Day One actions

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Day One actions

Post Post #0 (ISO) » Sat Nov 01, 2003 4:49 am

Post by rite »

Alright, I just thought that it was time for some Discussionizing as to best possible actions during day one. I, for one, usually take the random vote route-- I feel that it leads to some discussions, helps people see who really don't like being vote for, leads to random bandwagons, which leads to information. Though it is crude, there aren't many other options-- save asking information roles to reveal information, which isn't very useful on Day One (Truth be told, I'm not a huge fan of information roles, period). I've noticed that some of our players, however, have taken a stand against it-- not forceful, but they seem to note that they don't really like the system.

I'm not saying that Random Voting/Bandwagoning is necessarily the best answer, but I'd like to hear what people think IS the best course of events on Day One.
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Post Post #1 (ISO) » Sat Nov 01, 2003 5:58 am

Post by Fletcher »

I agree with you. I don't think there are many other choices. It's the best way to start discussion (so far) and it seems pretty efficient. It's kind of like a domino affect the way random voting starts discussion.
[size=75]"But you know what they say. 'Too much of a good thing is an awesome thing. But too much of an awesome thing is... umm... really, really dumb and bad.'"- Strong Bad[/size]
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Post Post #2 (ISO) » Sat Nov 01, 2003 8:03 am

Post by Norinel »

What I've seen most often from the anti-random bandwagon crowd is that everyone should speculate about the roles, deaths, etc. until someone does something stupid, and then bandwagon them.

(I'd like to see a game composed entirely of anti-random Day 1 bandwagon people just to see if/how it'd actually get anywhere.)
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Post Post #3 (ISO) » Sat Nov 01, 2003 8:11 am

Post by Fletcher »

Well, in Quantum Mafia the whole first day we couldn't vote and we all had to agree on someone to lynch. It was really hard getting off to a good start.
[size=75]"But you know what they say. 'Too much of a good thing is an awesome thing. But too much of an awesome thing is... umm... really, really dumb and bad.'"- Strong Bad[/size]
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Post Post #4 (ISO) » Sat Nov 01, 2003 8:29 am

Post by Stewie »

Fletcher wrote:Well, in Quantum Mafia the whole first day we couldn't vote and we all had to agree on someone to lynch. It was really hard getting off to a good start.
Yeah, and it was a bad lynch anyways. He was the new guy, you should of gave him a second chance ;)

I usually like to random vote first, and then start voting for someone that said something a bit suspicious, and then a bit more, and so on. Hopefully, the suspicions will grow stronger, and I will catch a mafia.
If I'm mafia, I do the same, but suspicions are based on CrapLogic™.
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Post Post #5 (ISO) » Sat Nov 01, 2003 5:23 pm

Post by gslamm »

Vote: Rite
Not random at all.
[size=84]"Hmm, wow.. I'll just sit back and watch the stupidity continue to unfold.. "- genku Mixed Theme [/size]
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Post Post #6 (ISO) » Sun Nov 02, 2003 11:27 pm

Post by Thoth »

vote:Rite
He's been scum in most of the games we were in together so the odds favor him.

I'm one of those that doesn't random vote anymore. I don't really mind if others do it. One of the problems I have with it is that you sometimes see games which contain 6 consecutive posts that say
random vote:xxx
and nothing else. I don't think that serves any purpose. Its not that difficult to post something more, maybe about the deathscene or about the theme. I certainly won't react to random votes directed against me.
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Post Post #7 (ISO) » Mon Nov 03, 2003 3:36 am

Post by cuban smoker »

I rather firmly believe the best way to get a game going is through random voting, but I also agree that along with each random vote a little tidbit of humanity could be included, perhaps, like Thoth said, about the death scene.
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Post Post #8 (ISO) » Mon Nov 03, 2003 12:56 pm

Post by Gaspode »

Ah, the classic debate. It's been around forever, you're never going to solve it. Day One always has, and always will stink, no matter how you start it. The only exception to that is in a game like Intrigue, where there are a million crazy happenings each night that can be speculated about and two million crazy roles that might have info. (Then again, the people who disapprove of random voting also often dislike information roles. Go figure.)

My 2 cents...exactly what CS said. :)
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Post Post #9 (ISO) » Tue Nov 04, 2003 3:37 am

Post by PolarBoy »

Gaspode: Please recall that in Intrigue's day one, there was no night to discuss. The reason day one had so much was because of hockey scores, elections, and alphabetical displacement.
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Post Post #10 (ISO) » Tue Nov 04, 2003 4:04 am

Post by mathcam »

PolarBoy wrote:alphabetical displacement.
If I could remember the nut that kept bringing
that
up, I'd punch 'em in the face.

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Post Post #11 (ISO) » Tue Nov 04, 2003 7:22 am

Post by CoolBot »

I don't mind random votes that much, but after 6 or 7, it gets kinda ridiculous. Also, since it's become standard practice for people to post
random vote: xxx
, the first page or two of a game can be pretty devoid of meaningful content. Though sometimes you find someone overreacting to a random vote, which is helpful.
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Post Post #12 (ISO) » Tue Nov 04, 2003 7:55 am

Post by cuban smoker »

Hee hee. As intended. Everyone got to play!

Alphabetical displacer... there's an interesting title...
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Post Post #13 (ISO) » Tue Nov 04, 2003 11:54 am

Post by Norinel »

Well, if the mod's using in-thread confirms, there's already a page or two devoid of meaningful content.
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Post Post #14 (ISO) » Wed Nov 05, 2003 12:06 am

Post by gslamm »

Hey!! My confirms have been known to have meaningful content.

Example: Asylum Mini I was limited to 19 words ...
[size=84]"Hmm, wow.. I'll just sit back and watch the stupidity continue to unfold.. "- genku Mixed Theme [/size]
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Post Post #15 (ISO) » Wed Nov 05, 2003 8:05 am

Post by Dourgrim »

gslamm wrote:Example: Asylum Mini I was limited to 19 words ...
Well, actually you were limited to 20 words or less... you just chose to fixate on the number 19. :P
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Post Post #16 (ISO) » Wed Nov 05, 2003 11:08 pm

Post by Cadmium »

gslamm wrote:Hey!! My confirms have been known to have meaningful content.

Example: Asylum Mini I was limited to 19 words ...
I agree, that was quite usefull. Not really the way you meant though :). When I noticed that your first post of day 1 was also 19 words, I had a perfect idea for a roleclaim concerning post restrictions. Too bad you guys lynched me before I could speak up. But we won anyway :twisted:.
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Post Post #17 (ISO) » Wed Nov 19, 2003 12:29 pm

Post by bigbenwd »

all i usually do an day one is wait for other people to cast votes, then after a few votes, i say my thoughts
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Post Post #18 (ISO) » Wed Nov 19, 2003 12:52 pm

Post by mathcam »

Hm, so a game where all players were you would be pretty boring, huh?

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Post Post #19 (ISO) » Wed Nov 19, 2003 5:09 pm

Post by bigbenwd »

ya, but luckily, im unique ;) :-P
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Post Post #20 (ISO) » Thu Nov 20, 2003 3:43 am

Post by mathcam »

Unfortunately, no. That excuse is given countlessly throughout the games. You won't find a single game on this board where someone hasn't said "I'm going to wait for something interesting to happen before I post."

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Post Post #21 (ISO) » Thu Nov 20, 2003 5:18 am

Post by Someone »

Thankfully, we have people like mathcam who babble on and on about nothing. :wink:
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Post Post #22 (ISO) » Thu Nov 20, 2003 6:10 am

Post by mathcam »

Woo! Hey, somebody's gotta give you guys fodder...

Cam
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