Town Elemental Bloodhound
Each night, you may choose an elemental power and learn if a player is
Town
or
Not Town
. Using an elemental power will make your ability based on that element, e.g. Fire Bloodhound is a fire-based ability, and Ice Bloodhound is a cold-based ability
You may use elemental powers only once. If you somehow exhaust your elemental powers you will be turned into a Bloodhound.
List of elemental powers available:
Fire
- Fire Bloodhound will also Seer-check your target.
Ice
- Ice Bloodhound will also roleblock your target.
Electric
- Electric Bloodhound will also render your target immune to other non-killing abilities.
Water
- Water Bloodhound will also Cop-check your target.
Earth
- Earth Bloodhound will also protect your target from one kill.
Wind
- Wind Bloodhound will also vanillaize your target if they have a negative utility role.
Light
- Light Bloodhound will also
clear any lingering effects from your target.
Dark
- Dark Bloodhound will also
cloak your target in darkness, roleblocking them and making them receive frightening visions of a random night action targeting them the next Night (if they weren't targeted the next Night, they will receive frightening visions of demons).
Aether
- Aether Bloodhound will also give your target a random invention from the Grand Idea Mafia thread.