Grand Idea Mafia

This forum is for discussion related to the game.
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Post Post #10650 (ISO) » Wed Sep 01, 2021 1:52 pm

Post by Gamma Emerald »

Arsonist
In post 10648, Guillotina wrote:
Galaxian Terraformer
(Galaxian alignment / Terraformer role)

Galaxians are neutral entities that are part of the game but do not qualify as players due to not having a wincon. Being a Galaxian allows you to alter the game flow imposing conditions, challenges, curses and blessings on ALL players.
For all intents and purposes, Galaxians are not part of the player list, they do not post to the thread, they cannot vote but they can influence the game in the shadows (Galaxians share a PT with the game mods). In other words Galaxians sacrifice playing the game to influence it with Mod-Permitted
destiny actions.


This Galaxian is the “Terraformer” who during pre-game and every night may alter the conditions of the game, unlocking and disabling new types of abilities for players to adapt and win under the new conditions.

World Of Water

Spoiler:
Image

Upon submitting the "World of Water" action, you disable mechanics and roles that deal with fire. You also cleanse every player from negative statuses and modifiers, including passive ones that the players started with.
In addition, if roles are not suited to explore water worlds, their actions are delayed one cycle.

Electricity roles are immune to this effect.

The host will post the "World of Water" artwork to the thread along with the changes.

World of Fire

Spoiler:
Image

Upon submitting “World of Fire”, you disable all mechanics and actions that deal with plants, animals and micro organisms. It also enhances mechanics and actions that deal with fire, such enhancements are up to the moderator discretion. The “World of Fire” automatically kills anyone that has been doused with a flammable liquid.

Water roles are immune to this effect.

The host will post the "World of Fire" artwork to the thread along with the changes.

World of Wind and Gasses

Spoiler:
Image

Upon submitting “World of Wind and Gasses”, you disable all mechanics and roles that deal with Stone and Soil. It enhances wind related roles by placing their actions first in the night order of resolutions. Roles that are equipped with wings or turbines will be able to perform their actions on two targets at night.

Fire roles are immune to this effect.

The host will post the "World of Wind and Gasses" artwork to the thread along with the changes.

World of Thunder and Energy

Spoiler:
Image

Upon submitting "World of Thunder and Energy", you disable all mechanics and roles that deal with water and enhances those that deal with electricity and energy (i.e. mysterious energy). Those that have been charged by electricity and energy will be immune to kills the following night and X-Shot roles are recharged with one extra shot.

Stone and Soil roles are immune to these effects.

The host will post the "World of Thunder and Energy" artwork to the thread along with the changes.

World of Stone and Soil

Spoiler:
Image

Upon submitting “World of Stone and Soil”, you disable all mechanics and roles that deal with Water. It enhances and unlocks actions that deal with plants, animals and micro organisms (enhancements up to the moderator discretion). Roles that are not equipped with wings or turbines will be immune to roleblocks and redirections the following night.

Gravity roles are immune to this effect.

The host will post the "World of Stone and Soil" artwork to the thread along with the changes.
You have two that negate water and none that negate wind/gasses, I feel like that’s a substantial oversight?
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Post Post #10651 (ISO) » Wed Sep 01, 2021 3:29 pm

Post by Guillotina »

Town Electromaniac


The Electromaniac may each night target another player and give that player an electric charge. If a player with a charge ever targets another player with a charge, both players will die.

In post 10650, Gamma Emerald wrote:
Arsonist
In post 10648, Guillotina wrote:
Galaxian Terraformer
(Galaxian alignment / Terraformer role)

Galaxians are neutral entities that are part of the game but do not qualify as players due to not having a wincon. Being a Galaxian allows you to alter the game flow imposing conditions, challenges, curses and blessings on ALL players.
For all intents and purposes, Galaxians are not part of the player list, they do not post to the thread, they cannot vote but they can influence the game in the shadows (Galaxians share a PT with the game mods). In other words Galaxians sacrifice playing the game to influence it with Mod-Permitted
destiny actions.


This Galaxian is the “Terraformer” who during pre-game and every night may alter the conditions of the game, unlocking and disabling new types of abilities for players to adapt and win under the new conditions.

World Of Water

Spoiler:
Image

Upon submitting the "World of Water" action, you disable mechanics and roles that deal with fire. You also cleanse every player from negative statuses and modifiers, including passive ones that the players started with.
In addition, if roles are not suited to explore water worlds, their actions are delayed one cycle.

Electricity roles are immune to this effect.

The host will post the "World of Water" artwork to the thread along with the changes.

World of Fire

Spoiler:
Image

Upon submitting “World of Fire”, you disable all mechanics and actions that deal with plants, animals and micro organisms. It also enhances mechanics and actions that deal with fire, such enhancements are up to the moderator discretion. The “World of Fire” automatically kills anyone that has been doused with a flammable liquid.

Water roles are immune to this effect.

The host will post the "World of Fire" artwork to the thread along with the changes.

World of Wind and Gasses

Spoiler:
Image

Upon submitting “World of Wind and Gasses”, you disable all mechanics and roles that deal with Stone and Soil. It enhances wind related roles by placing their actions first in the night order of resolutions. Roles that are equipped with wings or turbines will be able to perform their actions on two targets at night.

Fire roles are immune to this effect.

The host will post the "World of Wind and Gasses" artwork to the thread along with the changes.

World of Thunder and Energy

Spoiler:
Image

Upon submitting "World of Thunder and Energy", you disable all mechanics and roles that deal with water and enhances those that deal with electricity and energy (i.e. mysterious energy). Those that have been charged by electricity and energy will be immune to kills the following night and X-Shot roles are recharged with one extra shot.

Stone and Soil roles are immune to these effects.

The host will post the "World of Thunder and Energy" artwork to the thread along with the changes.

World of Stone and Soil

Spoiler:
Image

Upon submitting “World of Stone and Soil”, you disable all mechanics and roles that deal with Water. It enhances and unlocks actions that deal with plants, animals and micro organisms (enhancements up to the moderator discretion). Roles that are not equipped with wings or turbines will be immune to roleblocks and redirections the following night.

Gravity roles are immune to this effect.

The host will post the "World of Stone and Soil" artwork to the thread along with the changes.
You have two that negate water and none that negate wind/gasses, I feel like that’s a substantial oversight?
It's been fixed! Thanks for the heads up!
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Post Post #10652 (ISO) » Wed Sep 01, 2021 4:02 pm

Post by i am an alternate account »

Town Multitasking Shot Thief


Each night, you may try to steal from a player. If they have a limited use ability, you steal one use of that ability. If they have multiple, you steal a use of one at random. You can use multiple abilities in the same night.
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Post Post #10653 (ISO) » Tue Sep 07, 2021 12:37 pm

Post by MegAzumarill »

Vanilla Town
Imprefection is the spice of life.
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Post Post #10654 (ISO) » Wed Sep 08, 2021 7:26 am

Post by i am an alternate account »

Werewolf Action Thief


You may target someone each night. Any actions they attempt to perform that night are performed by you instead. You receive the results of any investigations, but are not told what actions if any you stole.
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Post Post #10655 (ISO) » Wed Sep 15, 2021 4:56 pm

Post by TemporalLich »

Dark Creature Luminous Horror


You are a
Dark Creature
.
Dark Creatures
are a scum team with a factional "Plunge in Darkness" ability to roleblock someone that Night and also cause them to die the next Night.

Each night, you may target a player and state an intent. A player targeted by you receives the message "
The Luminous Horror has spotted you.
"

List of Intents:

Wandering
- You will visit the player with no additional effect.
Curious
- You will learn if a player has attempted to use a killing ability or not.
Sneaky
- You will learn who the player targeted.
Malicious
- You will attempt to transform the player's role into a Luminous Thrall, appearing
cyan
in votecounts and destroying the original role PM so it doesn't appear in the flip. Using this intent will cause you to appear
cyan
in votecounts. (e.g. if you targeted a
Townie
with malicious intent they would become a
Town Luminous Thrall
)
time will end
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Post Post #10656 (ISO) » Sun Sep 19, 2021 9:12 am

Post by Jake The Wolfie »

In the hall of the Mountainous King


3 times per game during the night, assuming no interference with your action, you may temporarily vanillaize all players for the next cycle.
Alternatively, during the night you may target a player. Assuming no interference with your action, that player will be permanently vanillaized.

You win if you are alive and all players are vanillaized by the end of the game.
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Post Post #10657 (ISO) » Sun Sep 19, 2021 3:09 pm

Post by MegAzumarill »

Town PGO-Finder
Imprefection is the spice of life.
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Post Post #10658 (ISO) » Sun Sep 19, 2021 5:14 pm

Post by Jake The Wolfie »

Night 1 Cop Night 2 Doctor Night 3 Vigilante Night 4 Jailkeeper Night 5 Bulletproof Night 6 Mason Night 7 Fruit Vendor Night 8 Tracker Night 9 Cop Night 11 Roleblocker Townie


On Night 1, you may target a player. Assuming no interference with your action, you will learn whether that player is Mafia or Not Mafia.
On Night 2, you may target a player. Assuming no interference with your action, you will prevent that player from dying.
On Night 3, you may target a player. Assuming no interference with your action, you will kill that player.
On Night 4, you may target a player. Assuming no interference with your action, you will jailkeep that player, effectively roleblocking them while also preventing them form dying.
On Night 5, you are protected from kills that target you.
On Night 6, you have access to a masony. All members of the masonry are guaranteed to not be aligned with the Mafia.
On Night 7, you may target a player. Assuming no interference with your action, that player will be told they received fruit (but not who sent it).
On Night 8, you may target a player. Assuming no interference with your action, you will learn who that player targeted (if anyone).
On Night 9, you may target a player. Assuming no interference with your action, you will learn whether that player is Mafia or Not Mafia.
On Night 11, you may target a player. Assuming no interference with your action, that player will be prevented from taking an action.

You win when all threats to the Town have been eliminated.





(:
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Post Post #10659 (ISO) » Sun Sep 19, 2021 8:33 pm

Post by Cook »

Alien Twin Prime Lover

Days are numbered with twin primes.

Target someone to learn if their role number is a twin prime.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
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"ya true if you don't play mafia you are probably winning" – Alisae

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Successful Rebellion Leader//
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Post Post #10660 (ISO) » Mon Sep 20, 2021 11:34 am

Post by Radical Rat »

Mafia Necromancer


Each night, you may pick a dead player. The dead player will then perform their role's action as if they were alive. If the ability is targeted, you may also select a target. If multiple actions are available, you may choose which one is used. Each dead player may only be used once in this fashion.

For Tracker/Watcher/Similar, you will appear to visit only the dead player, while the dead player will appear to visit only the target, if a target exists.
Maybe the real Mafia was the friends we made along the way

Shiny and new GTKAS thread!
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Post Post #10661 (ISO) » Mon Sep 20, 2021 11:56 am

Post by Jake The Wolfie »

The Deck of Astral Roles


Reroll, choosing a card from the Deck Of Astral Roles.
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Post Post #10662 (ISO) » Fri Sep 24, 2021 9:55 am

Post by Radical Rat »

Town Jack of
ALL
Trades


You have one shot of every role in the Grand Idea Mafia thread. Roles with passive abilities will remain active for the phase in which they are invoked.
Maybe the real Mafia was the friends we made along the way

Shiny and new GTKAS thread!
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Post Post #10663 (ISO) » Fri Sep 24, 2021 6:04 pm

Post by RH9 »

Two-Shot Activated Deathproof Townie
Last edited by RH9 on Fri Jan 14, 2022 8:25 pm, edited 6 times in total.
GTKAS: 2022, 2024

v/la every weekend

indefinite hiatus from mafia solo
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Post Post #10664 (ISO) » Mon Sep 27, 2021 10:21 pm

Post by Gamma Emerald »

Town 8-Ball Holder

If ever you are eliminated, a random scum faction you are not aligned with (this is for Grandest Idea and cards that change alignment) gains an extra nightkill, with Aliens getting priority if the faction is present.
<Embrace The Void>


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Post Post #10665 (ISO) » Tue Sep 28, 2021 7:20 pm

Post by TemporalLich »

Mafia Melded(Ascetic) Role Cop


Each night, you may learn a player's role.

You have a 1-shot ability to be protected from non-kill actions that is dependent on one of your abilities succeeding.
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Post Post #10666 (ISO) » Tue Sep 28, 2021 9:45 pm

Post by Korina »

Mafia Jack of
All
Trades


You have a 1-shot ability of *all* roles contained within the GIM thread.
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
I dissociate, any signed posts are from my headmates. Refer to GTKAS, or DM me for more information.


#
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| Plurality Discussion Thread
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Post Post #10667 (ISO) » Tue Sep 28, 2021 9:46 pm

Post by Korina »

The MafiaScum Wiki


You have a 1-shot ability of all roles contained on the MafiaScum wiki.
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
I dissociate, any signed posts are from my headmates. Refer to GTKAS, or DM me for more information.


#
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t
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| Plurality Discussion Thread
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Post Post #10668 (ISO) » Tue Sep 28, 2021 9:49 pm

Post by Gypyx »

Werewolf Faction-specific Doctor


each night, you may protect someone from kills performed by a faction of you choice
bottom text
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Post Post #10669 (ISO) » Tue Sep 28, 2021 10:03 pm

Post by Gypyx »

Werewolf 1-shot Ditcher


once during the game, if you are the last alive member of your faction, you will leave that one and convert to another one, according to the following priority list

2 players or less groupscum -(lowest count has priority, otherwise random) > Random third Party (your wincom becomes to have them win, and you gain a PT with them) -> 3-4 players groupscum -> town
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Post Post #10670 (ISO) » Tue Sep 28, 2021 10:34 pm

Post by TemporalLich »

Mafia Enchanted Fae Bauble Bearer


You have the Enchanted Fae Bauble, a mysterious artifact of the fae world.

Mod Note: The Enchanted Fae Bauble is a mysterious item with a mysterious ability that may be active and single target, active and zero target, and/or passive. The Enchanted Fae Bauble may be used as a single target item even if it has no active effect, and it will only visit if it actually wants to visit.
Last edited by TemporalLich on Thu Jan 27, 2022 11:31 am, edited 1 time in total.
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Post Post #10671 (ISO) » Wed Sep 29, 2021 2:27 pm

Post by TemporalLich »

Werewolf Werewolf


Every night except for Night 1 and Night 3, you may juggernaut kill a player and anyone else targeting them.

If you do not act on a night you could act, you will instead juggernaut kill anyone visiting you.

yes, this is a ToS Werewolf as a role and not an alignment!
Last edited by TemporalLich on Sat Dec 02, 2023 9:47 am, edited 1 time in total.
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Post Post #10672 (ISO) » Tue Oct 19, 2021 2:54 pm

Post by TemporalLich »

Town MU-style Full Cop


Each night, you may learn the full role and alignment of a player.

Anyone having an ability that causes them to appear as said alignment to the equivalent cop-like (e.g. Miller for
Mafia
, Hirsute for
Werewolf
) investigate as a vanilla member of said alignment to you.

Anyone having an ability that causes them to not appear as non-Town (e.g. Godfather, Alpha) investigate as a
Vanilla Townie
to you.

Anyone having an ability that causes them to not appear as Town or an ability that causes them to appear guilty to all cop-likes (e.g. Wrong Place at the Wrong Time, Universal Miller) investigate as a vanilla member of the largest scumteam to you.
time will end
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Post Post #10673 (ISO) » Tue Oct 19, 2021 3:00 pm

Post by TemporalLich »

Town Enchanted Fae Bauble Bearer


You have the Enchanted Fae Bauble, a mysterious artifact of the fae world.

Mod Note: The Enchanted Fae Bauble is a mysterious item with a mysterious ability that may be active and single target, active and zero target, and/or passive. The Enchanted Fae Bauble may be used as a single target item even if it has no active effect, and it will only visit if it actually wants to visit.
Last edited by TemporalLich on Thu Jan 27, 2022 11:30 am, edited 1 time in total.
time will end
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Post Post #10674 (ISO) » Wed Oct 20, 2021 9:10 pm

Post by T3 »

Town Backup Fruit Vendor Traitor Finder
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