The New Set-Up Review Thread

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Post Post #1110 (isolation #0) » Wed Mar 24, 2010 4:24 pm

Post by Kise »

PM me if anyone is interested in helping co-design a series of Final Fantasy related mafia games. Roles have been thought of; need help with balancing the factions. It's looking like a 4 or 5 part series at the moment. :D


EDIT: Thanks!
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Post Post #1140 (isolation #1) » Fri Apr 16, 2010 4:41 am

Post by Kise »

I need a qualified large theme reviewer (or 2) to help me design my next game. I'm always willing to help others, but I'm not sure who here has already found help and who hasn't. Shoot me a PM and we can swap it out like gangsters.
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Post Post #1142 (isolation #2) » Fri Apr 16, 2010 10:20 am

Post by Kise »

Shoot me a PM. I still need someone to play reviewer/designer for my large though.

I also may want to split it into 2 mini themes...
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Post Post #1144 (isolation #3) » Sat Apr 17, 2010 5:50 am

Post by Kise »

Need 1 more reviewer. I'll probably bug farside or Plum.
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Post Post #1149 (isolation #4) » Mon Apr 19, 2010 11:37 am

Post by Kise »

For certain types of games, yes, Andrius.

http://www.mafiascum.net/forum/viewtopi ... 48&start=0

The 1st step when preparing to mod a large theme, for example, requires that the reviewer is qualified with that type of game. I haven't checked, but I'm sure it is likewise for other types of games.
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Post Post #1152 (isolation #5) » Mon Apr 19, 2010 1:46 pm

Post by Kise »

Mod the same type of game.

FC, will you be running this game on-site or elsewhere? I think I might want to play it if it's on-site.
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Post Post #1180 (isolation #6) » Thu May 20, 2010 8:41 am

Post by Kise »

Need a 3rd reviewer for a cult-based, 18-player theme.
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Post Post #1451 (isolation #7) » Sun Jan 09, 2011 1:52 am

Post by Kise »

I have nothing but large themes that could use a healthy amount of reviewers. I worked on a setup with a few others but I can't PM them for some reason...

These games are in the range of 18-27 players so just give me an idea of how many roles you have the time to go over and I'll send you that particular setup. Any qualified reviewers/designers are welcomed to shoot me a PM or reply here.
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Post Post #1455 (isolation #8) » Thu Jan 13, 2011 8:55 pm

Post by Kise »

xRECKONERx wrote:
Kise wrote:I have nothing but large themes that could use a healthy amount of reviewers. I worked on a setup with a few others but I can't PM them for some reason...

These games are in the range of 18-27 players so just give me an idea of how many roles you have the time to go over and I'll send you that particular setup. Any qualified reviewers/designers are welcomed to shoot me a PM or reply here.
Me & dram WOULD review, but you know we love playing :)
I have reviewers for all of the SE games! Yay! (
I had to PM around, is all
)

I NEARLY pm'd you guys about that Capcom game but I remembered that you don't have much theme knowledge when it comes to Cap/SNK/Marvel/Tatsunoko/Namco... Dram would though. :D
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Post Post #1486 (isolation #9) » Fri Jan 28, 2011 6:38 pm

Post by Kise »

Wasn't there a world war mafia, or some kind of shooting mafia game where everybody had 1-shots? MS has had big games in the past, but no one signs up unless it's a guarantee it'll be a quick game.
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Post Post #1514 (isolation #10) » Fri Feb 11, 2011 8:22 pm

Post by Kise »

I am interested in running a survival-horror game with a similar voting-outcome mechanics to that of CT: CoA, as well as a few of the "Game-Specific Rules" used in L4D Mafia. The game is ideally broken up into various phases. With survival being the main focus, players are given cutscenes and have 2+ options to vote on, as it determines the next scene. The anti-town know of each outcome and would like if the town chose incorrectly, as it would hinder the town in unique ways - outcomes may possibly be static (pre-set), conditional (relates to an earlier outcome), or enable the anti-town group to use an active choice (in line with factional abilities).

After a certain number of cutscenes, the next phase would see players situated in
rooms
with each other, now able to lynch/NL. The anti-town have no way of interfering in this phase, and neither would any town "power roles." I am considering dividing everyone into groups so that they have smaller sections of players to vote for, though this would tie in with any conditional outcomes that everyone independently chose - i.e. 4 players chose "Door A" while others went to "Door B," thus explaining why they are grouped the way they are.

I would like to go over how many number of lynches each section should be able to make (1 per section, or temporary lights out style?). The reason I am undecided is due to the possibility of mafia all shuffling into a "room" with one another and voting NL in order to save themselves - which I like the idea of, to be honest.

I only have town and anti-town alignments on my mind, but I'm not opposed to including 3rd parties if they serve a purpose. For
the first game
, I'd lean towards only including town & anti-town factions.

Oh, and there will be references to L4D, Res Evil, etc. I would very much like it if a few of you are able to help me knock out this setup by the end of the month.
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Post Post #1515 (isolation #11) » Fri Feb 11, 2011 8:25 pm

Post by Kise »

This, or at least 2 reviewers for my Capcom Crossover game. :) I'll take all comers. I give love back, AND love to give back, meaning I am more than willing to review for anyone at any time.
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Post Post #1518 (isolation #12) » Fri Feb 18, 2011 6:54 am

Post by Kise »

Kise wrote:This, or at least 2 reviewers for my Capcom Crossover game. :) I'll take all comers. I give love back, AND love to give back, meaning I am more than willing to review for anyone at any time.
Thank you, MagnaofIllusion & Empking.
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Post Post #1520 (isolation #13) » Fri Feb 18, 2011 7:45 am

Post by Kise »

Sheeeeyit, I love Nintendo!
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Post Post #1568 (isolation #14) » Tue Mar 29, 2011 10:28 pm

Post by Kise »

;)

I would like to run a small vampire/werewolf/monster themed game. I will need either creative minds to help design it, or reviewers to go over balance.
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Post Post #1912 (isolation #15) » Sat Oct 29, 2011 9:31 am

Post by Kise »

Anyone interested in designing a
Gears of War 3
large game, or seeing what I've came up with for an offsite game to see if it'd work here as well? COGs vs. Locust vs. Lambent.
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Post Post #2162 (isolation #16) » Tue Jan 22, 2013 8:59 am

Post by Kise »

Need 1 or 2 reviewers for WTF Mafia (21p). The game was reviewed by T-Bone and DemonHybrid.

1 1/2 years ago


I would like fresh eyes and I am also up for cross reviewing.

TY Emp & UT
Last edited by Kise on Thu Jan 31, 2013 8:52 am, edited 1 time in total.
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Post Post #2679 (isolation #17) » Tue Nov 11, 2014 1:14 pm

Post by Kise »

Nero and I are working on a series of large theme Resident Evil games. We'd like some help designing. If you're interested, please PM me.
edit: thx ika & jason
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