Grand Idea Mafia

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Post Post #4525 (ISO) » Thu Sep 21, 2017 7:31 am

Post by Assemblerotws »

Improbable James Bond

Town-aligned. You are afflicted by numerous STDs, although only one is actually having a negative effect on you. Still, you are seeking a cure. You must visit one player every night until you find the player with the cure.
Until such time as you are cured, every player you visit rolls the dice as follows:
1-30: Target is immediately lynched if they get four or more votes.
31-60: Target cannot speak for the next Day
61-90: Target is roleblocked.
91-100: Target gains all the powers and abilities of this role.
Given Bond’s role description, it is possible that eventually a majority of the Town would be infected with the plague. If this happened, the rules of the game would immediately change: only half a majority would be required for a lynching, and the players would have only X turns (X = number of players infected by the plague divided by 2) to complete the game. At the end of X turns, if no group was dominant, all players would have died. If any group was dominant (read: would normally be the winning group,) then that group would have won. Basically, the Plague would turn the game into a Speed Mafia, and I did not seriously expect this to take place (it did not.)
The cure is given to a random Mafia player.
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"Yeah, when I see an intelligent paragraph, I'll know it's Assemble" -Jay
"I thought Assembler was quite good. I was surprised he was the NK because he's often in the lynch pool, but tunnelling scum will do that to your life expectancy!" -ffery
"assemble GOAT mod" -Mulch
"Anyone who plays with assemble knows silence is NAI" -Maki
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Post Post #4526 (ISO) » Fri Sep 22, 2017 4:26 pm

Post by acidphoenix »

Vanilla Town
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Post Post #4527 (ISO) » Sat Sep 23, 2017 10:42 am

Post by Assemblerotws »

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"Yeah, when I see an intelligent paragraph, I'll know it's Assemble" -Jay
"I thought Assembler was quite good. I was surprised he was the NK because he's often in the lynch pool, but tunnelling scum will do that to your life expectancy!" -ffery
"assemble GOAT mod" -Mulch
"Anyone who plays with assemble knows silence is NAI" -Maki
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Post Post #4528 (ISO) » Sat Sep 23, 2017 10:43 am

Post by Assemblerotws »

Werewolf Copy Machine
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"Yeah, when I see an intelligent paragraph, I'll know it's Assemble" -Jay
"I thought Assembler was quite good. I was surprised he was the NK because he's often in the lynch pool, but tunnelling scum will do that to your life expectancy!" -ffery
"assemble GOAT mod" -Mulch
"Anyone who plays with assemble knows silence is NAI" -Maki
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Post Post #4529 (ISO) » Sat Sep 23, 2017 10:43 am

Post by Assemblerotws »

Werewolf Rolestopper
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"Yeah, when I see an intelligent paragraph, I'll know it's Assemble" -Jay
"I thought Assembler was quite good. I was surprised he was the NK because he's often in the lynch pool, but tunnelling scum will do that to your life expectancy!" -ffery
"assemble GOAT mod" -Mulch
"Anyone who plays with assemble knows silence is NAI" -Maki
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Post Post #4530 (ISO) » Sat Sep 23, 2017 11:15 am

Post by callforjudgement »

Mafia Track Framer


Each night, choose a player. The mod will randomly choose a different player; your target will investigate as having targeted the randomly chosen player.
scum
· scam · seam · team · term · tern · torn ·
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Post Post #4531 (ISO) » Mon Sep 25, 2017 7:03 pm

Post by callforjudgement »

Wrestler
(alignment chosen by moderator, defaulting to town)

Each night, choose a player. That player will not be able to successfully use night actions that night, with the exception of kills. (Killing actions used by the target will go through as normal.)
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· scam · seam · team · term · tern · torn ·
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Post Post #4532 (ISO) » Wed Sep 27, 2017 1:02 pm

Post by Assemblerotws »

Town Superloud Vigilante

Each day, everyone learns who you targeted and who targeted you.
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"Yeah, when I see an intelligent paragraph, I'll know it's Assemble" -Jay
"I thought Assembler was quite good. I was surprised he was the NK because he's often in the lynch pool, but tunnelling scum will do that to your life expectancy!" -ffery
"assemble GOAT mod" -Mulch
"Anyone who plays with assemble knows silence is NAI" -Maki
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Post Post #4533 (ISO) » Wed Sep 27, 2017 1:59 pm

Post by Gamma Emerald »

Town Screamer

If someone targets you, they are announced to have publicly, and you roleblock their action (without stopping the visit).
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #4534 (ISO) » Wed Oct 04, 2017 1:57 pm

Post by mastina »

Chester, 3pYou are a
Chester
.

Limited storage (passive):
You have four slots, which at the beginning of the game are all vacant.

Ability storage (passive):
Whenever you are targeted with a manipulative/killing/protective/investigative ability, instead of that ability successfully targeting you, it will be stored in your chest as one of your four slots. You will be given an exact description of what the ability does, along with what type of ability it is. Should you be targeted by a fifth ability when your storage is full, it will go through like normal. MOD NOTE: In the case of an overflow during the night, e.g. two players target the Chester when the Chester has three slots filled, then the ability higher up on NAR goes in, which is usually manipulative > protective > killing > investigating. In the case of two abilities being exactly equal, the one submitted chronologically first goes in.

Swallow (active):
Once in the game, you may target a player. The first manipulative/killing/protective/investigative ability listed in their role PM (should they have any) will be added to your chest. Once you have successfully eaten an ability by this method, you may no longer use this power.

Ability usage (active):
Once per phase, you may remove an ability from your chest by using it during the time the ability specifies it may be used.

You win when EITHER: all four slots have been taken up with the same type of power, OR: when all four slots have been taken up with a different type of power.
Probably an insanely-hard 3p to win as (though as long as there's a vacant slot at least it can't be nightkilled), but a benign 3p all the same for the most part. Basically it can use any ability it is targeted with, so if it's nightkilled it can vig someone; if it's roleblocked, it can block someone, and so on and so forth.
Last edited by mastina on Wed Oct 04, 2017 2:00 pm, edited 1 time in total.
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Post Post #4535 (ISO) » Wed Oct 04, 2017 1:59 pm

Post by RadiantCowbells »

Town Merlin

Once per game, at night, you may detonate a land mine, killing yourself and anyone who visits you.
The song 'Take Me Home, Country Roads' will be added to the day start.
You will be confirmed as town if saved by a protective role but may not blow up again.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #4536 (ISO) » Wed Oct 04, 2017 3:29 pm

Post by Zulfy »

nightmaker, scum role.

make it night whenever you want if people vote it´s twilight and it doesn´t count. x shot.
no investigation no right to speak
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Post Post #4537 (ISO) » Thu Oct 05, 2017 6:24 am

Post by Gamma Emerald »

Town Passive Double Dayer

Double day mechanic is active while you live
In post 4536, Zulfy wrote:nightmaker, scum role.

make it night whenever you want if people vote it´s twilight and it doesn´t count. x shot.
Formal note for no one to allow this OP role in their game
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #4538 (ISO) » Thu Oct 05, 2017 10:01 am

Post by Assemblerotws »

Town Enchantress
.

Abilities:

• Every night, you may target a player. You will force that player to commute, meaning any actions performed by or targeting your target will fail. If your target is not aligned with town, you will also commute during the night. This cannot be blocked. You will not be informed if this happens.

Win condition:

You win when all threats to the town have been eliminated and there is at least one town player alive.

Borrowed from a Boonskiies game that recently completed.
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"Yeah, when I see an intelligent paragraph, I'll know it's Assemble" -Jay
"I thought Assembler was quite good. I was surprised he was the NK because he's often in the lynch pool, but tunnelling scum will do that to your life expectancy!" -ffery
"assemble GOAT mod" -Mulch
"Anyone who plays with assemble knows silence is NAI" -Maki
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Post Post #4539 (ISO) » Tue Oct 31, 2017 1:17 pm

Post by The MM »

Saboteur


At game start, all X-shot roles in the game lose all their shots.

(alignment at mod's discretion between town, mafia, or self aligned winning when half the players in the game are him/her or X-shot roles)
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Post Post #4540 (ISO) » Tue Oct 31, 2017 2:31 pm

Post by acidphoenix »

VT
true evil is taking away the ability to choose

ms sux
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Post Post #4541 (ISO) » Tue Nov 21, 2017 4:25 am

Post by The MM »

Town True Cop Enabler


As long as you're alive, before voting for the lynch, players must vote for someone to be publicly investigated. Instead of being lynched, that player's alignment will be publicly revealed
(This is effected by Godfather/Miller roles)
.
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Post Post #4542 (ISO) » Thu Nov 30, 2017 12:37 pm

Post by The MM »

Mafia Night -1 Enabler


The game starts on Night -1, which is followed by Night 0.
(If you die during Night -1, Night 0 will not occur unless the game was already a Night 0 start game.)

(No nightkill during Night -1 or Night 0.)
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Post Post #4543 (ISO) » Thu Nov 30, 2017 1:01 pm

Post by Gamma Emerald »

Alien Coro-Coro

If this role is in the game, throughout the game, every day phase start, things about the game will be leaked (roles present or not present, number of factions).
this is likely rather swingy, but I haven't thought of all the possible effects, mostly because it's variable. I suggest if this is rolled the mod should leak whatever they are comfortable with.
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Post Post #4544 (ISO) » Tue Dec 19, 2017 6:58 am

Post by callforjudgement »

Serial Killer Unjester


In addition to normal Serial Killer behaviour (i.e. you have a nightkill and lose if you're lynched): if you are nightkilled, you automatically win (and the game continues, i.e. this isn't a game-ending victory condition).
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· scam · seam · team · term · tern · torn ·
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Post Post #4545 (ISO) » Thu Dec 21, 2017 5:34 am

Post by McMenno »

Mafioso with a really convincing disguise

You count as a vanilla townie for all intents and purposes other than the fact that you are, in fact, a mafioso.

Examples:
When a role gets information about the setup, they will receive that information as though you are a vanilla townie.
When an investigator does an investigation, they will receive information as though you are a vanilla townie. Cops will see you as town, neapolitans will see you as a vanilla townie, etc.
When a role performs an action on you that cares about your alignment, they will treat you as a vanilla townie (eg weak roles will not die when they visit you)
However, when you perform the factional kill, trackers/watchers/voyeurs/motion detectors etc. will still see you perform that action.
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Post Post #4546 (ISO) » Thu Dec 21, 2017 5:39 am

Post by McMenno »

Werewolf with a really convincing disguise
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Post Post #4547 (ISO) » Thu Dec 21, 2017 5:55 am

Post by Espeonage »

alien normal role inventor joat


Each night you may choose any role in the explicitly normal list of roles for 'any alignment'. You will receive a 1shot version of that ability usable the night it was chosen.
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Post Post #4548 (ISO) » Mon Dec 25, 2017 10:54 am

Post by BBmolla »

Banana Townie


Like Chocolate Townie but Banana
Come see me in the Great American Melodrama in Oceano
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Post Post #4549 (ISO) » Tue Dec 26, 2017 2:01 pm

Post by Lucky2u »

"I have a bad feeling about this" Townie.


At the beginning of the game you are told how many non-town roles there are.



unrelated author comments wrote:Just ran a game that uses this list.

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