Grand Idea Mafia

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Post Post #8100 (ISO) » Tue Apr 21, 2020 8:33 pm

Post by Morning Tweet »

Werewolf Ambusher


Each night, if you are not performing the factional kill, you may choose a player's house to lie in wait outside of.

If they receive visitor(s), you will kill one of them. If there are multiple, your target is determined by whoever's action resolved last. (I.E. you will target a killing visitor over a protective visitor)

The killed visitor's action will still resolve as normal. You will appear as having visited your initial target, not the visitor you killed. This kill will not trigger any kind of reflexive protection such as a bodyguard but can be stopped by passive protection such as a BP vest or be healed by a doctor.
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Post Post #8101 (ISO) » Tue Apr 21, 2020 9:14 pm

Post by TemporalLich »

Town Complex Day Multishot Dayvig


During complex numbered days (not including real numbered days), you may attempt to kill a player by posting
KILL: {playername}
inthread.

You may do this an unlimited number of times each eligible Day.

good luck making this work
time will end
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Post Post #8102 (ISO) » Wed Apr 22, 2020 1:59 pm

Post by TemporalLich »

Day i Start Townie


The game starts at Day i instead of Day 1.

The day after Day i is Day 1 + i, then 2 + i, and so on. i is the square root of -1 and is in the set of complex numbers.

Odd/Even Day/Night roles don't work on complex-numbered days/nights
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Post Post #8103 (ISO) » Wed Apr 22, 2020 2:11 pm

Post by Ircher »

Town 1-Shot Day Negator

Once per game, you may use your night action. The next day number will be equal to ei * pi times the current day number.
Mod Notes: Note the identity e^(i * pi) + 1 = 0. This functionally negates the day number.
Last edited by Ircher on Thu Apr 23, 2020 3:12 am, edited 1 time in total.
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Post Post #8104 (ISO) » Thu Apr 23, 2020 1:38 am

Post by TemporalLich »

Town Limit Ordinalizer


Each night, you may force the cycle number to increase to the next limit ordinal.

The first limit ordinal is ω (omega), which is the first infinite ordinal. Therefore, the first time using this ability will cause the next Day to be Day ω

The next phase after Night ω will be Day ω + 1. Using the ability again will make the next phase Day ω2 instead.

Even/Odd Day/Night roles consider every limit ordinal to be even, every odd numbered successor ordinal to be odd, and every even numbered successor ordinal to be even. For example, Day ω is even, Day ω+1 is odd, and Day ω+2 is even.

If the cycle number is somehow less than 0 when this ability is used, mod discretion applies to whether a Limit Ordinalizer increases the cycle number to 0 or ω.




In post 8103, Ircher wrote:
Town 1-Shot Day Negator

Once per game, you may use your night action. The next day number will be equal to ei * pi times the current day number.
Mod Notes: Note the identity e^(i * pi) - 1 = 0. This functionally negates the day number.
ei * pi + 1 = 0 actually, since ei * pi = -1. See this Wikipedia article for more information.
Last edited by TemporalLich on Sat Jan 22, 2022 4:51 am, edited 1 time in total.
time will end
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Post Post #8105 (ISO) » Thu Apr 23, 2020 5:30 pm

Post by Jake The Wolfie »

Cul
t
o
w
erewol
f
ia


You are a member of:
The Cult
The Town
The Mafia
The Werewolves

While you are alive, all of these teams may win.

The game can end while you are alive, if you are the last member of those factions.
Last edited by Jake The Wolfie on Tue Sep 08, 2020 3:43 pm, edited 1 time in total.
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Post Post #8106 (ISO) » Sat Apr 25, 2020 6:34 am

Post by Gamma Emerald »

Town Day Regulator

At any time during the game if the day or night is not an integer value you may set it so it resets to 1. The Day and Night phases will then progress as in a standard game

as a counterbalance to the other roles
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Post Post #8107 (ISO) » Sat Apr 25, 2020 6:43 am

Post by Gamma Emerald »

Alien Day Fluctuator


If the day would be odd and you are alive it becomes Day X + i. If the day would be even and you are alive it becomes Day Y + omega.
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Post Post #8108 (ISO) » Sat Apr 25, 2020 6:44 am

Post by Gamma Emerald »

Complex Day Deathproof Survivor

On days that are complex numbers you cannot die by any means.
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Post Post #8109 (ISO) » Sat Apr 25, 2020 6:46 am

Post by Gamma Emerald »

Ordinal Day Deathproof Survivor

On days that are limit ordinals or successor ordinals you cannot die by any means.

for this role and the previous, Day refers to the full day/night cycle

Edited to apply to all ordinal days
Last edited by Gamma Emerald on Sat Apr 25, 2020 3:44 pm, edited 1 time in total.
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Post Post #8110 (ISO) » Sat Apr 25, 2020 6:50 am

Post by Gamma Emerald »

Town Mean Girl

On Wednesdays you wear
pink
. On certain days determined by the moderator you must only write your words with pink-colored text.

Mod notes: roll 1d7. This post restrictionis active that day phase and all day phases 7 days away from the last. So if the player was last restricted on Day 2 the next Day phase they’d be restricted is Day 9.
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Post Post #8111 (ISO) » Sat Apr 25, 2020 11:23 am

Post by Jake The Wolfie »

Town N0 Global Vanillaizer


On N0, every role is vanillaized. For the sake of this, any 3rd party roles lose any modifications they might have.

Mod Notes: An example would be an Odd Day Jester would become a Jester, and a Bulletproof Survivor would become a Survivor.
Last edited by Jake The Wolfie on Tue Sep 08, 2020 3:43 pm, edited 1 time in total.
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Post Post #8112 (ISO) » Sat Apr 25, 2020 2:41 pm

Post by TemporalLich »

Mafia Limit Ordinalizer


Each night, you may force the cycle number to increase to the next limit ordinal.

The first limit ordinal is ω (omega), which is the first infinite ordinal. Therefore, the first time using this ability will cause the next Day to be Day ω

The next phase after Night ω will be Day ω + 1 (ω + 1 is considered a successor ordinal, not a limit ordinal). Using the ability again will make the next phase Day ω2 instead.

Even/Odd Day/Night roles consider every limit ordinal to be even, every odd numbered successor ordinal to be odd, and every even numbered successor ordinal to be even. For example, Day ω is even, Day ω+1 is odd, and Day ω+2 is even.

If the cycle number is somehow less than 0 when this ability is used, mod discretion applies to whether a Limit Ordinalizer increases the cycle number to 0 or ω.
Last edited by TemporalLich on Sat Jan 22, 2022 4:51 am, edited 1 time in total.
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Post Post #8113 (ISO) » Sat Apr 25, 2020 3:45 pm

Post by Morning Tweet »

Serial Killer Informed Anti-Vanillaizer


While you are alive, all vanilla and named vanilla roles in the game are given a random nonvanilla role from this thread as their ability. Note that their alignment does not change, they only inherit the ability.

Upon your death, they will revert back to their original vanilla state.

You are told the names of all whom you are anti-vanillaizing.

i.e. a vanilla townie that rolls "alien 1-shot dayvig" becomes a "town 1-shot dayvig" as long as the anti-vanillizer is alive
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Post Post #8114 (ISO) » Sat Apr 25, 2020 7:27 pm

Post by TemporalLich »

Alignment Cop of whatever alignment is blue


You are a member of the alignment your moderator typically colors
blue
.

Each night, you may learn a player's alignment.
time will end
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Post Post #8115 (ISO) » Sat Apr 25, 2020 7:53 pm

Post by TemporalLich »

Town Ordinal Night Inner Sanctum Lord


You are in a PT with other Inner Sanctum Keepers, who are confirmed to be aligned with the
Town
.

During infinite ordinal nights (e.g. Night ω), you may add someone to the Inner Sanctum PT. This action will only succeed on Town-aligned players.
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Post Post #8116 (ISO) » Sun Apr 26, 2020 4:00 am

Post by Ircher »

Informed Townie

You know how many Cops/Seers/Conspiracy Theorists/FBI agents/Bloodhounds are in the setup and their identities. (The total amount, not the amount of each type).
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Post Post #8117 (ISO) » Sun Apr 26, 2020 4:46 am

Post by Awoo »

Town CSS Inspector


Each night, select one player, and you will receive a list of all the text colors explicitly declared in their role PM, in the order they were declared, without counting duplicates. For example, if you were to inspect yourself, you would get [#008000] as the result.

You win with the
Town
.
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Post Post #8118 (ISO) » Sun Apr 26, 2020 6:36 am

Post by Jake The Wolfie »

Truer Omni Miller


You are always framed, and show up as a random Mafia role is chosen from the GI thread.

When you die, you will be revealed as that role.

You win with the Town.
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Post Post #8119 (ISO) » Sun Apr 26, 2020 9:11 am

Post by funkybike1 »

Town Loyal Doctor
I've quit the site. Don't PM me; I won't respond.
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Post Post #8120 (ISO) » Sun Apr 26, 2020 10:11 pm

Post by TemporalLich »

Town 1-shot Strong-Willed Inner Sanctum Lord


You are in a PT with other Inner Sanctum Keepers, who are confirmed to be aligned with the
Town
.

Once in the game during night, you may add someone to the Inner Sanctum PT. This action can't be blocked, redirected or interfered with in any way, however this action will only succeed on Town-aligned players.
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Post Post #8121 (ISO) » Mon May 04, 2020 2:13 pm

Post by TemporalLich »

Town Beam Splitter


Each night, you may target a player. Any actions targeting you will also target your target.
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Post Post #8122 (ISO) » Mon May 04, 2020 2:58 pm

Post by TemporalLich »

Mafia Beam Splitter


Each night, you may target a player. Any actions targeting you will also target your target.
time will end
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Post Post #8123 (ISO) » Tue May 05, 2020 5:05 pm

Post by TemporalLich »

Town Chillbreather


Each night, you may target a player to chill. The chilled player will be announced to be chilled and will count as dead for all purposes except being able to post (i.e. they count as treestumped) the next Day and Night, but will not flip.
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Post Post #8124 (ISO) » Thu May 07, 2020 9:32 am

Post by TemporalLich »

Town Setup Reviewer


Each night, you may deem a role unbalanced.

Any players with that role will have their role rerolled, and nobody may have roles that are deemed unbalanced.

Normal roles may not be deemed unbalanced. If you are deeming a container role (e.g. JOAT, Inventor) unbalanced you must specify what is in the container (e.g. you can deem a Jack-of-all-trades (Rolecop, Redirector) unbalanced).

Mod Note: This player does not have any knowledge of the roles in the game. Sending a post number is recommended.
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