Grand Idea Mafia

This forum is for discussion related to the game.
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Post Post #650 (ISO) » Wed Oct 08, 2014 9:02 am

Post by ChannelDelibird »

Mafia Day Suicide Bomber


Spoiler: Alignment spread
Town 347
(of which VT 50)

Mafia 113
Survivor 8
Lyncher 5
Unlyncher 2
Jester 6
Serial Killer 17
Underdog 6
Catherine 1
Cult 9
Alien 36
Assassin 1
Werewolf 66
Deathster 1
Inquisitor 2
Pikachu 1
UrScum 10
Hitman 1
Werewolf Mafia Alien 1

No Initial Alignment 18

correct as of post 650
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Post Post #651 (ISO) » Wed Oct 08, 2014 9:06 am

Post by Shadowmod »

Xi Werewolf

In post 647, Siveure DtTrikyp wrote:
Alpha Mafia


Don't worry CDB, i just adjust really fast.

Wrong concept, letters are for wolves only! What does this even do? Make mafia immune to seers, i.e. nothing really?
In post 645, Kaiveran wrote:
Vanilla Townie


Sample 13p Game: 624, 461, 425, 427, 2, 275, 325, 20, 415, 272, 295, 61, 353

S
a
u
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s

WereBee

Werewolf One-Shot Commuter

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Town JOAT (Vigilante, FBI Agent, Bus Driver)
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Survivor Executioner


Alien is so fucked lol

I think it'd be pretty fun to be the UrScum in this setup

Did you legitimately roll all those Vanilla Townies?!
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Post Post #652 (ISO) » Wed Oct 08, 2014 9:16 am

Post by ChannelDelibird »

Mafia One-shot Revenge Poisoner


Once per game, if a mafia buddy of yours is lynched, you may Poison the person who placed the hammer vote during the following night in addition to your factional nightkill.

In post 651, Shadowmod wrote:Wrong concept, letters are for wolves only! What does this even do? Make mafia immune to seers, i.e. nothing really?


You need to play more Greater Idea Mafia. :] Yes, that is exactly it. Unless some people's roles/abilities start getting swapped around...
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Post Post #653 (ISO) » Wed Oct 08, 2014 10:09 am

Post by Kaiveran »

Town 1-Shot Governor
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Post Post #654 (ISO) » Wed Oct 08, 2014 10:10 am

Post by Kaiveran »

Town 1-Shot Governor
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Post Post #655 (ISO) » Wed Oct 08, 2014 10:10 am

Post by Kaiveran »

Cult 1-Shot Governor
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Post Post #656 (ISO) » Wed Oct 08, 2014 10:13 am

Post by Kaiveran »

Alien 1-Shot Peacemaker


Once in the game, can choose to deny a factional kill to one other faction of choice.

If you choose a faction that isn't in the game, nothing happens.
Last edited by Kaiveran on Wed Feb 06, 2019 3:47 pm, edited 1 time in total.
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Post Post #657 (ISO) » Wed Oct 08, 2014 12:05 pm

Post by Siveure DtTrikyp »

Mafia Miller


@shadowmod I DID just put in a role that screws with all investigation immune roles, even if they are fake.
Last edited by Siveure DtTrikyp on Tue Nov 25, 2014 11:29 pm, edited 1 time in total.
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Post Post #658 (ISO) » Wed Oct 08, 2014 12:36 pm

Post by Bicephalous Bob »

Bulletproof 1-shot Unlynchable Jester
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Post Post #659 (ISO) » Wed Oct 08, 2014 12:36 pm

Post by Bicephalous Bob »

Town Self-Voyeur
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Post Post #660 (ISO) » Wed Oct 08, 2014 12:38 pm

Post by Bicephalous Bob »

Town Traffic Cop


Both Jailkeeps and Cops the target.
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Post Post #661 (ISO) » Wed Oct 08, 2014 12:47 pm

Post by Bicephalous Bob »

Heraclitus


You start out as a neutral survivor, but you can pick another role by posting on the first two pages. The number of your first post is your new grand idea role/alignment.
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Post Post #662 (ISO) » Wed Oct 08, 2014 12:49 pm

Post by Bicephalous Bob »

Town Vengeful Cupid


Turns two players into lovers upon death.
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Post Post #663 (ISO) » Wed Oct 08, 2014 1:03 pm

Post by BBmolla »

1 Town Trigger Happy Cop


Kills your target and you get a "Mafia/Not Mafia" result.
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Post Post #664 (ISO) » Wed Oct 08, 2014 9:01 pm

Post by BBmolla »

Town Chessmaster


Once, during they day, you may submit two names to the mod, one of which may be yours. The two players must then play a game of chess. The winner of the game gets a 1-shot vig, a 1-shot bulletproof vest, and a 1-shot cop. This game does not need to end at any certain time, and a player can forfeit at any time. (So a chess game could start day 1 and then end day 3)

If a player dies during the course of the chess game, the living player is considered the winner.

If both players die, nobody gets the rewards.
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Post Post #665 (ISO) » Thu Oct 09, 2014 1:03 am

Post by Cheery Dog »

Town Weak Vigilante
Holder of the Longest Continuous Weekly Mafiascum Post Record. 1 July 2012 - 16 Feb 2023
*It may be held by someone else if you discount the major downtime in 2012 and 2014, I'm not doing the research.
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Post Post #666 (ISO) » Thu Oct 09, 2014 1:32 am

Post by Siveure DtTrikyp »

Mafia Goon


Surely with chessmaster you just select another person to replace a dead player in the game of chess?
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Post Post #667 (ISO) » Thu Oct 09, 2014 4:21 am

Post by Kaiveran »

Werewolf


Which factions do you think should get day talk here?
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Post Post #668 (ISO) » Thu Oct 09, 2014 5:13 am

Post by SleepyKrew »

Town Know-It-All


Knows all the Day actions in the game (but not who has them). Is informed by the mod when they get targeted by a Day action. Once per game, the Know-It-All can redirect one of the Day actions targeting them.

For the purpose of this role, any action that selects a target at any time other than at Night counts as a Day action.
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Post Post #669 (ISO) » Thu Oct 09, 2014 5:15 am

Post by SleepyKrew »

Mafia Know-It-All
To be clear: quack
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Post Post #670 (ISO) » Thu Oct 09, 2014 5:16 am

Post by SleepyKrew »

Werewolf Know-It-All
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Post Post #671 (ISO) » Thu Oct 09, 2014 5:17 am

Post by SleepyKrew »

Alien Know-It-All


Gets two redirects instead of one.
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Post Post #672 (ISO) » Thu Oct 09, 2014 5:18 am

Post by SleepyKrew »

Mafia 1-shot Dayvig
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Post Post #673 (ISO) » Thu Oct 09, 2014 5:19 am

Post by SleepyKrew »

Werewolf 1-shot Dayvig
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Post Post #674 (ISO) » Thu Oct 09, 2014 5:20 am

Post by SleepyKrew »

1-shot Dayvig Serial Killer


Still gets a kill per Night.
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