How strong could a SK be?

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Alduskkel
Jack of All Trades
 
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Joined: September 20, 2008
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Post Post #75  (ISO)  » Sun Feb 08, 2009 2:07 pm

Yosarian2 wrote:
Alduskkel wrote:
Mr. Flay wrote:
charter wrote:Well, if I tried to kill, I lost my NK immune and investigation immune. Perhaps something similar for SKs?
I actually love this modification on the traditional NK-immune power. It's a little like holing up in your Safe Room, vs. walking around in a Bulletproof Vest that magically covers your head, neck, feet, and elbows as well.
I would never kill if those were the benefits to not killing.


Really? I would almost never hide just to make myself nightkill immune, unless I had reason to think the scum or the vig was about to kill me that night; the kill is just way too important to the SK's chances of winning.
Notice that charter also mentioned investigation immunity.
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Nancy Drew 39
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Joined: January 14, 2018
Location: Designated WOAT killer
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Post Post #76  (ISO)  » Fri Nov 16, 2018 7:06 pm

I just lost a game being an SK. I lost it mainly due to being flavour copped, only having a 2-shot commuter, no good fake claim.

Thing with Nancy is we just need to tread carefully because if you slip up around her as scum she notices and will tear your spine out and slap you to death with it.

(I'm slightly scared of Nancy)
~ the worst

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