The New Set-Up Review Thread

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Post Post #884 (isolation #0) » Tue Oct 13, 2009 6:04 am

Post by zoraster »

I could use a backup mod for a Large Normal who's willing to review my setup. I'd be more than happy to trade backuping (as my sig suggests).
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Post Post #917 (isolation #1) » Mon Nov 09, 2009 7:26 am

Post by zoraster »

I'm running a Mini-Theme called Real Time Mafia. The deal is that there are no day/night phases (quasi-nightless i suppose). Every power role can use their power as often as they wish, but when they use it they have a recharge time. Some roles will have durations (for example, a doc's protection might last a day). Right now I have the town able to lynch as often as they're able to get a majority, with the Lynch + 24 hours limitation (i.e. when majority is reached, there's a 24 hour period where people can change their votes to try and get a plurality on another player). So, theoretically town could lynch every 24 hours. I'm considering putting in a slight recharge time for lynch (say lynches can happen no closer than 3 days apart).

So a few issues. First, I run into the problem of not knowing how long exactly town will take for each lynch in regards to a mafia kill. If town is super active and the mafia have a long recharge time between kills, it's possible that town will just lynch and lynch and lynch and mafia will never kill anyone. That raises some serious balance issues. A possible solution would be to tie mafia's kill power somewhat to a lynch. For example, "you may kill again either 3 days after any lynch or after 10 days after your previous kill, whichever comes first."

Second, obviously the roles will need to be carefully balanced. In addition to balancing powers, the timing of each role is important to assure balance.

So I'm looking for any help from anyone who wants to talk about this and isn't planning on playing in the game. If you think this is an interesting concept and want to play, PM me to /pre-in (currently at 5/12). If you'd be willing to talk about the setup (I have yet to actually start drafting a setup, so this would start general and work its way to specific), PM me.

Finally, because this game is real time and involves instant power usage, I'd love to have a co-mod to help out. Again, give me a PM.
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Post Post #919 (isolation #2) » Mon Nov 09, 2009 4:42 pm

Post by zoraster »

sure Llama. send it on over.
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Post Post #922 (isolation #3) » Tue Nov 10, 2009 7:11 am

Post by zoraster »

finally, looking for one last player to review my Large Normal set-up which will go up in the next couple of days. It's been reviewed a few times already, so I'm looking for tweaks more than reinvention (unless you figure out a way the setup can be broken or something!). Just want to make sure that I'm giving my players a fairly balanced game, and I'd hate to be remiss in doing something so simple as getting it triple checked.

Throw me a PM.
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Post Post #925 (isolation #4) » Wed Nov 11, 2009 8:27 am

Post by zoraster »

Dragonfly13 wrote:I have two main ideas for a 12 player closed mini normal. Anyone wanna help me out? ;)
sure, shoot them on over.
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Post Post #949 (isolation #5) » Sat Nov 21, 2009 7:08 am

Post by zoraster »

Okay. I've now got a definite setup for review for Real Time Mafia. I could certainly use some reviewers as it's quite hard to know what to expect.
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Post Post #995 (isolation #6) » Thu Dec 31, 2009 11:52 am

Post by zoraster »

Can anyone find any breaking strategies for the following setup? http://www.mafiascum.net/forum/viewtopi ... 34#2019734
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Post Post #1038 (isolation #7) » Fri Jan 22, 2010 4:51 am

Post by zoraster »

good point. is this pick your poison or pick your power?
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Post Post #1083 (isolation #8) » Wed Mar 10, 2010 6:45 pm

Post by zoraster »

I could use someone to check over my upcoming mini-theme game's setup. The concept is (Almost) No Rules Mafia where many of the bog standard rules are taken away. For example, quoting the PM, talking about the game in public in MS, impersonating the mod, using fake accounts, talking in code, etc. is allowed although some with restrictions.

I anticipate a pretty good likelihood of a semi-breaking strategy occurring (giving one side a big leg up), but I think I've managed to mitigate the full-out breaking strategies.

Anyway, I could use a second set of eyes on the role setup itself. Let me know if you'd be willing.

Also, if this intrigues you, the game is full of pre-ins, but I'd love to put you on the queue to replace.
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Post Post #1248 (isolation #9) » Thu Jul 22, 2010 11:24 am

Post by zoraster »

Vi wrote:Hey everyone!

I need a reviewer/backup for
Mafia on Holy Orders
, a Large Theme. I would like for reviewers to be a little experienced with role-heavy setups and good at math.
*watches everyone suddenly turn away*


If you're willing to help, please PM me!
If you're interested in being a backup mod, please note that I will need someone who is around almost every day... (Yes, it's one of THOSE games.~)

I'd be happy to take a look in about a week if you still need help, Vi.
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Post Post #1250 (isolation #10) » Thu Jul 22, 2010 12:39 pm

Post by zoraster »

Vi wrote:
zoraster wrote:
Vi wrote:Hey everyone!

I need a reviewer/backup for
Mafia on Holy Orders
, a Large Theme. I would like for reviewers to be a little experienced with role-heavy setups and good at math.
*watches everyone suddenly turn away*


If you're willing to help, please PM me!
If you're interested in being a backup mod, please note that I will need someone who is around almost every day... (Yes, it's one of THOSE games.~)
I'd be happy to take a look in about a week if you still need help, Vi.
As it turns out, I'll be gone for a week...

Hopefully me and myko can be done by Saturday, and I can forward it to you while I'm gone. Will that do?
Sure. No rush, and if you don't need my help, don't feel obligated ;)
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Post Post #1271 (isolation #11) » Tue Aug 10, 2010 3:29 pm

Post by zoraster »

Anyone want to take a quick peek at my White Flag mafia?
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