No Lynch

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Wacky
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Post Post #25 (ISO) » Wed Jan 14, 2004 6:52 pm

Post by Wacky »

Thoth wrote: Another interesting one which I've not yet seen is with 2 townies and 2 scum left. It looks to me like the best play for the town is to lynch a townie and hope the remaining 2 scum kill each other at night.
mathcam wrote:I agree with your conclusion for that last scenario. That's amusingly paradoxical. Another amusing point to this is that the two scum could force a no lynch, thus reducing their odds of both killing each other (although possibly identifying themselves as evil). I'm looking forward to the first time that comes up in a game:

Townie 1: I'm a townie. Kill me! Kill me!
Mafia: Meh. Nope.
SK: Ditto.
Townie 2: *collapes in confusion*

Cam
Remember Quantum Mafia? That was fun. But Mole had another kill immunity.
...whatever remains, however improbable, must be the truth.
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Post Post #26 (ISO) » Thu Jan 15, 2004 4:06 am

Post by mathcam »

Oh yeah! That was a pretty amusing endgame. It was a fun death scene to write, too.

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Post Post #27 (ISO) » Thu Jan 15, 2004 6:36 am

Post by Antrax »

There is nothing wrong with No Lynch. There is no reason to discourage it. You, as a mod, should plan for a situation where people don't lynch, and make sure it doens't auto-win for the majority (usually the town).
Antrax
"No matter it's right and wrong. It's not your turn to criticise me!" - Shing Kwun, "The Evil Cult"
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