Grand Idea Mafia

This forum is for discussion related to the game.
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Post Post #4850 (ISO) » Fri Apr 20, 2018 1:52 pm

Post by Invisibility »

Polygamist

Third party. Two people of your choosing become you lovers (you choose this pregame). If one of you dies, all of you die. You win if you have a majority. You have daytalk and nightalk with your lovers.
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Post Post #4851 (ISO) » Fri Apr 20, 2018 1:56 pm

Post by Invisibility »

In post 2322, The MM wrote:
Town Cat Cop

Abilities
  • A Cute Fuzzy Kitten By His Side...:
    [Night Action]
    Each night, you can follow someone.
    • If they are an investigative role that returns an alignment, you get their investigation result.
    • Otherwise, you are returned their target's alignment.
    • If they target nobody, you instead get returned the target's alignment.
  • On The Bad Side Of A Cute Fuzzy Kitten:
    [Passive]
    If you get a guilty ping, you may use Cat Claws on them during the next day.
    • Cat Claws:
      [Day Action]
      Target a player who you have been returned a guilty result on last night by A Cute Fuzzy Kitten By His Side... and kill them.
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Post Post #4852 (ISO) » Sat Apr 21, 2018 5:19 am

Post by Invisibility »

Town 1-shot Hammerer

First vote must be a hammer. After that they can vote as they please.
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Post Post #4853 (ISO) » Sun Apr 22, 2018 1:01 pm

Post by callforjudgement »

Town Day 99 Autowinner


You can win as normal for a town player.

Additionally, on day 99 only, you may choose to automatically win. Upon doing so, you will be given a list of town-aligned players. You will win, as will all town-aligned players, and you may choose up to one non-town player to win along with you.

Inspired by Micro 771. This role is in theory broken in two different ways. In practice, it's unlikely (although not impossible) that it'll be a problem.
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Post Post #4854 (ISO) » Sun Apr 22, 2018 1:09 pm

Post by Gamma Emerald »

The Ultimate One-Night Killer

You may only kill one night, and only have one kill naturally though you may obtain one extra that you may use. After you commit your kill the game changes. A number of pieces of evidence will appear. Other info will appear. These are designed to able to discover you if put together. Everyone else has one day phase to put together the evidence, and if you are caught you lose and the game continues, but if you succeed you endgame everyone else and you win.
very obviously inspired by a certain game franchise
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #4855 (ISO) » Sun Apr 22, 2018 2:02 pm

Post by Not Known 15 »

Town Strongman Day-Punisher


If the number of the day is equal to the total number of players in the player list, you will automatically daykill everyone except you at the start of the day. Your kills cannot be stopped.
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Post Post #4856 (ISO) » Sun Apr 22, 2018 2:38 pm

Post by Invisibility »

Mafia Timebomb

On N2, choose a player. If you survive the night, you and that player die.
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Post Post #4857 (ISO) » Sun Apr 22, 2018 2:39 pm

Post by Invisibility »

Town Timebomb
In post 4856, Invisibility wrote: On N2, choose a player. If you survive the night, you and that player die.
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Post Post #4858 (ISO) » Sun Apr 22, 2018 4:35 pm

Post by Srceenplay »

Town odd night compulsive gun owner.

You kill anyone that visits you on odd nights.
"A man can not be too careful on the choices of his enemies." Oscar Wilde
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Post Post #4859 (ISO) » Mon Apr 23, 2018 12:37 pm

Post by McMenno »

(75% Town/25% Mafia) Bonescythe Sliver

All slivers have "Whenever you would perform an action, perform that action twice instead."

Example: Instead of healing once a night, a doc could heal twice a night,


Mod notes: After the setup is rolled, randomly add "Sliver" to players' roles until one third of the player list is a Sliver, rounded down. Replace their ablities with "All slivers have [ability]". Reword as necessary to suit different roles.
Last edited by McMenno on Mon Apr 23, 2018 1:03 pm, edited 1 time in total.
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Post Post #4860 (ISO) » Mon Apr 23, 2018 12:42 pm

Post by McMenno »

(75% Town/25% Mafia Striking Sliver

Slivers' actions resolve before all other players.

Example: If a goon is a sliver and a doc isn't, the doc can't stop the goons kill. But if they are both slivers, they can.


Mod notes: After the setup is rolled, randomly add "Sliver" to players' roles until one third of the player list is a Sliver, rounded down. Replace their ablities with "All slivers have [ability]". Reword as necessary to suit different roles.
Last edited by McMenno on Mon Apr 23, 2018 1:03 pm, edited 1 time in total.
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Post Post #4861 (ISO) » Mon Apr 23, 2018 12:45 pm

Post by Invisibility »

yay mtg
(75% chance of Town/25% of mafia) Muscle Sliver

Slivers have factional nightkill and nightchat, regardless of their alignments and other night actions.
McMenno wrote: Mod notes: After the setup is rolled, randomly add "Sliver" to players' roles until one third of the player list is a Sliver, rounded down. Replace their ablities with "All slivers have [ability]". Reword as necessary to suit different roles.
Last edited by Invisibility on Mon Apr 23, 2018 1:21 pm, edited 2 times in total.
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Post Post #4862 (ISO) » Mon Apr 23, 2018 12:51 pm

Post by Invisibility »

(75% chance of Town/25% of mafia) Gemhide Sliver

All Slivers have "If you are a Vanilla role, you may have the mod reroll until he/she lands on a power role of the same alignment. You become that role."
EDIT:
This role actually doesn't work in the normal sliver rules so I'm also adding "If a player were to become a sliver, they still retain their original abilities" even though it makes me sad.
In post 4860, McMenno wrote: Mod notes: After the setup is rolled, randomly add "Sliver" to players' roles until one third of the player list is a Sliver, rounded down. Replace their ablities with "All slivers have [ability]". Reword as necessary to suit different roles.
Last edited by Invisibility on Mon Apr 23, 2018 1:21 pm, edited 2 times in total.
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Post Post #4863 (ISO) » Mon Apr 23, 2018 12:52 pm

Post by Invisibility »

Vanilla Town
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Post Post #4864 (ISO) » Mon Apr 23, 2018 12:53 pm

Post by Invisibility »

Mafia Goon
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Post Post #4865 (ISO) » Mon Apr 23, 2018 12:57 pm

Post by Invisibility »

(75% chance of Town/25% of mafia) Crypt Sliver

All slivers have a 1-shot heal ability.
In post 4860, McMenno wrote: Mod notes: After the setup is rolled, randomly add "Sliver" to players' roles until one third of the player list is a Sliver, rounded down. Replace their ablities with "All slivers have [ability]". Reword as necessary to suit different roles.
Last edited by Invisibility on Mon Apr 23, 2018 1:21 pm, edited 1 time in total.
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Post Post #4866 (ISO) » Mon Apr 23, 2018 1:01 pm

Post by Invisibility »

(75% chance of Town/25% of mafia) Screeching Sliver

All Slivers have a 1-shot roleblocking ability.
In post 4860, McMenno wrote: Mod notes: After the setup is rolled, randomly add "Sliver" to players' roles until one third of the player list is a Sliver, rounded down. Replace their ablities with "All slivers have [ability]". Reword as necessary to suit different roles.
Last edited by Invisibility on Mon Apr 23, 2018 1:21 pm, edited 1 time in total.
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Post Post #4867 (ISO) » Mon Apr 23, 2018 1:05 pm

Post by Invisibility »

(75% chance of Town/25% of mafia) Opaline Sliver

All slivers have "If you are targeted by another player, you may reroll their role and your role (if the reroll would change the alignment of either player, roll again). You stop being a sliver."
In post 4860, McMenno wrote: Mod notes: After the setup is rolled, randomly add "Sliver" to players' roles until one third of the player list is a Sliver, rounded down. Replace their ablities with "All slivers have [ability]". Reword as necessary to suit different roles.
Last edited by Invisibility on Mon Apr 23, 2018 1:21 pm, edited 1 time in total.
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Post Post #4868 (ISO) » Mon Apr 23, 2018 1:06 pm

Post by Invisibility »

heck i have to reword all my posts to say 75% town/25% mafia
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Post Post #4869 (ISO) » Mon Apr 23, 2018 1:12 pm

Post by McMenno »

Sliver Overlord

Each night, you may create a proxy Sliver player called "Sliver". You control their vote and night actions.
Each night, you may target a player. If they are a sliver, you steal their vote and may use all their abilities instead of them. They will be notified in the following way: "[Up to moderator]"

You win when you control the majority of the vote. The game then ends, and everyone else loses.

Mod notes: After the setup is rolled, randomly add "Sliver" to players' roles until one third of the player list PLUS ONE is a Sliver, rounded down. Replace their ablities with "All slivers have [ability]". Reword as necessary to suit different roles.
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Post Post #4870 (ISO) » Mon Apr 23, 2018 1:12 pm

Post by McMenno »

Vanilla Townie
In post 4868, Invisibility wrote:heck i have to reword all my posts to say 75% town/25% mafia
You don't have to
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Post Post #4871 (ISO) » Mon Apr 23, 2018 1:14 pm

Post by McMenno »

Werewolf 1-Shot Doctor


I just think it's kind of lame if alignment can easily be gotten from role, especially with a role that's as easy to prove as the slivers.
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Post Post #4872 (ISO) » Mon Apr 23, 2018 1:19 pm

Post by Invisibility »

Metallic Sliver

Named Vanilla Sliver. Wins with Sliver vote majority
In post 4860, McMenno wrote: Mod notes: After the setup is rolled, randomly add "Sliver" to players' roles until one third of the player list is a Sliver, rounded down. Replace their ablities with "All slivers have [ability]". Reword as necessary to suit different roles.
In post 4871, McMenno wrote:
Werewolf 1-Shot Doctor


I just think it's kind of lame if alignment can easily be gotten from role, especially with a role that's as easy to prove as the slivers.
I guess one can assume that Slivers have a factional win that works in addition to their wincons. Therefore people that roll slivers only have the factional wincon of majority?
Last edited by Invisibility on Mon Apr 23, 2018 1:22 pm, edited 1 time in total.
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Post Post #4873 (ISO) » Mon Apr 23, 2018 1:20 pm

Post by Invisibility »

Mafia Goon
In post 4871, McMenno wrote:
Werewolf 1-Shot Doctor


I just think it's kind of lame if alignment can easily be gotten from role, especially with a role that's as easy to prove as the slivers.
I guess one can assume that Slivers have a factional win that works in addition to their wincons. Therefore people that roll slivers only have the factional wincon of majority?
I don't like that idea, I'm just going to edit.

EDIT: I tried to add mafia goon, also messed up the quote rip.
Last edited by Invisibility on Mon Apr 23, 2018 1:25 pm, edited 2 times in total.
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Post Post #4874 (ISO) » Mon Apr 23, 2018 1:23 pm

Post by Invisibility »

Town Magus of the Moon

At night, target one player (you have to). If they are not vanilla, they are now vanilla.
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