The Newbie Matrix6 stats thread (complete)
- Apricity
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Apricity Mafia Scum
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I was scum in the first Daytalk game. Daytalk didn't really matter here since my partner was pretty inactive/lurky, but I feel it could be significant if both scum are active and coordinate well.- tn5421
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tn5421 he/himMafia Scum
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Newbie 1658 was, in my opinion, a good example of how daytalk can really swing things.
http://forum.mafiascum.net/viewtopic.php?f=11&t=63709WIP- PokerFace
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PokerFace Too Useful
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An IC and SE were in that game as scum. Neither of you would I consider newbs so I don't think daytalk effected how newbs replaced in or outWhen I joined this site, I was a software tester for mobile business applications and the song PokerFace was not yet written by Lady Gaga
Now I test lottery and gambling software as my job. It's funny how my life has turned out. Somewhere a Time Traveler is laughing madly- Plotinus
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Plotinus Kitten Caboodle
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it didn't affect the replacements. it did affect our win. tn was confscum in mylo and we lynched townanywayand daytalk helped tremendously.The failure mode of clever is asshole.
Modding checklists | Sequencer is in Game 5 | Space II is in Day 4- Jackal711
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Jackal711 Mafia Scum
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1671 shows what can happen when daytalk isn't utilized, and when it is.
The initial team was a newbie and an SE. The SE later flaked, resulting in the newbie also replacing out.
The replacements proceeded to make pretty good use of their thread, and the game ended with both scum alive in a day 3 scum victory.
Game Thread: http://forum.mafiascum.net/viewtopic.php?f=11&t=64612
Mafia Thread: http://forum.mafiascum.net/viewtopic.php?f=90&t=64614- Quilford
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Quilford Jack of All Trades
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Playing around with the current Newbie setup:
Vanilla Townie Mafia Goon Vanilla Townie Town Cop Town Jailkeeper Town Doctor Mafia Roleblocker Town Tracker
Pick any corner and then add the roles in the adjacent cells, one Mafia Goon and five VTs.
Preserves the three most balanced setups from Matrix6 (JK; Cop; Cop, Doc, RB) and gives Town a better PR for the setup which they lose more frequently in Matrix6 (JK, BP, RB becomes JK, Tracker, RB). Downside(?) is 4 setups instead of 6.- Quilford
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Quilford Jack of All Trades
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Or if you were willing to trade a more convoluted formulation for more setups:
*or any other weak Town PRVanilla Townie Mafia Goon Vanilla Townie Town Cop Town 1-Shot BP* Town Jailkeeper Town Doctor Mafia Roleblocker Town Tracker
Pick either long diagonal. Then pick the three roles either: along the diagonal, above the diagonal, or below the diagonal and add VTs and Goons for 2:7.
Can also be reformulated as
Vanilla Townie Town Cop Mafia Goon Town Doctor Town 1-Shot BP Vanilla Townie Mafia Roleblocker Town Jailkeeper Town Tracker
Pick the three roles in either the two top rows, the two bottom rows, the two leftmost columns, the two rightmost columns, the single central row or the single central column and add VTs and Goons for 2:7.
Not sure if that particularly helps tho.- Ircher
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Ircher He / Him / HisWhat A Grand Idea
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- Quilford
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Quilford Jack of All Trades
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- Quilford
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Quilford Jack of All Trades
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- Quilford
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Quilford Jack of All Trades
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- Ether
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Ether ♀Lyrical Rampage
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- Quilford
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Quilford Jack of All Trades
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- Quilford
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Quilford Jack of All Trades
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Just to summarise, my proposal is that we change the current Matrix6 role table with this one:
Town Cop Vanilla Townie Mafia Goon Town Doctor Town Roleblocker Vanilla Townie Mafia Roleblocker Town Tracker Town Jailkeeper
- preserves JK setup (current Town winrate 50.9%)
- preserves Cop setup (winrate 47.9%)
- preserves RB, Cop, Doc setup (55.8%)
- keeps the power balance mostly the same / potentially slightly increases Town's power by swapping Roleblocker in for Tracker in Doc, Tracker setup (43.8%)
- gives Town more power by swapping Tracker in for BP in JK, RB, BP setup (38.6%)
- gives Town more power by swapping Roleblocker in for BP in BP, Tracker setup (38.0%)- Toomai
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Toomai Goon
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I think there's a high chance of unintended consequences with your methodology. Possible example: since the Jailkeeper know knows he no longer has a potential BP clogging up the works, he can be much more confident in his actions in both setups, therefore raising the town winrate in both.This should be required reading for...everyone for anything, really.- RadiantCowbells
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RadiantCowbells He/himSmooth Criminal
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- Cogito Ergo Sum
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Cogito Ergo Sum YARR!
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Townie-Roleblocker-Tracker and MafiaRB-Tracker-Jailkeeper both suffer from having two roles that become significantly more powerful when one mafia dies - that's too swingy. In addition, the latter set-up raises the question of what result a Tracker receives if the RB and JK target each other.Scumchat is awesome. Yarr!
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I think if any change is made it definitely needs to include no setups with both JK and RB.EFFORT IS NOT INDICATIVE OF ALIGNMENTLA during normal working and sleeping hours EST
Get to know a very pleasant AM.- Bullish
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- Toomai
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Toomai Goon
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If this is a blanket statement, I don't think you're reading it right. There are specific ratios where random lynching and directed lynching are basically equal at catching scum, but the majority of the time, directed lynching kills less town and more scum than random lynching would.In post 168, Bullish wrote:The most important stat I see is that random lynching is better than non-random lynching.This should be required reading for...everyone for anything, really.- Bullish
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Bullish Goon
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In post 169, Toomai wrote:
If this is a blanket statement, I don't think you're reading it right. There are specific ratios where random lynching and directed lynching are basically equal at catching scum, but the majority of the time, directed lynching kills less town and more scum than random lynching would.In post 168, Bullish wrote:The most important stat I see is that random lynching is better than non-random lynching.
I meant for DP1 specifically, when no NK or wagon analysis are possible. It was 226/62 (directed) vs 230/66 (random), which is in favor of random lynching.
Also, I wrote a program that specifically runs through set up B. I ran it 1 000 000 000 times. The result was town win 53.4%, which is higher than the current 47.9%, and presumably statistically significant.Searchable Signature #865-
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hiplop Jury Darling
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- Ircher
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Ircher He / Him / HisWhat A Grand Idea
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Mountainous 9p,2s has a Town win rate of ~30%.
So, with that being said, here's my suggestion for a new newbie setup that might make the best of both worlds:
Town 3-Shot CopMafia EncryptorTown DoctorVanilla TownieTown TrackerMafia 1-Shot NeighborizerMafia GoonTown Friendly NeighborTown 1-Shot Neighborizer
Same rules as before.- callforjudgement
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callforjudgement Microprocessor
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Right column looks terrible for town. Top row looks terrible for scum (do we have stats for that one from 2of4?). Also, with Encryptor being included, does that mean that only 2 of the 6 setups have daytalk? That seems to rather defeat the purpose of daytalk. Central row is almost strictly worse for town than left column.scum· scam · seam · team · term · tern · torn ·townCopyright © MafiaScum. All rights reserved.
- callforjudgement
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- Ether
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- Ircher
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- Jackal711
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- tn5421
- Apricity