Grand Idea Mafia

This forum is for discussion related to the game.
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Post Post #7300 (ISO) » Tue Sep 24, 2019 1:24 pm

Post by Hectic »

Fruit Addict


You are aligned with the
Town.


Decades of eating health fruit have given you
Passive One-shot Bulletproof
and
One-shot Lynchproof
abilities.
However, you are now addicted, and must therefore
Vend Fruit
to another player each night.
If anyone ever Vend Fruit to you, you overdose and immediately die.
Last edited by Hectic on Wed Sep 25, 2019 3:06 am, edited 2 times in total.
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Post Post #7301 (ISO) » Tue Sep 24, 2019 1:27 pm

Post by Hectic »

Jestering Jester


Unlimited Bulletproof.

You win by being lynched, however:
You must have at least 2 people accuse you of being a jester before you are lynched.
Last edited by Hectic on Wed Sep 25, 2019 3:02 am, edited 1 time in total.
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Post Post #7302 (ISO) » Tue Sep 24, 2019 1:40 pm

Post by Hectic »

Town Guesser


Each night, may submit 2
Guesses
of the exact roles of two separate players.
You will be told if 0, 1, or both of your guesses are correct. You will not be told which guess is correct for the case you get 1 correct.
You may not submit a guess for the same player more than once in the game.
For each correct guess, you receive a
One-Shot Doctor Heal.

Heals can be stacked, and multiple can be used in the same night along with the guesses.
You may self-target with a heal no more than once during the game.
Last edited by Hectic on Wed Sep 25, 2019 3:09 am, edited 1 time in total.
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Post Post #7303 (ISO) » Tue Sep 24, 2019 2:22 pm

Post by Hectic »

Rickrolling Survivor


Must
Rickroll
at least one person in each day phase.
You are
Bulletproof
and
Lynchproof
as long as you fulfil that condition.
You win by surviving until the end of the game.

If anyone guesses you are the Rickrolling Survivor, you immediately lose your bulletproof and lynchproof abilities.
Guesses are submitted like such:

Guess: PlayerName is a Rickrolling Survivor
Last edited by Hectic on Thu Sep 26, 2019 1:57 pm, edited 3 times in total.
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Post Post #7304 (ISO) » Tue Sep 24, 2019 2:27 pm

Post by Hectic »

Town Protective Detail


You have a
Passive 1-Shot Bulletproof Vest.

Each night, you may gift a
Passive 1-Shot Bulletproof Vest
to another player.
A vest gifted to a player the same night they are targeted with a kill will save them and use up the vest.
A vest gifted to a player that is already bulletproof or already owns a vest will instead kill the player.

Mod Notes:
Keep townies alive with the potential utility of a vigilante.
Last edited by Hectic on Wed Sep 25, 2019 2:59 am, edited 1 time in total.
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Post Post #7305 (ISO) » Tue Sep 24, 2019 2:38 pm

Post by Hectic »

Mafia Giant Death Robot


You are so terrifying that you are a reflexive roleblocker.
Any players targeting you will have their action roleblocked.
Note that they will not be completely roleblocked, it is just their action on you that will be.

However, you have a phobia of fruit and are terrified of neighbourhoods.
Therefore, you die if anyone ever tries to vend fruit to you or tries to neighbourise you.
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Post Post #7306 (ISO) » Tue Sep 24, 2019 2:44 pm

Post by Hectic »

Serial Driver


You are aligned with yourself and win by being the last person alive.
You are a
Bus Driver
; each night, you may target two players, any actions directed at one of them will instead be redirected to the other.
If you target two players of the same alignment, you are bulletproof for the night.

You receive a
One-shot Day Vigilante
ability if you are ever placed on
L-1.

When there are 3 or fewer players, you gain a nightkill.
Last edited by Hectic on Wed Sep 25, 2019 2:58 am, edited 1 time in total.
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Post Post #7307 (ISO) » Tue Sep 24, 2019 2:50 pm

Post by Hectic »

Despised Loathed Hated Stubborn Townie


You are 3 votes easier to lynch.
However, each time you are lynched, you do not die and instead become one vote harder to lynch. All votes on you are reset, and the day does not end.
You die if you are lynched while
Loved
(one vote harder to lynch than normal).
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Post Post #7308 (ISO) » Tue Sep 24, 2019 3:02 pm

Post by Hectic »

Town World War 2 Pilot


Each night, you may
Intercept
,
Bombard
, or
Nuke.


Intercept:
You are Bulletproof for the night, and will be informed of everyone who targets you the same night.
Bombard:
You give the player you target a permanent
Macho
modifier. If you target a player which already has a
Macho
modifier, they die.
Nuke:
You kill the player you target. However, if they are aligned with the town and your kill goes through, you die also.

You must use each of your abilties once before you can reuse any of them. This repeats for the second iteration of uses and so on.

For example, you can use the abilities in this order: Intercept, Nuke, Bombard, Bombard, Nuke, Intercept, Nuke, Intercept, Bombard
But not this order: Intercept, Nuke, Intercept
Last edited by Hectic on Wed Sep 25, 2019 2:57 am, edited 2 times in total.
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Post Post #7309 (ISO) » Tue Sep 24, 2019 3:16 pm

Post by Hectic »

Mafia RNGesus


Each night, you may target another player with
rock
,
paper
, or
scissors.


You do not know what any of these actions do, but are informed of what an action does after using one in the night.
However, you know each one is a random ability from the following list:

Shoots the target
Heals the target
Role Cop checks the target
Bamboozles the target (see )
Turns the target into a RNJesus (they keep any previous abilities and their alignment doesn't change)
Forms a neighbourhood with you and the target
Roleblocks the target
Gives fruit to the target
Tracks the target
Makes the target
Loved
for the next day
Makes the target
Voteless
for the next day
Makes the target
Unlynchable
for the next day
Redirects any actions targeting you to your target
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Post Post #7310 (ISO) » Wed Sep 25, 2019 1:25 am

Post by Hectic »

Alexander the Great


You are a
Bulletproof Serial Killer.

However, when submitting your nightly kill, you must also guess the alignment of your target.
If you are correct, your kill will go through. Otherwise, it will not.

You also own a
One-shot Tracker
ability.
Along with a
One-shot Watcher
ability.
All abilities and your kill can be used simultaneously in the same night.
Last edited by Hectic on Wed Sep 25, 2019 3:33 am, edited 1 time in total.
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Post Post #7311 (ISO) » Wed Sep 25, 2019 1:33 am

Post by Hectic »

Undercover Cop


You are aligned with the
Town.

However, you are in the
Mafia's
private topic, and the Mafia are told that you are one of them.
You have a
One-shot Doctor Heal
ability.

If anyone ever submits a guess that you are an Undercover Cop, you die and must stop posting immediately after the guess is submitted. You are converted into a
Neutral Survivor
and die immediately.

Guesses may be submitted in the Mafia private topic or the game thread, and must be formatted as such:

Guess: PlayerName is an Undercover Cop
Last edited by Hectic on Wed Sep 25, 2019 2:56 am, edited 2 times in total.
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Post Post #7312 (ISO) » Wed Sep 25, 2019 2:30 am

Post by Hectic »

Professional Bounty Hunter


You are aligned with the town.
You have been hunting serial killers for years, back when they were called "sequence murderers" even.
Therefore, you passively
Commute
whenever a Serial Killer targets you with any ability or kill. You also have an array of abilities at your disposal to hunt them down:

Two-Shot Snipe:
Each night, you may target someone with a
Strongman Shot.
If your target is a Serial Killer, they die. Otherwise, the target is unaffected.
Clear:
Each night, you may submit 3 living players. If none of them are Serial Killers, you will be told as such and they will be cleared. If a Serial Killer is among them, you will be told as such but will not be told which of them is the SK.
Bounty (Passive):
Upon sniping a Serial Killer, you receive two more
Snipes
and a passive
One-Shot Bulletproof Vest.

Undercover (Passive):
Once you have cleared 6 different players, you recieve a
One-Shot Hider
ability.
Last edited by Hectic on Wed Sep 25, 2019 2:55 am, edited 1 time in total.
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Post Post #7313 (ISO) » Wed Sep 25, 2019 2:49 am

Post by Hectic »

Curious Wanderer


You start off unaligned.
You automatically convert into the alignment of the most recently lynched player.
You do not join any private topics during this conversion process. You show up as
Town
to all
Alignment Cop
checks during this process.
Once during the game, you may
Commit
to your current alignment. This makes the alignment permanent and stops any conversions for future lynches. You no longer always show up as
Town
to Cop checks.
If your alignment is a
Mafia/Werewolf/Alien/Cultist/Mason
when that happens, you will join the appropriate Private Topic.

If you are last member of a faction when you
Commit
, you receive the following abilities:
-
Passive One-Shot Bulletproof

-
One-Shot Roleblocker

-
One-Shot Rolecop

These abilities may be used simultaneously on the same night if you so desire.
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Post Post #7314 (ISO) » Wed Sep 25, 2019 3:21 am

Post by Hectic »

Werewolf Innocent Child


You are aligned with the
Werewolves.

At the start of the game, the moderator will declare you as aligned with the
Town.


You have a
One-Shot Topic Checker.
Once during the night, you may target a player to learn whether they are in any
Private Topics.
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Post Post #7315 (ISO) » Wed Sep 25, 2019 3:56 am

Post by Hectic »

Mafia
Werewolf


You are aligned with both the
Mafia
and the
Werewolves.

If the number of Mafia and Werewolves combined are ever equal the rest of the players in the
Town
, and there is at least one other Mafia and one other Werewolf alive, you win.
If you win, you may join either the Mafia or the Werewolves permanently. You may double-win by winning as normal with your chosen faction after you have achieved your primary wincon.

If your win-condition becomes impossible due to the death of all other Mafia or Werewolves, you turn into a
Survivor
for the remaining living faction.
You have the regular win condition of your faction but you must also be alive at the end of the game to win.
In addition to this, you gain a
One-Shot Doctor Heal
, it may be used to self-target.
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Post Post #7316 (ISO) » Wed Sep 25, 2019 10:00 am

Post by TemporalLich »

Werewolf Reveler


Once in the game during the day, you may post
LET'S REVEL
in bold and color inthread.

The thread will be unlocked during the next night. During that night, everyone gets a Revel action to post inthread which has a 10% chance of killing, a 10% chance of causing the person who posted the action to learn the target's role (Role Cop), a 10% chance of rerolling that player's role but not alignment, and a 70% chance of doing nothing.
time will end
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Post Post #7317 (ISO) » Wed Sep 25, 2019 10:19 am

Post by TemporalLich »

Mafia Green Glass Door


During pregame, you must select a role from the GIM thread with the post number included that will pass through the Green Glass Door. If you do not do so, you are Vanilla.

A kitten can pass through the Green Glass Door but not a cat.

Mod Note: A role must contain at least one double letter (e.g. Jailk
ee
per) to pass through the Green Glass Door. Roles like Role Rero
ll
er do pass for simplicity's sake.
time will end
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Post Post #7318 (ISO) » Wed Sep 25, 2019 10:21 am

Post by TemporalLich »

Town Green Glass Door


During pregame, you must select a role from the GIM thread with the post number included that will pass through the Green Glass Door. If you do not do so, you are Vanilla.

A kitten can pass through the Green Glass Door but not a cat.

Mod Note: A role must contain at least one double letter (e.g. Jailk
ee
per) to pass through the Green Glass Door. Roles like Role Rero
ll
er do pass for simplicity's sake.
time will end
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Post Post #7319 (ISO) » Wed Sep 25, 2019 10:22 am

Post by TemporalLich »

Green Glass Door


During pregame, you must select a role card (which includes alignment) from the GIM thread with the post number included that will pass through the Green Glass Door. If you do not do so, you are a Vanilla Townie.

A kitten can pass through the Green Glass Door but not a cat.

Mod Note: A role card must contain at least one double letter (e.g. Town Jailk
ee
per) to pass through the Green Glass Door. Role cards like Town Role Rero
ll
er do pass for simplicity's sake.

In Grandest-alikes the full role card is checked regardless of whether this role card is your alignment or role.
time will end
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Post Post #7320 (ISO) » Thu Sep 26, 2019 1:14 pm

Post by Inferno390 »

Town Doctor

In post 7310, Hectic wrote:
Alexander the Great


You are a
Bulletproof Serial Killer.

However, when submitting your nightly kill, you must also guess the alignment of your target.
If you are correct, your kill will go through. Otherwise, it will not.

You also own a
One-shot Tracker
ability.
Along with a
One-shot Watcher
ability.
All abilities and your kill can be used simultaneously in the same night.
This is basically just a Serial Killer who can also function as a Bulletproof Cop
Actually, imagine the strat behind that
That seems way too good
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“Does anyone know if Inferno is prone to going of on huge tangents of twisted logic regarding basically alignment neutral posting? Asking for a friend ...”—MagnaofIllusion

Inferno390 GTKAS

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Post Post #7321 (ISO) » Thu Sep 26, 2019 2:21 pm

Post by Mizzytastic »

Actually Legally a Child


At the beginning of the game the Mod will tell the players you are a
Named Innocent Child
aligned with the
Town
.

You are not elligible to vote, and do not count for the number of players necessary to achieve a lynch.

Twice per game you may PM the mod to tell them that "
XXXX
is my Parent." You share a private thread with your Parents (day or night chat as determined by mod rules). If you would die and you have at least one living parent, then one of your parents at random dies instead.
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Post Post #7322 (ISO) » Thu Sep 26, 2019 2:27 pm

Post by Mizzytastic »

Alignment Surveilence Specialist


You are a named Jack of all Trades. Your alignment is chosen by the mod.

At night you can pick one of your abilities to use, you cannot not use each ability more than once per game:
  • Tracker
    : Learn who target player target, but not what actions they performed.
  • Camera
    (Watcher): Learn who targeted target player, but not what actions were performed on them.
  • Motion Detecter
    : Learn if target player targeted or was targeted by another player, but not what actions or who else was involved.
  • Wiretapper
    (PT Cop): Learn whether target player has access to any private threads, even if there are no longer any other active players in those threads.
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Post Post #7323 (ISO) » Thu Sep 26, 2019 7:50 pm

Post by TemporalLich »

Werewolf Multitasking 1-shot Full Cop


You may perform more than one action each night.

Once in the game during night, you may learn the full role and alignment of a player.
time will end
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Post Post #7324 (ISO) » Thu Sep 26, 2019 7:57 pm

Post by TemporalLich »

Alien 1-shot Universal Cop


Once in the game during Night, you may investigate a player to see their true role card, including mod notes and stuff the moderator has hidden from the player. Furthermore, you will learn the exact post(s) the player's role and alignment comes from.
time will end
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