Grand Idea Mafia

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Post Post #10725 (ISO) » Wed Dec 15, 2021 3:44 pm

Post by Cook »

Werewolf Weakening Hated Twilight Extender


You are one vote easier to eliminate.

While you are alive, there is a 72-hour phase of Twilight that occurs at the end of every Day phase. This gets shorter by 1 hour every time Twilight occurs. Players may vote to skip Twilight with a simple majority.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
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Post Post #10726 (ISO) » Wed Dec 15, 2021 3:44 pm

Post by Cook »

Cult Weakening Hated Twilight Extender


You are one vote easier to eliminate.

While you are alive, there is a 72-hour phase of Twilight that occurs at the end of every Day phase. This gets shorter by 1 hour every time Twilight occurs. Players may vote to skip Twilight with a simple majority.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
Cults With Guns //
"ya true if you don't play mafia you are probably winning" – Alisae

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Successful Rebellion Leader//
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Post Post #10727 (ISO) » Wed Dec 15, 2021 3:45 pm

Post by Cook »

Alien Weakening Hated Twilight Extender


You are one vote easier to eliminate.

While you are alive, there is a 72-hour phase of Twilight that occurs at the end of every Day phase. This gets shorter by 1 hour every time Twilight occurs. Players may vote to skip Twilight with a simple majority.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
Cults With Guns //
"ya true if you don't play mafia you are probably winning" – Alisae

Inventor of 3d20 //
Successful Rebellion Leader//
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Post Post #10728 (ISO) » Fri Dec 17, 2021 4:56 pm

Post by TemporalLich »

Town Scumpicked Cop-like


A random groupscum faction is informed of all groupscum factions that exist in the game, and that your role exists in the setup. During pregame, the informed groupscum faction must select a groupscum faction for your role to check for. If they fail to decide, you will check for the groupscum faction that was informed.
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Post Post #10729 (ISO) » Fri Dec 17, 2021 5:00 pm

Post by TemporalLich »

Town Townpicked Cop-like


The moderator reveals all groupscum factions that exist in the game, and that your role exists in the setup. During Day 1, players will vote for a groupscum faction for your role to check for. If the players fail to decide, you will check for a random groupscum faction.
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Post Post #10730 (ISO) » Sat Dec 18, 2021 7:00 am

Post by TemporalLich »

Town 2-shot Commuter with an Absurdly Specific Weakness


Twice in the game during Night, you may choose to become completely untargetable by all actions that Night.

However, if you are attempted to be affected or targeted by any Devilflare effect, you will unavoidably die.
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Post Post #10731 (ISO) » Fri Dec 24, 2021 5:55 pm

Post by TemporalLich »

Town Saint Nick


The moderator reveals that a Saint Nick exists in the game.

Everyone may write a letter to Saint Nick along with any other actions regardless of multitasking. This ability is unavoidable and is treated as untargeted for all purposes.

Each night, you may give someone a present, giving them a random positive utility invention from the Grand Idea Mafia thread.

Each night, you may give someone a piece of coal.

Once in the game during night, you may give something related to target letter (this can include Messenger messages), as determined by the moderator.

Mod Note:
Merry Christmas and Happy Holidays
Last edited by TemporalLich on Sat Feb 24, 2024 12:02 am, edited 2 times in total.
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Post Post #10732 (ISO) » Fri Dec 24, 2021 6:23 pm

Post by Cook »

Mafia Turkish Airspace Defender


You are a Compulsive Childkiller for anyone themed around Christmas or any special event/celebration that occurs during the Gregorian December. This kill has the flavor of being shot down for violating Turkish airspace.

If you do not fire the anti-air cannons during the day then you will compulsively fire them at anyone with Flying who can be seen leaving their house by a Tracker or Watcher.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
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"ya true if you don't play mafia you are probably winning" – Alisae

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Post Post #10733 (ISO) » Fri Dec 24, 2021 10:49 pm

Post by Jake The Wolfie »

Sandy Claws


The moderator reveals that a Saint Nick exists in the game.

Everyone may write a letter to Saint Nick along with any other actions regardless of multitasking. This ability is unavoidable and is treated as untargeted for all purposes.

Each night, you may give someone a present, giving them a random positive utility invention from the Grand Idea Mafia thread.

Each night, you may give someone a piece of coal, priming them for ignition.

Once in the game during night, you may kidnap target player, converting them to your faction. They lose all abilities, then they gain "Once per game during the day you may post in bold "Ignite the naughty children." You, along with all players primed for ignition will die." They will know who you are, and are able to privately talk to you here: [LINK]

You win when all players, except for yourself, are dead.

Mod Note:
Mele Kalikimaka and Happy Holidays
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Post Post #10734 (ISO) » Fri Dec 24, 2021 11:16 pm

Post by StrangeMatter »

Taken from a game I played because I did really like this role and it's better than another role that I know people have done before.

Town Frail Hider


Frail - If you target a scum aligned faction, you are not allowed to use your role's ability the next night.

Hider - Target one player, you are bulletproof, but if that player dies you die with them.

Extra Spice: You will be notified on the next night if you can target someone or not.
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Post Post #10735 (ISO) » Sat Dec 25, 2021 8:33 am

Post by TemporalLich »

Subjective Alignment


The first person to call you a specific alignment (such as town or scum) will determine your alignment. You will be informed of this when your alignment changes.

If you don't have an alignment, you are a Survivor.
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Post Post #10736 (ISO) » Sat Dec 25, 2021 8:42 am

Post by MegAzumarill »

Vote Reflexive Aligner


You are aligned with the first person to vote you.
You are not told what alignment this is but you will be told you win with this player.

Note: In the case a third party player such as a survivor votes you, you will win if they win regardless of your survival.
Imprefection is the spice of life.
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Post Post #10737 (ISO) » Sat Dec 25, 2021 8:44 am

Post by TemporalLich »

Mafia Role PM Messer Upper Holiday Edition


The moderator will sneak the word "holiday" into a random player other than you's Role PM.
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Post Post #10738 (ISO) » Sat Dec 25, 2021 8:51 am

Post by TemporalLich »

Town 1-shot Ability Thief


Once in the game during Night, you may choose to steal a player's ability that Night. A player with their ability stolen that Night has their ability not function (as if they were Nullified). You will gain a 1-shot invention corresponding to the ability that was stolen (if it was a passive ability, you will gain an Activated version. If it was a hybrid ability, you can choose one. If it was a multitasking hybrid ability, you can choose as many as you want).



In post 10730, TemporalLich wrote:
Town 2-shot Commuter with an Absurdly Specific Weakness


Twice in the game during Night, you may choose to become completely untargetable by all actions that Night.

However, if you are attempted to be affected or targeted by any Devilflare effect, you will unavoidably die.
also good like even finding the weakness for this
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Post Post #10739 (ISO) » Sat Dec 25, 2021 2:14 pm

Post by Cook »

Town Ski Lesson Provider

While you are alive the game is Mountainous. All players will receive vanilla versions of their alignment as their PM, including you. Once you die, everyone will receive their true PMs.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
Cults With Guns //
"ya true if you don't play mafia you are probably winning" – Alisae

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Post Post #10740 (ISO) » Tue Dec 28, 2021 8:14 pm

Post by TemporalLich »

Town Sweet Dreamer


You gain 2 dream points at the start of each night.

Dream points and nightmare points cancel each other out. For example, if you have 2 dream points then gained a nightmare point you would have 1 dream point.

Having at least 5 dream points will cause you to be sent a Results PM that you had sweet dreams if no one visits you or only Town-aligned players visit you that Night.
Having at least 5 nightmare points will cause you to be sent a Results PM that you had nightmares if a groupscum-aligned player visits you that Night.
Having at least 10 dream or nightmare points charges you with a mysterious energy, which is not removed from you if you go below 10 dream or nightmare points.
Having at least 10 dream points changes all Results PMs to have an uplifting tone.
Having at least 10 nightmare points changes all Results PMs to have a creepy tone.

Dream and nightmare points are a lingering effect, thus a Purifier resets your dream and nightmare points to zero (a Purifier would also remove mysterious energy).




In post 10739, Cook wrote:
Town Ski Lesson Provider

While you are alive the game is Mountainous. All players will receive vanilla versions of their alignment as their PM, including you. Once you die, everyone will receive their true PMs.
Does this tamper with flips? If so, do non-vanilla flips get revealed when the role dies?

Either way this role doesn't seem that fun especially considering it isn't self-aware - Grand Idea is to me a game of ludicrous roles.
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Post Post #10741 (ISO) » Tue Dec 28, 2021 9:19 pm

Post by Jake The Wolfie »

Anti-Arsonist


At the beginning of the game, all players are primed.

During the night, you may choose to un-prime a player.

During the night, you may choose to ignite all un-primed players. This will kill them.

You win when all threats to you are eliminated.
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Post Post #10742 (ISO) » Tue Dec 28, 2021 9:21 pm

Post by TemporalLich »

Town Strong-Willed Purifier


Each night, you may clear a target player of any lingering effects. This action can't be blocked, redirected or interfered with in any way.

Lingering effects include but are not limited to being primed, poisoned, seraph knighted, , , , and .



In post 10741, Jake The Wolfie wrote:
Anti-Arsonist


At the beginning of the game, all players are primed.

During the night, you may choose to un-prime a player.

During the night, you may choose to ignite all un-primed players. This will kill them.

You win when all threats to you are eliminated.
huh, so players targeted by a Purifier can be ignited? huh interesting
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Post Post #10743 (ISO) » Tue Dec 28, 2021 10:14 pm

Post by Jake The Wolfie »

Town Signet Granter: Protection


During the night, you may give target player a Signet with "Whenever you would die, you would instead not die and destroy this signet."

You win when all threats to the Town have been eliminated.
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Post Post #10744 (ISO) » Fri Dec 31, 2021 3:38 am

Post by Mizzytastic »

Bio-Terrorist


The game has a hidden rule that remains even if you die. Each night the following steps happen:
- an
Infected
player becomes
Infectious
. Anyone who visits an
Infectious
player becomes
Infected
.
- An
Infectious
player becomes
Ill
and
Infectious
. A player is told when they fall
Ill
.
- A random
Ill
player who did not fall Ill this night dies.
A Doctor can both prevent a player of dying from Illness, and remove
Infected
,
Infectious
and/or
Ill
even if the targeted player wouldn't die.

You cannot become
Infected
.

Twice per game, you can visit a player during the night to
Infect
them.

You win if all other players are dead, or if all living players other than you are
Infected
,
Infectious
or
Ill
when the game would end.
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Post Post #10745 (ISO) » Fri Dec 31, 2021 6:58 pm

Post by TemporalLich »

Town New Year


Once in the game during night, you may advance the cycle number by 365.

If you do so, a New Year's celebration will take place in the game thread one real life day into the day lasting for 24 hours, complete with a 20.22% ITA (In-Thread Attack) event.

During the ITA event, anyone may use HURT: tags with a single target specified to use an ITA on a player. Players have one ITA during the event unless their role PM says otherwise. ITAs have a 20.22% chance of succeeding during the event unless their role PM says otherwise.

If an ITA succeeds, the player using the ITA will attempt to kill their target.

ITA events don't happen during MeLo and ELo.
Last edited by TemporalLich on Fri Dec 31, 2021 7:04 pm, edited 2 times in total.
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Post Post #10746 (ISO) » Fri Dec 31, 2021 7:03 pm

Post by TemporalLich »

Werewolf ITA Bringer


A 12 hour ITA (In-Thread Attack) window will happen at least 1 real life day into a Day at a predetermined time at the moderator's discretion.

During an ITA window, anyone may use HURT: tags with a single target specified to use an ITA on a player. Players have one ITA each ITA window unless their role PM says otherwise. ITAs have a 15% chance of succeeding unless their role PM says otherwise.

If an ITA succeeds, the player using the ITA will attempt to kill their target.

This ability is disabled during MeLo and ELo.
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Post Post #10747 (ISO) » Sun Jan 02, 2022 6:47 am

Post by Collapsar »

Werewolf Faction Cop


Each night you may target a player and name a faction. At the end of the night, you will receive a result of either "(Faction)" or "Not (Faction)" depending on whether your target is a member of that faction. You may name a different faction on different nights. For the purposes of your ability, third-party roles such as Serial Killers are not normally members of any faction.
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Post Post #10748 (ISO) » Sun Jan 02, 2022 6:56 am

Post by Collapsar »

Werewolf Win-Condition Cop


Each night you may target a player and name a faction. At the end of the night, you will receive a result of either "Wins with (Faction)" or "Does not win with (Faction)" according to your target's win condition. You may name a different faction on different nights. For the purposes of your ability, if the faction you name would win in an endgame where your target and one other player who is a vanilla member of that faction are the only two players alive, then your target wins with that faction.
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Post Post #10749 (ISO) » Sun Jan 02, 2022 7:11 am

Post by Collapsar »

Mafia Tour Bus Driver


Each night, you may target two other players. You will group-commute yourself and both of those players. That night, players within the group cannot target or be targeted by players outside the group, and vice-versa.
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