Grand Idea Mafia

This forum is for discussion related to the game.
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Post Post #7350 (ISO) » Thu Oct 10, 2019 11:18 am

Post by Ircher »

Town Voteless Hurter


Everyone possesses 10 health.

The hurter may, up to 7 times a day, use the hurt tags to deal 1 damage to a player.
If a player reaches 0 health, they die.

(Note: HURT: Player:

Code: Select all

[hurt]Player[/hurt]
)
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Gamma Emerald
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Post Post #7351 (ISO) » Thu Oct 10, 2019 11:18 am

Post by Gamma Emerald »

Wacky Watch

Once per day phase, you may at any time change the deadline to be 72 hours from when the mod acknowledges the usage of this ability (mod should be timely about this). This will increase or decrease the available time in the day. If used close to deadline and the deadline would lapse between usage and acknowledgment, the deadline does not lapse and the game remains in full day. Every full IRL day the deadline is increased or decreased nets the user a point. The player needs to acquire X points to win where X equals the number of players in the game at the start.
Last edited by Gamma Emerald on Thu Jul 08, 2021 8:28 pm, edited 1 time in total.
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #7352 (ISO) » Thu Oct 10, 2019 11:26 am

Post by Ircher »

Town Normal Role

The moderator selects an explicitly normal role for you during the setup/design phase.

Mod Notes: You must select an explicitly normal role for this player. It can be a modified role, but it should fit the SPIRIT of the Normal Guidelines. (Things like Town Multitasking Cop Doctor Fruit Vendor Mason or Town 3-Shot Weak Ascetic Bulletproof Innocent Child do not fit the spirit of the guidelines. Try to keep the role name to five words or less. Jack of All Trades counts as one word for the purposes of this guideline.)
Last edited by Ircher on Fri Sep 18, 2020 2:43 pm, edited 1 time in total.
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Post Post #7353 (ISO) » Thu Oct 10, 2019 11:26 am

Post by Ircher »

Mafia Normal Role

The moderator selects an explicitly normal role for you during the setup/design phase.

Mod Notes: You must select an explicitly normal role for this player. It can be a modified role, but it should fit the SPIRIT of the Normal Guidelines. (Things like Town Multitasking Cop Doctor Fruit Vendor Mason or Town 3-Shot Weak Ascetic Bulletproof Innocent Child do not fit the spirit of the guidelines. Try to keep the role name to five words or less. Jack of All Trades counts as one word for the purposes of this guideline.)
Last edited by Ircher on Fri Sep 18, 2020 2:43 pm, edited 1 time in total.
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Post Post #7354 (ISO) » Thu Oct 10, 2019 11:26 am

Post by Ircher »

Werewolf Normal Role

The moderator selects an explicitly normal role for you during the setup/design phase.

Mod Notes: You must select an explicitly normal role for this player. It can be a modified role, but it should fit the SPIRIT of the Normal Guidelines. (Things like Town Multitasking Cop Doctor Fruit Vendor Mason or Town 3-Shot Weak Ascetic Bulletproof Innocent Child do not fit the spirit of the guidelines. Try to keep the role name to five words or less. Jack of All Trades counts as one word for the purposes of this guideline.)
Last edited by Ircher on Fri Sep 18, 2020 2:44 pm, edited 1 time in total.
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Post Post #7355 (ISO) » Thu Oct 10, 2019 11:26 am

Post by Ircher »

Serial Killer Normal Role

The moderator selects an explicitly normal role for you during the setup/design phase.

Mod Notes: You must select an explicitly normal role for this player. It can be a modified role, but it should fit the SPIRIT of the Normal Guidelines. (Things like Town Multitasking Cop Doctor Fruit Vendor Mason or Town 3-Shot Weak Ascetic Bulletproof Innocent Child do not fit the spirit of the guidelines. Try to keep the role name to five words or less. Jack of All Trades counts as one word for the purposes of this guideline.)
Last edited by Ircher on Fri Sep 18, 2020 2:44 pm, edited 1 time in total.
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Post Post #7356 (ISO) » Thu Oct 10, 2019 11:37 am

Post by Ircher »

Town 1-Shot Time Manipulator

Once per game (generally during the Day, but there are no restrictions on when this is used), you may use ONE of the following abilities (by PMing the moderator):

1) Freeze Time: The current deadline stops ticking down. Days can still be ended early by elimination. Time flows normally again if the player tells the moderator to unfreeze time or when the current phase ends, whichever occurs first.

2) Accelerate Time: Time flows twice as fast for the rest of the phase. (Deadlines are effectively cut in half.)

3) Rewind Time: The current phase is restarted. All votes are reset. All shots expended during this phase (except this action) are refunded. All players that died during the current phase are revived. All actions submitted for the current phase (except this action) are cancelled as if they never happened. (If used at Night, players must resubmit actions.)
Last edited by Ircher on Sat Sep 19, 2020 2:31 pm, edited 1 time in total.
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Post Post #7357 (ISO) » Thu Oct 10, 2019 11:46 am

Post by Gamma Emerald »

Alliance Member

If this is rolled, select extra players to join it such that around 25% of the game share its alliance. Their win conditions will change to match this role's, but they will maintain personal and factional abilities they previously had (so a mafia affected by the role will still be able to post in the mafia PT and use the nightkill, but does not win with its mafia group). Instead all alliance members win if one player is alive at endgame. This makes the alliance a group version of a Survivor.
Yes this is inspired by Survivor.
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #7358 (ISO) » Thu Oct 10, 2019 1:06 pm

Post by Ircher »

Town Ring Offerer

Each night, you may offer a player a ring. They will receive the following message:
Someone offers a ring to you. It boasts great power. Do you accept it.
The player has the following day phase to accept or deny the ring. Failure to choose defaults to denying the offer.

Mod Notes: The ring does nothing.
Last edited by Ircher on Thu Oct 10, 2019 1:12 pm, edited 2 times in total.
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Hosting: The Grand Neighborhood [Ongoing]
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Ircher
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Post Post #7359 (ISO) » Thu Oct 10, 2019 1:06 pm

Post by Ircher »

Mafia Ring Offerer

Each night, you may offer a player a ring. They will receive the following message:
Someone offers a ring to you. It boasts great power. Do you accept it.
The player has the following day phase to accept or deny the ring. Failure to choose defaults to denying the offer.

Mod Notes: The ring does nothing.
Last edited by Ircher on Thu Oct 10, 2019 1:12 pm, edited 2 times in total.
Links: User Page | GTKAS
Do you have questions, ideas, or feedback for the Scummies? Please pm me!
Hosting: The Grand Neighborhood [Ongoing]
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Post Post #7360 (ISO) » Thu Oct 10, 2019 1:09 pm

Post by Ircher »

Self Aligned Lord of the Rings

Each night, you may offer a player a ring. They will receive the following message:
Someone offers a ring to you. It boasts great power. Do you accept it.
The player has the following day phase to accept or deny the ring. Failure to choose defaults to denying the offer.

The ring, if accepted, grants the self-motivated power (the player will be informed of such). At the same time, the Lord of the Rings learns the player's role and gains control of the player's non-factional active abilities. (The player will not know that the Lord of the Ring controls their actions.)

Your win condition is the same as a Serial Killer.
Last edited by Ircher on Fri Sep 18, 2020 2:39 pm, edited 1 time in total.
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Post Post #7361 (ISO) » Thu Oct 10, 2019 1:12 pm

Post by Ircher »

Town Ring Offerer

Each night, you may offer a player a ring. They will receive the following message:
Someone offers a ring to you. It boasts great power. Do you accept it.
The player has the following day phase to accept or deny the ring. Failure to choose defaults to denying the offer.

Mod Notes: The ring grants the Loyal Modifier.
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Post Post #7362 (ISO) » Thu Oct 10, 2019 1:19 pm

Post by TemporalLich »

Town False Role Cop


You are seen as a Role Cop to all roles that care about your role, however you are not a Role Cop.

Mod Note: Self-aware.
time will end
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Ircher
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Post Post #7363 (ISO) » Thu Oct 10, 2019 1:29 pm

Post by Ircher »

Town 1-Shot Vigilante

Once per game, you may attempt to shoot and kill a player, removing them from the game.
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Post Post #7364 (ISO) » Thu Oct 10, 2019 1:29 pm

Post by TemporalLich »

Deuterated Townie


Your name shows up
blue
in votecounts.
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Ircher
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Post Post #7365 (ISO) » Thu Oct 10, 2019 1:31 pm

Post by Ircher »

Town Weak Doctor

Each night, you may attempt to protect a player from a single kill. If you target is not aligned with the town, you will die.
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Post Post #7366 (ISO) » Thu Oct 10, 2019 1:33 pm

Post by Ircher »

Gamma Alpha Upsilon Sigma Sigma Werewolf

You are a named werewolf.
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Post Post #7367 (ISO) » Thu Oct 10, 2019 1:34 pm

Post by Ircher »

Rho Iota Epsilon Mu Alpha Nu Nu Werewolf

You are a named werewolf.
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Post Post #7368 (ISO) » Thu Oct 10, 2019 1:36 pm

Post by Ircher »

Epsilon Iota Nu Sigma Tau Epsilon Iota Nu Werewolf

You are a named werewolf.
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Post Post #7369 (ISO) » Thu Oct 10, 2019 1:39 pm

Post by Ircher »

Mafia Doctor

Each night, you may attempt to protect a player from a single kill.
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Post Post #7370 (ISO) » Thu Oct 10, 2019 1:40 pm

Post by Ircher »

Town Doctor

Each night, you may attempt to protect a player from a single kill.
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TemporalLich
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Post Post #7371 (ISO) » Thu Oct 10, 2019 1:51 pm

Post by TemporalLich »

Vanilla Ţ×äśĮăĩËķ½e


You are a named Mafioso. You have no special abilities.
Last edited by TemporalLich on Thu Oct 10, 2019 6:28 pm, edited 1 time in total.
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Post Post #7372 (ISO) » Thu Oct 10, 2019 2:01 pm

Post by TemporalLich »

Alien Sedecuplet Doublevoter


You possess sixteen votes each worth 1/8 of a vote.

Mod Note: If anything allowing non-integer votes has ever existed in the setup, do not round elimination thresholds and allow exactly 50% to count as majority.
Last edited by TemporalLich on Thu May 06, 2021 8:37 am, edited 2 times in total.
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Post Post #7373 (ISO) » Thu Oct 10, 2019 2:07 pm

Post by TemporalLich »

Town Doublet Minusvoter


You possess two votes each worth -(1/2) of a vote. That is, if you vote for someone with one of your votes, it takes one half more votes to eliminate that person than if you didn't vote.

Mod Note: If anything allowing non-integer votes has ever existed in the setup, do not round elimination thresholds and allow exactly 50% to count as majority.
Last edited by TemporalLich on Thu May 06, 2021 8:37 am, edited 3 times in total.
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Post Post #7374 (ISO) » Thu Oct 10, 2019 2:09 pm

Post by TemporalLich »

Town Plus Minus Voter


You possess two votes. One is worth 1 vote, the other -1 votes. To use your -1 vote, use the HEAL: tag.
Last edited by TemporalLich on Sat May 01, 2021 7:37 am, edited 2 times in total.
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