Grand Idea Mafia

This forum is for discussion related to the game.
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Post Post #8375 (ISO) » Thu Jul 30, 2020 4:14 pm

Post by Ircher »

Town Doctor

Each night, you may attempt to protect a player from a single kill. Your reliability is not guaranteed.

Mod Notes: Naive -- Protection does nothing.
Last edited by Ircher on Mon Oct 23, 2023 3:20 pm, edited 2 times in total.
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Post Post #8376 (ISO) » Thu Jul 30, 2020 4:16 pm

Post by Ircher »

Town Doctor

Each night, you may attempt to protect a player from a single kill. Your reliability is not guaranteed.

Mod Notes: CPR -- Protection kills if not targeted by a successful (i.e.: not roleblocked) kill.
Last edited by Ircher on Mon Oct 23, 2023 3:18 pm, edited 1 time in total.
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Post Post #8377 (ISO) » Thu Jul 30, 2020 4:16 pm

Post by Ircher »

Town Doctor

Each night, you may attempt to protect a player from a single kill. Your reliability is not guaranteed.

Mod Notes: Reliable -- Protection works like normal.
Last edited by Ircher on Mon Oct 23, 2023 3:20 pm, edited 1 time in total.
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TemporalLich
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Post Post #8378 (ISO) » Thu Jul 30, 2020 4:21 pm

Post by TemporalLich »

Town Checker


Each night, you may check a player. You will be informed of whether your check attempt on that player succeeded or not. Your reliability is not guaranteed.

Mod Note: Inverse. You get No Result if your check succeeds and a Result if your check fails.
Last edited by TemporalLich on Thu Feb 29, 2024 2:15 pm, edited 2 times in total.
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Post Post #8379 (ISO) » Thu Jul 30, 2020 4:21 pm

Post by TemporalLich »

Town Checker


Each night, you may check a player. You will be informed of whether your check attempt on that player succeeded or not. Your reliability is not guaranteed.

Mod Note: Cynical. You always get No Result no matter what.
Last edited by TemporalLich on Thu Feb 29, 2024 2:15 pm, edited 1 time in total.
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Post Post #8380 (ISO) » Thu Jul 30, 2020 4:22 pm

Post by TemporalLich »

Town Checker


Each night, you may check a player. You will be informed of whether your check attempt on that player succeeded or not. Your reliability is not guaranteed.

Mod Note: Naive. You always get a Result no matter what.
Last edited by TemporalLich on Thu Feb 29, 2024 2:14 pm, edited 1 time in total.
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Post Post #8381 (ISO) » Thu Jul 30, 2020 4:52 pm

Post by Farren »

Post-restricted


You have a post restriction. If at any time you post any of the following words in the game thread, any other living player may send a PM to the moderator linking the post with the offending words. If this happens, you lose and leave the game. The moderator will announce your restriction and the list of words at the start of the game.

BANNED WORDS:
Eggplant
Toast
Fruit
Kill
Think

Moderator: roll 1d20 to determine role and alignment; Post-Restricted is added to this role/alignment.
1-5: Vanilla Townie
6: Town Jailkeeper
7: Town Doctor
8: Town Roleblocker
9: Town Vigilante
10: Town JOAT (1-shot of each of the above 4 powers)
11-12: Mafia Goon
13: Mafia Roleblocker
14: Mafia Doctor
15: Mafia Jailkeeper
16: Werewolf Roleblocker
17: Werewolf Doctor
18: Werewolf Jailkeeper
19: Werewolf Goon
20: Alien JOAT (same powers as Town JOAT)
Last edited by Farren on Mon Aug 10, 2020 6:43 am, edited 1 time in total.
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Post Post #8382 (ISO) » Sat Aug 01, 2020 5:50 pm

Post by TemporalLich »

Odd-Cycle Jester
Even-Cycle Unjester


You win if you are eliminated by the vote on an odd cycle, or die in any way other than elimination by the vote on an even cycle.
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Post Post #8383 (ISO) » Sat Aug 01, 2020 5:51 pm

Post by TemporalLich »

Odd-Cycle Condemner
Even-Cycle Savior


Your target is a random player.

You win and exit the game if your target is eliminated by the vote on an odd cycle, or if your target is killed in any way other than elimination by the vote on an even cycle.

You win regardless of cycle number if your target survives to endgame.
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Post Post #8384 (ISO) » Sat Aug 01, 2020 8:45 pm

Post by McMenno »

Vanilla Townie
mafiascum is on life support
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Post Post #8385 (ISO) » Sun Aug 02, 2020 5:10 am

Post by TemporalLich »

Vanilla Townie who thinks they are a Town Death Miller


Send the player this role PM:
Town Death Miller


You investigate as if you were Mafia-aligned (and not Town-aligned).

You flip as a
Mafia Goon
on death.
In reality, this is their role:
Vanilla Townie


You have no special abilities.
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Post Post #8386 (ISO) » Sun Aug 02, 2020 5:50 am

Post by Farren »

Mafia Goon
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Post Post #8387 (ISO) » Sun Aug 02, 2020 2:41 pm

Post by Blair »

Schrödinger's Cat


Image

You are either a
Town Doctor
or a
Town Roleblocker
-
it is impossible to discern which!


Each night you may submit a target, whom you will protect from all kills that night (if you are a
Doctor
) or block from carrying out any actions that night (if you are a
Roleblocker
).

Which role you actually possess will only be revealed upon your flip.

Note for mod:
Roll for 50/50 odds between Doctor/Roleblocker in secret at the beginning of the game. Do not reveal the results until the player is flipped in-game.
“There is nothing so dangerous for anyone who has something to hide as conversation! A human being [...] cannot resist the opportunity to reveal himself and express his personality which conversation gives him. Every time he will give himself away.” -Hercule Poirot
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Post Post #8388 (ISO) » Sun Aug 02, 2020 6:37 pm

Post by Farren »

Time Traveller


As long as you are alive, during each night you decide what numbers the next day and night phase will have. You must pick integers between 2 and 10,000, inclusive. You may not pick any number more than twice - once for Day, once for Night. If you do not submit an order, the next day and night will be equal to the number of the last night plus one. If this would cause a repeat, continue adding one to the number until it doesn't.

This will affect roles whose abilities trigger on particular days or nights.
(Example: The next Day will be D3; the next Night will be N8.)

Moderator: pick any alignment for this role. This role cannot affect D1 or N1 unless a role like is in play.
Last edited by Farren on Tue Aug 04, 2020 10:17 am, edited 1 time in total.
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Post Post #8389 (ISO) » Mon Aug 03, 2020 6:06 pm

Post by TemporalLich »

Town Strong-Willed Dreaming God 5: The Dreaming God Strikes Back


Each night, you must choose one of these abilities to use. This action can't be blocked, redirected or interfered with in any way:

Connections
Dreams
Flavor
Knowledge
Lockout
Pressure
Stasis
Vision

You may choose each ability only once, and will not know what the ability does until you use it.

Mod Note: Remove "5: The Dreaming God Strikes Back" from the role PM.

The Strong-Willed Dreaming God's abilities are (feel free to randomize each ability from all Strong-Willed Dreaming God abilities of the same name if you want, this applies to other iterations of the Dreaming God as well):

Connections - Add all living players except one to a PT with daytalk.
Dreams - The moderator will post "I'm dreaming of X" at the start of the next Day, where X is the name of a PT that exists in the game.
Flavor - Three random players have their names colored a random color in the next Day's votecount.
Knowledge - One random investigative role in the votecount is colored blue, and one random protective role in the votecount is colored green. If both target the same player, they are colored cyan.
Lockout - Nobody dies the next Cycle.
Pressure - White Flag is in effect the next Cycle. That is, if a scumteam has one member, they get endgamed immediately.
Stasis - One random player will be rendered Voteless the next Day.
Vision - The moderator will post "I'm dreaming of X" at the start of the next Day, where X is the number of roles (alive or dead) that the moderator dislikes as a moderator.
Last edited by TemporalLich on Mon Nov 29, 2021 8:09 pm, edited 2 times in total.
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Post Post #8390 (ISO) » Mon Aug 03, 2020 6:12 pm

Post by TemporalLich »

Town Alignmentcopping Roleblocker


Each night, you may prevent a player from acting. If you successfully prevent someone's action, you will learn their alignment.
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Post Post #8391 (ISO) » Mon Aug 03, 2020 6:18 pm

Post by TemporalLich »

Town Fuzzy Parity Cop


Each night, you may target two players. You will learn whether the two players share the same type of alignments listed in this role card or not.

Types of alignments:

Town - Town
Groupscum - Mafia, Werewolf, Alien, Cult, Replicant, UrScum, Pirate, anything opposed to the town and granting factional communication to its members
Third Party - Serial Killer, Condemner, Savior, Jester, Survivor, Unjester, anything else
Last edited by TemporalLich on Sat Mar 05, 2022 11:36 am, edited 2 times in total.
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Post Post #8392 (ISO) » Mon Aug 03, 2020 6:29 pm

Post by Farren »

Town 1-shot Vigilante with spying technology in the bullet


Once per game, during the night, you may attempt to kill a player.

If you succeed, nothing else happens (other than the player's death).
If you fail because you were roleblocked, jailkept, or directly targeted by an ability that stopped your shot, nothing else happens.
If you fail because your target was protected, was jailkept, is bulletproof, is deathproof, or due to any effect centered on your target, the moderator will PM you a copy of what they would have flipped if you had succeeded.
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Post Post #8393 (ISO) » Mon Aug 03, 2020 6:42 pm

Post by TemporalLich »

Town Multitasking Neighborizer Neighbourizer


You may perform more than one action each night.

Each night, you may add a player to your neighborhood.

Each night, you may add a player to your neighbourhood.

Mod Note: The Neighborhood and Neighbourhood are distinct PTs
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Post Post #8394 (ISO) » Mon Aug 03, 2020 7:04 pm

Post by Farren »

Mafia Multitasking Firefighter with an oversized hose


During the night, you may douse one target with water. That player will be immune to any sort of fire-based action taken this night or the next day; any fire-based action that player takes during this night or the next day will fail.
You may perform the factional kill simultaneously with this action.
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Post Post #8395 (ISO) » Tue Aug 04, 2020 8:14 am

Post by McMenno »

Town Nightstarter


The game uses a nightstart instead of a daystart. This is counted as night 0.
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Post Post #8396 (ISO) » Tue Aug 04, 2020 9:03 am

Post by Ircher »

Town Cop Disabler Disabler Disabler Disabler

While you are alive, Cop Disabler Disabler Disabler's are disabled rendering their powers null.
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Post Post #8397 (ISO) » Tue Aug 04, 2020 9:05 am

Post by Ircher »

Mafia Cop Disabler Disabler Disabler

While you are alive, Cop Disabler Disabler's are disabled rendering their powers null.
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Post Post #8398 (ISO) » Tue Aug 04, 2020 9:06 am

Post by Ircher »

Werewolf Cop Disabler Disabler

While you are alive, Cop Disabler's are disabled rendering their powers null.
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Post Post #8399 (ISO) » Tue Aug 04, 2020 9:07 am

Post by Ircher »

Serial Killer Cop Disabler

While you are alive, Cops are disabled rendering their powers null.
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