1. Draconian ongoing game rules actually depends on the Mod\player to enforce it. Sometimes its warnings, sometimes its modkills, sometimes its "nothing."
2. Don't be a dick rule actually depends same as above.
Uneven application of pressure can lead to ...things. Such as testing the boundaries of rules which seem malleable and ever moving.
Hydras obfuscate the game in multiple ways:
- Two players (or more?) talking and making reads and taking up thread space.
- Singular players who believe in the neo-nascent independent movement have to argue\study\work with two people playing as one so far more effort
- Hydras seem to function in one or more of these ways:
- one partner posts, the other lurks
- one partner posts, the other partner counter posts
- both partners post ad nauseum
- partners don't seem to agree on things beforehand
- partners refer to mysterious conversations taking place in a QT
- if the data shows that hydras are not any better at the game then why do hydras exist?
- if the data shows that single players are not any better at the game then why do single players exist?
Certain games have enough issues with needs for replaces which would make it seem like a one player\one slot ratio might help with that.
IF the Underground Hydra Movement had clear defendable goals like making lurkers a non-entity then we, the Collective, might rethink the stances on this correlation of symbiosis.