VCA Stats

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Post Post #25 (ISO) » Fri Sep 05, 2014 12:47 pm

Post by goodmorning »

In post 23, TierShift wrote:No gm, that is 8% of total lynches, not just town lynches.

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Lowercase wrote:On an unrelated note, I'm surprised how often BP's get lynched. Seems like it would never be a good idea to lynch a BP without a counter.

Well, given that you can't confirm a BP...
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Post Post #26 (ISO) » Fri Sep 05, 2014 1:00 pm

Post by Lowercase »

Sure, but these were day one. 75% of the time a BP-fakeclaim is counterable even in a goons setup. While it's possible for it to be a fakeclaim, you are more likely to lynch correctly if you target someone else.

A cop might not counter, in this case; but assuming he claims before lylo, the BP-claimer is a dead man walking.

edit: Actually now that I think of it, I guess the BP is more likely to be scum than a random lynch if mafia always fake-claims BP in a goons setup.
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Post Post #27 (ISO) » Fri Sep 05, 2014 1:12 pm

Post by goodmorning »

Could have been anything: deadline, flaker, derphammer, accident, "accident," or maybe they got CC'd by Scum and Scum was more believable.
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Post Post #28 (ISO) » Fri Sep 05, 2014 7:35 pm

Post by PeregrineV »

Thanks for this, very cool.

I'm seeing in Newbie games, if town is lynched day1, you probably have at least one scum on the wagon.
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Post Post #29 (ISO) » Fri Sep 05, 2014 9:15 pm

Post by Cogito Ergo Sum »

In post 28, PeregrineV wrote:I'm seeing in Newbie games, if town is lynched day1, you probably have at least one scum on the wagon.

This is technically true, but given random votes, the odds would be 89% that you'd have a scumbag on a town lynchwagon anyway, so this is also not informative.
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Post Post #30 (ISO) » Fri Sep 05, 2014 9:23 pm

Post by TierShift »

In post 25, goodmorning wrote:
In post 23, TierShift wrote:No gm, that is 8% of total lynches, not just town lynches.

There it is, my troubles return.
There's a reason I'm majoring in econ and not stats.

Okay, let me try to explain.

To get the percentage of town lynches without scum on them, you need to divide
the total number of town lynches wthout scum on them
by
total number of town lynches.
Okay?

I cannot find the total number of town lynches or the percentage of town lynches and I took a wrong percentage instead.
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Post Post #31 (ISO) » Sat Sep 06, 2014 3:48 am

Post by Lowercase »

tiershift wrote:I cannot find the total number of town lynches or the percentage of town lynches and I took a wrong percentage instead.


I count 50 town lynches and 6 without scum on them. So 88% of town lynches have at least one scum vs 89% expected by chance.
Last edited by Lowercase on Sat Sep 06, 2014 3:51 am, edited 1 time in total.
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Post Post #32 (ISO) » Sat Sep 06, 2014 3:50 am

Post by Catbug »

If you're only looking at "is there scum on this town lynch wagon" then yes, it is worthless, but it's also not vote count
analysis
. Analysis includes looking at many, many other factors regarding the wagon.
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Post Post #33 (ISO) » Sat Sep 06, 2014 3:58 am

Post by Lowercase »

I guess, but the statistics we have imply that a day one wagon on town in matrix6 is not informative. There may be a relation on later days, i.e. scum are more likely to be on/off wagon both times or sth; but I doubt that is the case and even if it is informative it's not clear how informative it is.

If the D2 wagon is similarly random, then VCA is basically just making arbitrary groupings and divining scum from it.

In larger games there may be some basis to VCA, but I'm not sure why that would be the case.
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Post Post #34 (ISO) » Sat Sep 06, 2014 4:03 am

Post by Catbug »

In post 33, Lowercase wrote:VCA is basically just making arbitrary groupings and divining scum from it.

:? that's not at all what VCA is...

VCA involves looking at timing, reasoning, momentum, placement, associations, and tone of the votes/vote posts, among several other factors, as well as applying those factors to the non-votes in order to get a better picture of what occurred. It's not just "oh hey X voted Y so X must be scum..."
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Post Post #35 (ISO) » Sat Sep 06, 2014 4:05 am

Post by Catbug »

And if you're saying that town lynch wagons are 89% likely to contain scum, then the actual
vote count analysis
is analyzing scum 89% of the time.

That IS significant.
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Post Post #36 (ISO) » Sat Sep 06, 2014 4:11 am

Post by Lowercase »

Well sure, the manner in which someone votes is definitely relevant. I was thinking stuff like the scumputer, and methods that take into account mostly wagon participation.

p-edit: What it means is that if I say {A,B,X,Y,Z} were on the wagon so one is probably scum, that is no more useful than saying {A,B,C,D,E} are the first players alphabetically so one is probably scum. Sure, I''d be right most of the time, but I'd just be hiding a meaningless statement behind a veneer of statistical insight.

Btw, I will not lynch outside of {A,B} today; let's not have another day 1.
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Post Post #37 (ISO) » Sat Sep 06, 2014 4:13 am

Post by Catbug »

lol I understand
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Post Post #38 (ISO) » Sat Sep 06, 2014 6:15 am

Post by goodmorning »

In post 30, TierShift wrote:
In post 25, goodmorning wrote:
In post 23, TierShift wrote:No gm, that is 8% of total lynches, not just town lynches.

There it is, my troubles return.
There's a reason I'm majoring in econ and not stats.

Okay, let me try to explain.

To get the percentage of town lynches without scum on them, you need to divide
the total number of town lynches wthout scum on them
by
total number of town lynches.
Okay?

I cannot find the total number of town lynches or the percentage of town lynches and I took a wrong percentage instead.

No, I got it, I just meant that I was of course doing something wrong. Total # of Town lynched can be found in the first chart: 140.

So it would be ~12.86% of Town lynches in Newbies having only Town on them, which is to say ~87.14% with at least one Scum. Given that approximately 31.43% of Town lynches in Newbies have both Scum on them, that's about 55.71% with 1 Scum.
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Post Post #39 (ISO) » Sat Sep 06, 2014 7:16 am

Post by TierShift »

Which is extraordinarily close too random...almost too close.
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Post Post #40 (ISO) » Mon Sep 08, 2014 6:01 am

Post by PeregrineV »

In post 29, Cogito Ergo Sum wrote:
In post 28, PeregrineV wrote:I'm seeing in Newbie games, if town is lynched day1, you probably have at least one scum on the wagon.

This is technically true, but given random votes, the odds would be 89% that you'd have a scumbag on a town lynchwagon anyway, so this is also not informative.


But I like the solid evidence as opposed to probabilities. Plus, if I am town and on the wagon, I only have 4 or 3 others that I need to narrow it down to.

And then presuming the remaining scum is NOT on the wagon, I have to look between those 2 or 3 OFF the day1 wagon.

I think it will help, but we'll see.
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Post Post #41 (ISO) » Mon Sep 08, 2014 7:52 am

Post by Scarab »

In post 40, PeregrineV wrote:
In post 29, Cogito Ergo Sum wrote:
In post 28, PeregrineV wrote:I'm seeing in Newbie games, if town is lynched day1, you probably have at least one scum on the wagon.

This is technically true, but given random votes, the odds would be 89% that you'd have a scumbag on a town lynchwagon anyway, so this is also not informative.


But I like the solid evidence as opposed to probabilities. Plus, if I am town and on the wagon, I only have 4 or 3 others that I need to narrow it down to.

And then presuming the remaining scum is NOT on the wagon, I have to look between those 2 or 3 OFF the day1 wagon.

I think it will help, but we'll see.
This is very much not what the math is saying :[

The VCAA has shown that you have almost exactly the same chance of finding 1 scum on the wagon as you do of finding 1 scum in any group of 5 people that you choose - you don't gain any benefit from looking on vs off the wagon. If you yourself are town and on the wagon, there's no longer an 89% chance of there being at least 1 scum on the wagon because part of that 89% chance was the possibility that you were scum.

What the numbers are saying is that who does or doesn't vote on lynch wagons is on a large scale entirely random and is completely useless by itself.
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Post Post #42 (ISO) » Sat Oct 11, 2014 2:44 am

Post by goodmorning »

Newbie ones updated, not much change.
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Post Post #43 (ISO) » Sun Nov 09, 2014 10:37 am

Post by goodmorning »

Updated, now with minor stats for Large Normals and Opens.
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Post Post #44 (ISO) » Sun Nov 09, 2014 5:42 pm

Post by BROseidon »

In post 34, Catbug wrote:VCA involves looking at timing, reasoning, momentum, placement, associations, and tone of the votes/vote posts, among several other factors, as well as applying those factors to the non-votes in order to get a better picture of what occurred. It's not just "oh hey X voted Y so X must be scum..."


This.

The biggest part of VCA is looking at how wagons develop in relation to each other, not how wagons develop in isolation.
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Post Post #45 (ISO) » Sun Nov 09, 2014 5:52 pm

Post by goodmorning »

I don't necessarily disagree. That said, I still feel like that requires too many assumptions, but it's better than the type of VCA that these stats are directed at "please stop"-ing.
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Post Post #46 (ISO) » Sun Nov 09, 2014 5:58 pm

Post by BROseidon »

After a while you can get a pretty good gut as to what the correct assumptions to be making are.
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Post Post #47 (ISO) » Sat Mar 07, 2015 7:25 pm

Post by Psyche »

So I found discovered this thread. It's too bad that goodmorning didn't get as much praise for this as she deserved.

goodmorning, or anyone
are you interested in cooperating on this project, or are you no longer interested in it?

With my coding, this can be done a lot more quickly and comprehensively on a larger amount of data, though there will still be a chunk of manual work involved. If you've quit, I'd at least like some advice on which things you found most worthwhile to do, etc and maybe what you've found so far.
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Post Post #48 (ISO) » Sat Mar 07, 2015 7:49 pm

Post by Psyche »

Without having to read every single vote post (which is as excessively subjective as it is time-consuming), we can still take into account as much as recommended without too much extra work things like vote timing, competing wagons, "momentum", and so forth. And we can even check to see if things like experience, gender, or usual activity make any difference. We can connect voting patterns with players' likelihood to get mislynched and so forth.

One interesting idea for also poking at the more subjective features of voteposts (ie the tone) would be to collect (or just index so that they can be collected on demand) every vote in the data set and program a survey that gives a participant 10 of them randomly picked out to rate on dimensions like tone, depth, and whatever as well as their confidence on these measures. In enough trials (which could be challenging to make happen), we'll have multiple quantized appraisals of every/enough vote post and can take them into account statistically, too.

Lots will be missed by just showing someone a single vote post (ex someone votes in one post and explains in another), but hopefully just focusing on voteposts that result in identical high confidence assessments won't give us a too-skewed understanding of the data set.

But then again, if there are no patterns in the final votecounts of D1, I'm sort of pessimistic about what we'll see in general. Does anyone here with a confident belief about an interesting result that a study of the variables described above might produce?

Surely there are
some
things that scum do more often than town that a study avoidant of subjectivity could identify?
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Post Post #49 (ISO) » Sun Mar 08, 2015 2:43 am

Post by goodmorning »

I'll think about it.
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