Grand Idea Mafia

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Post Post #3500 (ISO) » Sun Apr 16, 2017 5:19 pm

Post by TesXX »

In post 3499, abean077 wrote:
Town Triangle Cop


Each Night, target three distinct players (you may target yourself). I will tell you whether all of their alignments are all the same.
THE TRIANGLE IS ILLUMINATI

mafia trivia question askerEach night, you may make a question and PM the mod with the answer. You then pick one person who gets to answer this question and the mod will then send the question to them.
-If they get it right, you die.
-If they get it wrong or they don't answer, they die.
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Post Post #3501 (ISO) » Tue Apr 18, 2017 12:15 pm

Post by Ircher »

(That's pretty op...)
Condemner

You win if your target is eliminated!
Last edited by Ircher on Tue Aug 18, 2020 11:28 am, edited 2 times in total.
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Post Post #3502 (ISO) » Fri Apr 21, 2017 1:57 pm

Post by Ircher »

Vanilla Townie
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Post Post #3503 (ISO) » Tue Apr 25, 2017 1:04 am

Post by Kawso »

Reverse Jester


Wins if nightkilled
Town Wins: 0
Mafia Wins: 0
3rd Party Wins: 0
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Post Post #3504 (ISO) » Tue Apr 25, 2017 6:40 pm

Post by Radical Rat »

Conscientious Objector


Self aligned, and wins only in a Happily Ever After scenario

If the mod does not use Happily Ever After, then this role will be Town aligned, and will have the passive ability to be immune to any sort of alignment or role changes.
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Post Post #3505 (ISO) » Thu Apr 27, 2017 2:38 pm

Post by abean077 »

Triangle Doctor


Each Night, you may target three people. If any of these three people kills any others within that three, the kill will be stopped.
You win with the town.
Last edited by abean077 on Thu Apr 27, 2017 2:40 pm, edited 1 time in total.
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Post Post #3506 (ISO) » Thu Apr 27, 2017 2:39 pm

Post by abean077 »

Triangle Vigilante


During Day (or in the Evening if you're a procrastinator), select one player to kill and three players to judge (you may choose yourself for either of these, and you may select the same person to be killed and to judge). At the beginning of the Evening (or if you're a procrastinator, as soon as you send in your action), each of the three judging players will be sent a PM informing them of the player targeted to die (but not of who else is judging, and not of who the Triangle Vigilante is). They will then reply (anonymously) with a vote to either kill or spare that player (they don't have to do this immediately). Unsent votes are counted as votes to kill. If at least two players vote to kill, the Triangle Vigilante kills the targeted player at Night.
You win with the Town.
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Post Post #3507 (ISO) » Thu Apr 27, 2017 2:45 pm

Post by abean077 »

Mafia Triangle Rolecop


Target three nonmafia players at Night. I will tell you their roles in no particular order. You win with the Mafia.
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Post Post #3508 (ISO) » Thu Apr 27, 2017 2:48 pm

Post by abean077 »

Mafia Triangle Roleblocker


Each Night, choose three players other than yourself. If at least two of them perform a Night Action, all of them are roleblocked. You win with the Mafia.
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Post Post #3509 (ISO) » Fri Apr 28, 2017 10:58 am

Post by Ircher »

Mafia Compulsive Vigilante D3 Suicidal


Each night, you must target a player to attempt to kill. You will also die at the start of D3.

(Note: Performing the factional kill does not count.)
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Post Post #3510 (ISO) » Sat Apr 29, 2017 4:06 pm

Post by abean077 »

Cult Recruiter
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Post Post #3511 (ISO) » Sat Apr 29, 2017 4:06 pm

Post by abean077 »

Diginova


See the wiki page for information on what it does.
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Post Post #3512 (ISO) » Sat Apr 29, 2017 4:07 pm

Post by Ircher »

Werewolf Vigilante

Each night, you may attempt to kill a player.
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Post Post #3513 (ISO) » Sat Apr 29, 2017 4:11 pm

Post by Gamma Emerald »

Vanilla Townie
In [url=https://forum.mafiascum.net/viewtopic.php?p=9159341#p9159341]post 3511[/url], abean07 7 wrote:
Diginova


See the wiki page for information on what it does.
It doesn't give much actual info
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #3514 (ISO) » Sun Apr 30, 2017 3:59 am

Post by abean077 »

Snake


Each night, you may use one of the following abilities that you have not used before this game:

Adder
: Target two living players other than yourself. I will tell you what the sum of the post numbers their roles came from is.
Cobra
: Target one living player. At the end of the next Day, that player will be killed.
King Snake
: Target one living player other than yourself. The following day, that player will be King and may decide the lynch unilaterally.
Python
: This Night, anyone that targets you will be killed.
Garter Snake
: All actions targeting you this Night fail.
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Post Post #3515 (ISO) » Fri May 05, 2017 1:29 pm

Post by Ircher »

Town Even Odd Seer


Each night you may target a player to learn if they are a werewolf.

Mod Notes: Sane on even nights, insane on odd nights.
Last edited by Ircher on Tue Apr 17, 2018 1:05 pm, edited 1 time in total.
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Post Post #3516 (ISO) » Fri May 05, 2017 1:29 pm

Post by Ircher »

Town Even Odd Seer


Each night you may target a player to learn if they are a werewolf.

Mod Notes: Insane on even nights, sane on odd nights.
Last edited by Ircher on Tue Apr 17, 2018 1:05 pm, edited 1 time in total.
Links: User Page | GTKAS
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Post Post #3517 (ISO) » Fri May 05, 2017 1:29 pm

Post by Ircher »

Mafia Even Odd Seer


Each night you may target a player to learn if they are a werewolf.

Mod Notes: Sane on even nights, paranoid on odd nights.
Last edited by Ircher on Tue Apr 17, 2018 1:06 pm, edited 1 time in total.
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Post Post #3518 (ISO) » Fri May 05, 2017 1:30 pm

Post by Ircher »

Mafia Even Odd Seer


Each night you may target a player to learn if they are a werewolf.

Mod Notes: Naive on even nights, insane on odd nights.
Last edited by Ircher on Tue Apr 17, 2018 1:07 pm, edited 1 time in total.
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Post Post #3519 (ISO) » Fri May 05, 2017 1:30 pm

Post by Ircher »

Town Even Odd Seer


Each night you may target a player to learn if they are a werewolf.

Mod Notes: Naive on even nights, paranoid on odd nights.
Last edited by Ircher on Tue Apr 17, 2018 1:08 pm, edited 1 time in total.
Links: User Page | GTKAS
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Post Post #3520 (ISO) » Fri May 05, 2017 1:31 pm

Post by Ircher »

Town Even Odd Seer


Each night you may target a player to learn if they are a werewolf.

Mod Notes: Insane on even nights, naive on odd nights.
Last edited by Ircher on Tue Apr 17, 2018 1:09 pm, edited 1 time in total.
Links: User Page | GTKAS
Do you have questions, ideas, or feedback for the Scummies? Please pm me!
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Post Post #3521 (ISO) » Fri May 05, 2017 1:32 pm

Post by Ircher »

Town Rolecop


Target a player to receive their full role pm minus alignment and redactions.
Links: User Page | GTKAS
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Hosting: The Grand Neighborhood [Ongoing]
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Post Post #3522 (ISO) » Fri May 05, 2017 1:32 pm

Post by Ircher »

Serial Killer Rolecop


Target a player to receive their full role pm minus alignment and redactions.
Links: User Page | GTKAS
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Hosting: The Grand Neighborhood [Ongoing]
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Post Post #3523 (ISO) » Fri May 05, 2017 1:32 pm

Post by Ircher »

Alien Self-Motivated Rolecop


You can target two players each night to receive their full role pms minus alignment and redactions.
Last edited by Ircher on Tue Apr 17, 2018 1:10 pm, edited 1 time in total.
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Post Post #3524 (ISO) » Fri May 05, 2017 1:33 pm

Post by Ircher »

Town Rolecop


Target a player to receive their full role pm minus alignment and redactions.
Links: User Page | GTKAS
Do you have questions, ideas, or feedback for the Scummies? Please pm me!
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