailmen, a retired mailman can go back into service. A mailman does know if he is retired or not. You can also start with one or two retired mailman for backup.

Other Mailman Roles:

Postmaster - If killed no night actions at all. New one assigned next day.
Nocturnal Mailman - If killed in day, person assigned to can make night action, if killed in night, person assigned to vote's for next day's lynch don't count.
Corrupted Mailman - Every night, chooses someone, and changes their target to someone else. Cannot do same person 2 times in a row.
Fed Ex Guy - Is assigned to 3 people


-------------------------------

Law Firm Mafia


There are 2 law firms, a small mafia, and your other normal roles.
Law firms are each cults trying to draft clients. (Cannot draft masons, mafia, or preists).
However, some clients do bad things. They can go to jail (it's sometimes a good thing for protection).
Every night, the Sneaky Criminal (a role) does a crime and chooses someone to frame it on (night action). If they are in a cult and they are not the cult leader or secondary cult leader (law firm owners), they are tried. During the day if someone is tried, 2 things happen.
1. You lynch someone
2. The town votes if the convict is guility or innocent.
If innocnet, he stays in the cult. If guilty, he goes to jail. While in jail, you can vote for a lynch, but you cannot have a night action or be killed in the night. After 3 days, the convict is released from jail and is not in a cult. The convict can be lynched while in jail.

Other Roles:

Backup Sneaky Criminal - If the sneaky criminal dies
Law Firm Leader - Is always innocent when tried
Judge - While voting for guilty/innocnet, his/her vote counts as 2 votes.
Jailguard- If jailguard is killed, one person escapes forom jail.
Warden - If killed, jailbreak
Infiltraitor - Can break someone out of jail 2 times during the game.

Comments? Suggestions? Critisisms? All welcome.[/b]
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Post Post #1 (ISO) » Tue Sep 24, 2019 10:27 pm

Post by fraklin28 »

Hello there,

If you can please tell me which lawyer solved any case for legal way? When we have a legal problem with someone, our first reaction is often to take the person to court. But going to court is not the only way to solve a problem. You have other options that might be in everyone’s best interests.
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Post Post #2 (ISO) » Wed Sep 25, 2019 12:19 am

Post by Spangled »

In post 1, fraklin28 wrote:Hello there,

If you can please tell me which lawyer solved any case for legal way? When we have a legal problem with someone, our first reaction is often to take the person to court. But going to court is not the only way to solve a problem. You have other options that might be in everyone’s best interests.
Are you a necro-advice-advert bot? If you are, that’d be hilarious.
If you’re not, I sincerely apologise.
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