Grand Idea Mafia

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Post Post #10625 (ISO) » Wed Aug 25, 2021 11:37 am

Post by Jake The Wolfie »

Infected Townie


If any player visits or is visited by an infected player, they will become infected.

During the night, you may target a player. Assuming no interference with your action, you will visit that player.

You win when both everyone is infected and the town wins the game.
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Post Post #10626 (ISO) » Wed Aug 25, 2021 1:43 pm

Post by Cook »

Patient Zero
(Zombie)
If you are Infected you will turn your infector into a fellow Zombie.

You have access to a Zombie PT.

At night you may target another player. Assuming no interference with your action, if that player is eliminated the next day they will be spared from elimination but turned into a Zombie. If that player is Infected, you will turn them into a Zombie.

You win once a majority of the playerlist, living or dead, has turned into Zombies. If this is ever
not
the case when your faction has vote majority you will attack all living players the following night and then starve to death, leaving everyone who remained to win solo.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
Cults With Guns //
"ya true if you don't play mafia you are probably winning" – Alisae

Inventor of 3d20 //
Successful Rebellion Leader//
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Post Post #10627 (ISO) » Wed Aug 25, 2021 1:45 pm

Post by Cook »

Vanilla Zombie

You have access to a Zombie PT.

At night you may target another player. Assuming no interference with your action, if that player is eliminated the next day they will be spared from elimination but turned into a Zombie.

You win once a majority of the playerlist, living or dead, has turned into Zombies. If this is ever
not
the case when your faction has vote majority you will attack all living players the following night and then starve to death, leaving everyone who remained to win solo.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
Cults With Guns //
"ya true if you don't play mafia you are probably winning" – Alisae

Inventor of 3d20 //
Successful Rebellion Leader//
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Post Post #10628 (ISO) » Wed Aug 25, 2021 2:52 pm

Post by Guillotina »

Mafia Roleblocker

In post 10622, Gamma Emerald wrote:
Mafia Commuter
In post 10621, Jake The Wolfie wrote:
Fungal Colony


You appear to be treestumped at the start of the game, however you still have powers you may exercise both during the day and at night.
If you die, the eldest infected player will become the new Fungal Colony, however they will not be treestumped.
  • During the day, you may submit a target to send Fungal Spores to. This has a 50% chance of targeting them, a 20% chance of targeting the player above them, a 20% chance of targeting the player below them, and a 10% chance of failing. Whomever is targeted by your action will become infected.
    Alternatively, you may release spores into the air. This has a 75% chance of targeting one player and a 25% chance of failing. Additionally, this has a 25% chance of being announced by the moderator. The targeted player will become infected.
  • During the night, you may submit a target to send Fungal Spores to. They will become infected.
    Alternatively, you may release spores into the air. Anyone who visits you tonight will become infected.
  • During any point in the game, you may activate your spores. This will instantly and secretly kill all players who are infected. In addition, each old infected player has a 50% chance to infect another living player. It is possible that one player is infected from two old infected players.
If an infected player visits or is visited by another player, that player will become infected.
You will always know how many players are infected at any given time.
You cannot become infected.

You win when all players are dead except for one Fungal Colony.
I don't see how this role can lose >:/
I agree
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Post Post #10629 (ISO) » Wed Aug 25, 2021 7:10 pm

Post by Jake The Wolfie »

Sunshine Clubber


You are a member of the Sunshine Club.
You have access to a Private topic during the day, found here.
During the day, you may use the factional kill. Assuming no interference with your action, that player will die. It will not be revealed who killed them.

You win when all threats to the Sunshine Club are defeated.




Etided the role to make it more better
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Post Post #10630 (ISO) » Thu Aug 26, 2021 5:19 am

Post by TemporalLich »

Mafia Enforcer


You may roleblock the target of your factional kill.
time will end
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Post Post #10631 (ISO) » Thu Aug 26, 2021 5:21 am

Post by TemporalLich »

Werewolf 1-shot Wraith


Once in the game during night, you may commute as you perform the factional kill.
time will end
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Post Post #10632 (ISO) » Thu Aug 26, 2021 5:27 am

Post by i am an alternate account »

Town Meower


You may meow at any time. When you do, the moderator will post "Someone is meowing."
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Post Post #10633 (ISO) » Thu Aug 26, 2021 5:10 pm

Post by TemporalLich »

Town Split Checker Jailkeeper


You must use all of your constituent actions to act, and all constituent actions must target different targets. If a single action fails, all constituent actions will fail.

Each night, you may check a player. You will be informed of whether your check attempt on that player succeeded or not.

Each night, you may prevent a player from acting and protect them from kills.
time will end
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Post Post #10634 (ISO) » Thu Aug 26, 2021 5:14 pm

Post by Jake The Wolfie »

Sunshine Spotlight


You are a member of the Sunshine Club.
You have access to a Private topic during the day, found here.
Once per game and during the day, you may shine the spotlight on any player. The next vote they cast will end the day immediately, with a plurality deciding who gets executed. In addition, all other players may not talk at all, however they may still take actions and vote.

You win when all threats to the Sunshine Club are defeated.
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Post Post #10635 (ISO) » Fri Aug 27, 2021 7:10 am

Post by i am an alternate account »

Werewolf Meower


You may meow at any time. When you do, the moderator will post "Someone is meowing."
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Post Post #10636 (ISO) » Fri Aug 27, 2021 7:14 am

Post by TemporalLich »

Alien Meower


You may meow at any time. When you do, the moderator will post "Someone is meowing."
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Post Post #10637 (ISO) » Fri Aug 27, 2021 7:21 am

Post by i am an alternate account »

Re-roll but add Meower to the resulting role

You may meow at any time. When you do, the moderator will post "Someone is meowing."
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Post Post #10638 (ISO) » Fri Aug 27, 2021 11:06 am

Post by Jake The Wolfie »

Sunshine Taser


You are a member of the Sunshine Club.
You have access to a Private topic during the day, found here.
During the day, you may privately tase one player. That player will be removed from the game today, as such they won't be able to speak, vote, or use actions.

You win when all threats to the Sunshine Club are defeated.
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Post Post #10639 (ISO) » Fri Aug 27, 2021 11:13 am

Post by TemporalLich »

Dark Creature Infernal Blade


Alignment: You are a
Dark Creature
.
Dark Creatures
are a scum team with a factional "Plunge in Darkness" ability to roleblock someone that Night and also cause them to die the next Night.

Role: Once in the game during the Day, you may post
INFERNAL BLADE: {player}
(the text must be set apart from normal text, usually with bold) to immediately have that player eliminated. If they are groupscum-aligned, you gain a 1-shot Dark Demon invention. (Anyone investigating you that Night will receive a message saying that you are a frightening and evil Dark Demon. You may cloak someone in darkness. They will be roleblocked, and will receive frightening visions of a random night action targeting them the next Night (if they weren't targeted the next Night, they will receive frightening visions of demons).).




Do people want Dark Creatures in GIM? Asking again with this repost.
time will end
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Post Post #10640 (ISO) » Fri Aug 27, 2021 11:16 am

Post by Jake The Wolfie »

Sunshine Luminator


You are a member of the Sunshine Club.
You have access to a Private Topic during the day, found here.
While you are alive, all Sunshine Club members may use the Private Topic at night. Additionally, they may use the factional kill at night.

You win when all threats to the Sunshine Club are defeated.
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Post Post #10641 (ISO) » Sat Aug 28, 2021 5:52 am

Post by i am an alternate account »

Mafia Neighborizer
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Post Post #10642 (ISO) » Sun Aug 29, 2021 4:57 am

Post by TemporalLich »

Glass Pane
(alignment up to mod discretion)

Whenever you die, you will flip this role instead of your actual role:
Broken Glass
(alignment up to mod discretion)

Anyone targeting you will bleed. You are informed if you are bleeding, but you will die in the next two days if you are bleeding. Bleeding can be removed by any form of kill protection.
Mod Note: This role only alters the role you flip as. Alignments are left intact in the flip. Mod discretion applies whether to apply bleeding to anyone who targets this role on the night of their death.
Last edited by TemporalLich on Sun Mar 05, 2023 6:35 am, edited 2 times in total.
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Post Post #10643 (ISO) » Sun Aug 29, 2021 5:03 am

Post by TemporalLich »

Mod Discretion Inconsistency


Instead of consistently making Mod Discretion
Mod Chooses After Picks
or
Mod Chooses Before Picks
, randomly decide for each Mod Discretion role card whether it is
Mod Chooses After Picks
or
Mod Chooses Before Picks
.

Reroll this role, but randomly decide if the role is
Mod Chooses After Picks
or
Mod Chooses Before Picks
aligned. Inform the player in the card selection this card was rolled for them.

If you may not pick cards, reroll this role but alignment is up to mod discretion.
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Post Post #10644 (ISO) » Sun Aug 29, 2021 6:17 am

Post by TemporalLich »

Town Quadruple Planar Roller


You may roll the planar die 4 times each Day instead of once.

If this is not a Planechase game (such as Grand Idea Planechase), you may roll the planar die regardless, but
Chaos
will randomly charge someone with a mysterious energy and "planeswalk" will have the mod post a message of their discretion.
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Post Post #10645 (ISO) » Sun Aug 29, 2021 6:18 am

Post by TemporalLich »

Town Planar Coin Flipper


Your planar die is a d2. 1 is "planeswalk" and 2 is
Chaos
.

If this is not a Planechase game (such as Grand Idea Planechase), you may roll your planar die (1d2) regardless, but
Chaos
will randomly charge someone with a mysterious energy and "planeswalk" will have the mod post a message of their discretion.
time will end
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Post Post #10646 (ISO) » Tue Aug 31, 2021 12:02 pm

Post by MegAzumarill »

Town Secret Service


you may target a player at night, during the next day phase, any actions taken against them will have no effect, and you will learn what role triggered it, but not who has the role.
Imprefection is the spice of life.
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Post Post #10647 (ISO) » Tue Aug 31, 2021 1:46 pm

Post by MegAzumarill »

Vote Count Ruiner

once a day you may PM the mod, and the mod will intentionally mess up the next vote count by 1 vote
If 12 hours pass after that vote count without anyone saying something about the mistake, OR the day ending, you will leave and win the game. The game continues afterward.


Otherwise wins as a Survivor
Imprefection is the spice of life.
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Post Post #10648 (ISO) » Tue Aug 31, 2021 6:58 pm

Post by Guillotina »

Galaxian Terraformer
(Galaxian alignment / Terraformer role)

Galaxians are neutral entities that are part of the game but do not qualify as players due to not having a wincon. Being a Galaxian allows you to alter the game flow imposing conditions, challenges, curses and blessings on ALL players.
For all intents and purposes, Galaxians are not part of the player list, they do not post to the thread, they cannot vote but they can influence the game in the shadows (Galaxians share a PT with the game mods). In other words Galaxians sacrifice playing the game to influence it with Mod-Permitted
destiny actions.


This Galaxian is the “Terraformer” who during pre-game and every night may alter the conditions of the game, unlocking and disabling new types of abilities for players to adapt and win under the new conditions.

World Of Water

Spoiler:
Image

Upon submitting the "World of Water" action, you disable mechanics and roles that deal with fire. You also cleanse every player from negative statuses and modifiers, including passive ones that the players started with.
In addition, if roles are not suited to explore water worlds, their actions are delayed one cycle.

Electricity roles are immune to this effect.

The host will post the "World of Water" artwork to the thread along with the changes.

World of Fire

Spoiler:
Image

Upon submitting “World of Fire”, you disable all mechanics and actions that deal with plants, animals and micro organisms. It also enhances mechanics and actions that deal with fire, such enhancements are up to the moderator discretion. The “World of Fire” automatically kills anyone that has been doused with a flammable liquid.

Water roles are immune to this effect.

The host will post the "World of Fire" artwork to the thread along with the changes.

World of Wind and Gasses

Spoiler:
Image

Upon submitting “World of Wind and Gasses”, you disable all mechanics and roles that deal with Stone and Soil. It enhances wind related roles by placing their actions first in the night order of resolutions. Roles that are equipped with wings or turbines will be able to perform their actions on two targets at night.

Fire roles are immune to this effect.

The host will post the "World of Wind and Gasses" artwork to the thread along with the changes.

World of Thunder and Energy

Spoiler:
Image

Upon submitting "World of Thunder and Energy", you disable all mechanics and roles that deal with water and enhances those that deal with electricity and energy (i.e. mysterious energy). Those that have been charged by electricity and energy will be immune to kills the following night and X-Shot roles are recharged with one extra shot.

Stone and Soil roles are immune to these effects.

The host will post the "World of Thunder and Energy" artwork to the thread along with the changes.

World of Stone and Soil

Spoiler:
Image

Upon submitting “World of Stone and Soil”, you disable all mechanics and roles that deal with Wind and Gasses. It enhances and unlocks actions that deal with plants, animals and micro organisms (enhancements up to the moderator discretion). Roles that are not equipped with wings or turbines will be immune to roleblocks and redirections the following night.

Gravity roles are immune to this effect.

The host will post the "World of Stone and Soil" artwork to the thread along with the changes.
Last edited by Guillotina on Wed Sep 01, 2021 3:25 pm, edited 1 time in total.
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Post Post #10649 (ISO) » Wed Sep 01, 2021 1:40 pm

Post by Guillotina »

Town Aquaman


You are “equipped” to explore water worlds. At night, target a player to soak them in water, making them immune to flammable objects and fire.
During the day target a player to equip them to explore water worlds for the rest of the game.
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