Each night, you may choose a color, temperature (in Kelvin), intensity percentage, and shade percentage. In the day start message, these settings will be displayed. If multiple Lightmasters exist, the first Lightmaster to have submitted their night action will have their settings chosen.
Note: the player must send settings in pre-game for the start of day one.
Last edited by Dwlee99 on Fri Jun 25, 2021 2:56 pm, edited 3 times in total.
Each night, you may choose a color, temperature (in Kelvin), intensity percentage, and shade percentage. In the day start message, these settings will be displayed. If multiple Lightmasters exist, the first Lightmaster to have submitted their night action will have their settings chosen.
Note: the player must send settings in pre-game for the start of day one.
Last edited by Dwlee99 on Fri Jun 25, 2021 2:56 pm, edited 1 time in total.
Each night, you may target a player. You will receive all messages that player received that night as a result of special abilities.
Investigation results, Messenger messages, Friendly Neighbor messages, gained item/fruit notifications, Loud/Announcing notifications, and role/alignment change notifications are examples of what is sent to you. A response to a question asked during the night to the moderator, a night action reminder, and a death message are examples of what is not sent to you.
If the Beholder doesn't receive any messages, give the Beholder a negative result ("didn't see anything"). If the Beholder's action fails, give the Beholder No Result ("your beholding has failed").
Ninjas will only prevent a Beholder from seeing messages that are a result of their special abilities.
Last edited by TemporalLich on Fri Feb 23, 2024 11:58 pm, edited 2 times in total.
Once in the game during night, you may target a player. All messages that player received as a result of special abilities that night are revealed in the game thread.
Investigation results, Messenger messages, Friendly Neighbor messages, gained item/fruit notifications, Loud/Announcing notifications, and role/alignment change notifications are examples of what is revealed. A response to a question asked during the night to the moderator, a night action reminder, and a death message are examples of what is not revealed.
If the Publishing Beholder doesn't receive any messages, reveal a negative result ("didn't see anything"). If the Publishing Beholder's action fails, give the Publishing Beholder No Result ("your publishing beholding has failed").
Ninjas will only prevent a Publishing Beholder from revealing messages that are a result of their special abilities.
Last edited by TemporalLich on Fri Feb 23, 2024 11:58 pm, edited 1 time in total.
Choose 1 song from Lemon Demon. The moderator (or, if they're feeling lazy, me) will create a role for you based upon the submitted song. After creation, the role will be sent to you.
Choose 1 song from Jack Stauber. The moderator (or, if they're feeling lazy, me) will create a role for you based upon the submitted song. After creation, the role will be sent to you.
Select one song from Tally Hall. The moderator (or, if they're lazy, me) will create a role based on that submitted song. After creation, the role will be sent to you.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
On two nights of your choice, you may target a player. That player's win condition will change so that they must survive the game,
in addition to
achieving their original win condition, in order to win. The target will be notified of this change.
Example: If the player's prior win condition was "You win when all threats to the town have been neutralized," their new win condition after being survivorized is "you win when all threats to the town have been neutralized
and
you remain alive." That is, they must achieve both their old win condition
and
the Survivor win condition in order to win the game.
“There are two kinds of people in this world: those who say, ‘There are two kinds of people in this world: those who say there are two kinds of people in this world,
“There are two kinds of people in this world: those who say, ‘There are two kinds of people in this world: those who say there are two kinds of people in this world,
During the night, you may target a player, and describe what you would like to do to that player. The moderator may interpret your actions in whatever fashion they wish.
You win when all threats to the town have been eliminated.
(Announcing Poisoner, Rolestopper, Shot Recharger, Activated Reflector)
You have a pool of 1-Shot abilities. You may use them yourself or you may vend them to someone else.
Announcing Poisoner
– The target of this action will die in one night's time, and is informed they were targeted by a Poisoner action.
Rolestopper
– The target of this action will be unable to be successfully targeted by other actions this night.
Shot Recharger
– The target of this action will gain an additional shot for all X-Shot abilties they possess.
Activated Reflector
– The user of this action will cause everyone targeting them that night to target their abilities on themselves.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
All other players immediately get the miller keyword prepended to their name. Players that were previously a miller become miller millers, and investigation results on them are not not right (normal).
Each night, you target a player and are informed if they are town or not town. Your result is always wrong.