Different kind of SK
- stupid_
-
stupid_ Townie
- stupid_
- Townie
- Townie
- Posts: 57
- Joined: January 19, 2004
Different kind of SK
Well, maybe different, I don't really know if its been tried before. Basically, I would like to make an SK that recruits people instead of killing them. Kind of like some Body Snatcher type alien thing getting people. Also, it strengthens the SK role by giving him a sort of "backup life" in whomever he recruits. Also, recruiting someone would render their earlier abilities null. There are of course, a couple big flaws I've caught with this:
1. Communication: The original thought had been that the collective should be able to communicate, being similar and all. But that makes it horrendously unbalancing if they get a mafia member, as he would reveal the rest of his former cohorts. This means that either you have to be unsuccessful in recruiting mafia, or the collective can't talk. Instead, they'd just know who else they were working with, but nothing else masonish.
2. Speed: There's a reason mafia get only one or two traitors a game, normally. There needs to be some way to control the rate of recruitment other than one per night. Here's the current formula: You can recruit once every X/2 nights, where X is the number of members you have, rounded down. So, its one guy a turn until you reach 4, then its one every other night until 6, and so on. Is this still too fast? I'm thinking a moderately large game, 22 or so players.
I'm sure there's other stuff, but these are the two biggies I thought of right of the bat. If this has been done before, telling me where or giving me the role description used and maybe a synopsis of how it went would be great. Thanks for any help in advance.- CoolBot
-
CoolBot Mafia Scum
- CoolBot
- Werebear
-
Werebear Cursed One
- Werebear
- Cursed One
- Cursed One
- Posts: 1564
- Joined: September 20, 2002
- Location: Endwell, NY
- stupid_
-
stupid_ Townie
- stupid_
- Townie
- Townie
- Posts: 57
- Joined: January 19, 2004
- bigbenwd
-
bigbenwd got thread?
- bigbenwd
- got thread?
- got thread?
- Posts: 826
- Joined: November 18, 2003
- Location: Chicago, IL
- Contact:
- Argoti
-
Argoti Goon
- Argoti
- Goon
- Goon
- Posts: 304
- Joined: January 3, 2004
- Dementia Blader
-
Dementia Blader Goon
- Dementia Blader
- Goon
- Goon
- Posts: 160
- Joined: August 19, 2003
- Wacky
-
Wacky Goon
- Wacky
- Goon
- Goon
- Posts: 866
- Joined: July 16, 2003
- Location: Sydney, Australia
- Gaspode
-
Gaspode Old school
- Gaspode
- Old school
- Old school
- Posts: 426
- Joined: September 21, 2002
- Location: New Jersey
- Wacky
-
Wacky Goon
- Wacky
- Goon
- Goon
- Posts: 866
- Joined: July 16, 2003
- Location: Sydney, Australia
- KingPin
-
KingPin Goon
- KingPin
- Goon
- Goon
- Posts: 367
- Joined: January 8, 2003
- Location: Kansas City
No they are not refering to DP's mafia... they are refering an actual player, SaberKitty, that was stuck defending against the comment "oh SaberKitty's initials are SK I say we lynch her" which was used quite a bit. Then by dumb luck SabberKitty actually was the SK in a game and that crap logic worked! Kind of funny now looking back on it.- stupid_
-
stupid_ Townie
- stupid_
- Townie
- Townie
- Posts: 57
- Joined: January 19, 2004
- Wacky
-
Wacky Goon
- Wacky
- Goon
- Goon
- Posts: 866
- Joined: July 16, 2003
- Location: Sydney, Australia
And the game was DP's famous women mafia, right?KingPin wrote:No they are not refering to DP's mafia... they are refering an actual player, SaberKitty, that was stuck defending against the comment "oh SaberKitty's initials are SK I say we lynch her" which was used quite a bit. Then by dumb luck SabberKitty actually was the SK in a game and that crap logic worked! Kind of funny now looking back on it.Copyright © MafiaScum. All rights reserved.
- Wacky
- stupid_
- KingPin
- Wacky
- Gaspode
- Wacky
- Dementia Blader
- Argoti
- bigbenwd
- stupid_
- Werebear
- stupid_