Grand Idea Mafia

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Post Post #7450 (ISO) » Sun Oct 27, 2019 11:25 pm

Post by TemporalLich »

Town 1-shot Temporal Restorer


Once in the game at night, you may reset a target alive player to the state they were at the beginning of game start. (undoing neighborizations, persistent effects, role changes, alignment changes, shot usage, gained inventions, post restriction violations, and other things that might have changed a target player)
Last edited by TemporalLich on Mon Oct 28, 2019 2:40 am, edited 1 time in total.
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Post Post #7451 (ISO) » Mon Oct 28, 2019 1:50 am

Post by Korina »

Strongwilled Compulsive Random Cult Leader


You are a normal townie that happens to recruit people for the cult. You don't have access to the cult, unless you recruit yourself somehow.
You will automatically, and randomly, target any recruitable player each night you are alive.

KCC: If there is no cult leader, do not make this role the cult leader. Instead, make the first recruited player a
Backup Cult Leader
. If this role dies, the backup cult leader now becomes a full cult leader instead. If the backup dies, make another cultist the backup instead. Repeat until this role dies, and the cult has an actual cult leader.

In post 7450, TemporalLich wrote:
Town 1-shot Temporal Restorer


Once in the game at night, you may reset a target alive player to the state they were at the beginning of the game. (undoing neighborizations, persistent effects, role changes, alignment changes, shot usage, gained inventions, post restriction violations, and other things that might have changed a target player)
This would require force-replacements to use if someone became scum with partners pre-game.
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The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #7452 (ISO) » Mon Oct 28, 2019 2:03 am

Post by Korina »

The Hunger Games


If this role rolls, generate the rest of the setup as normal, except make all players self-aligned.
Once the setup is fully generated, make all player abilities usable at any time with the following restriction: All abilities are now 10-Shot.
Additionally, add to all players a 999-Shot Anytime Vigilante ability.

The game progresses as normal, but there can only be one winner. The game ends when one player is left standing, or if everyone is dead. If everyone is dead, nobody wins except the moderator.

Reroll this role afterwards, and inform this player they got this role.
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
I dissociate, any signed posts are from my headmates. Refer to GTKAS, or DM me for more information.


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Post Post #7453 (ISO) » Mon Oct 28, 2019 2:23 am

Post by TemporalLich »

Cult Dayleader


Each day, you may attempt to (privately) recruit a player to your cult.

You may recruit once per day.

Mod Note: This role disables KCC.

-----

I also have an Elite Elite Cult Leader that is capable of recruiting groupscum even if Cult Leaders can't normally recruit groupscum.
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Post Post #7454 (ISO) » Tue Oct 29, 2019 6:03 am

Post by TemporalLich »

(75%
Town
, 25%
Mafia
) Reflex Sliver


All slivers may act during pregame.

Mod notes: After the setup is rolled, randomly add "Sliver" to players' roles until one third of the player list is a Sliver, rounded down. Replace their ablities with "All slivers have [ability]". Reword as necessary to suit different roles.
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Post Post #7455 (ISO) » Tue Oct 29, 2019 6:03 am

Post by TemporalLich »

(75%
Town
, 25%
Mafia
) Essence Sliver


All slivers have a 1-shot ability to be protected from kills when another ability of theirs succeeds. They may use this ability while using another ability regardless of multitasking.

Mod notes: After the setup is rolled, randomly add "Sliver" to players' roles until one third of the player list is a Sliver, rounded down. Replace their ablities with "All slivers have [ability]". Reword as necessary to suit different roles.
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Post Post #7456 (ISO) » Tue Oct 29, 2019 6:04 am

Post by TemporalLich »

(75%
Town
, 25%
Mafia
) Mesmeric Sliver


All slivers have a 1-shot Role Reroller ability. (
Once in the game during night, they may target a player to reroll their role but not alignment.
)

Mod notes: After the setup is rolled, randomly add "Sliver" to players' roles until one third of the player list is a Sliver, rounded down. Replace their ablities with "All slivers have [ability]". Reword as necessary to suit different roles.
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Post Post #7457 (ISO) » Tue Oct 29, 2019 6:04 am

Post by TemporalLich »

(75%
Town
, 25%
Werewolf
) Manaweft Sliver


All slivers have a Mysterious Conduit ability. (
Each night, they may target a player to charge them with a mysterious energy.
)

Mod notes: After the setup is rolled, randomly add "Sliver" to players' roles until one third of the player list is a Sliver, rounded down. Replace their ablities with "All slivers have [ability]". Reword as necessary to suit different roles.
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Post Post #7458 (ISO) » Tue Oct 29, 2019 6:15 am

Post by TemporalLich »

Town Indigo Goo


Anyone who targets you has their role but not alignment rerolled.
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Post Post #7459 (ISO) » Tue Oct 29, 2019 6:16 am

Post by TemporalLich »

Bulletproof Serial Killer Universal Miller


You are immune to kill actions.

All investigatives get unfavorable results on you (e.g. cop-likes get Guilty, Gunsmith gets Gun, Traffic Analyst gets Can Communicate Privately, PT Cop gets Is In a Private Topic, Psychologist gets Can Kill, and Detective gets Has Killed).

Investigatives that determine your exact alignment (e.g. Alignment Cop and Full Cop) see you as a member of the largest scumteam.

You are considered to be targeting all players who have died during the night with the Mafia factional kill for the purposes of action investigators (e.g. Tracker/Watcher/Follower/Observer/Motion Detector).
Last edited by TemporalLich on Fri Nov 03, 2023 11:01 am, edited 1 time in total.
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Post Post #7460 (ISO) » Tue Oct 29, 2019 6:16 am

Post by TemporalLich »

Town Lifelink Bloodhound


Each night, you may learn if a player is
Town
or
Not Town
.

You have a 1-shot ability to be protected from kills that is dependent on one of your abilities succeeding.
Last edited by TemporalLich on Mon Sep 27, 2021 4:15 pm, edited 1 time in total.
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Post Post #7461 (ISO) » Tue Oct 29, 2019 8:36 am

Post by Gamma Emerald »

Just for posterity (aka doing the job no one ever fucking thought to do): the sliver wincon is to be the only group alive, and any slivers may win as part of whatever alignment they were rolled as besides sliver as well.
<Embrace The Void>


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Post Post #7462 (ISO) » Tue Oct 29, 2019 10:01 am

Post by TemporalLich »

Town Compulsive Day Self Town Recruiter


You will become Town-aligned at the earliest possible opportunity during the day if you are not already Town-aligned.
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Post Post #7463 (ISO) » Tue Oct 29, 2019 10:53 am

Post by TemporalLich »

Korina's Dream


You are a Named Cult Leader.

However, during Night 1, a random Dreaming God ( has a non-exhaustive list of examples) effect happens regardless of whether you are alive or dead.

-----
In post 7461, Gamma Emerald wrote:Just for posterity (aka doing the job no one ever fucking thought to do): the sliver wincon is to be the only group alive, and any slivers may win as part of whatever alignment they were rolled as besides sliver as well.
is it fair to treat this as a vanilla sliver instead of a VT?
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Post Post #7464 (ISO) » Tue Oct 29, 2019 10:58 am

Post by Gamma Emerald »

Reclusive Townie

If any role targets you to add you to a group, send you a message, or do nothing, the action fails and you kill the action taker.
In post 7463, TemporalLich wrote:
Korina's Dream


You are a Named Cult Leader.

However, during Night 1, a random Dreaming God ( has a non-exhaustive list of examples) effect happens regardless of whether you are alive or dead.

-----
In post 7461, Gamma Emerald wrote:Just for posterity (aka doing the job no one ever fucking thought to do): the sliver wincon is to be the only group alive, and any slivers may win as part of whatever alignment they were rolled as besides sliver as well.
is it fair to treat this as a vanilla sliver instead of a VT?
Mod discretion.
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Post Post #7465 (ISO) » Tue Oct 29, 2019 11:11 am

Post by Gamma Emerald »

Diffusion Sliver

If a non-Sliver targets a Sliver with any action, the ability also triggers on the user, with the Sliver targeted being counted as the one using the power in the case of an investigative role or any other role that needs a user to work or return an effect. Copied actions from this role do not show up to Trackers, Followers, etc.
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Post Post #7466 (ISO) » Tue Oct 29, 2019 11:13 am

Post by Gamma Emerald »

First Sliver’s Chosen

If any Sliver uses a killing action that is not factional in any way (so no Mafia nightkill or Muscle Sliver kill) they become Strongman and Deathproof until that kill resolves.
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Post Post #7467 (ISO) » Tue Oct 29, 2019 11:16 am

Post by Gamma Emerald »

Shifting Sliver

All Slivers have the Strong-Willed modifier.
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Post Post #7468 (ISO) » Tue Oct 29, 2019 11:19 am

Post by TemporalLich »

(75%
Town
, 25%
Mafia
) Shadow Sliver


Slivers may only target or be targeted by other Slivers.

Mod Note: After the setup is rolled, randomly add "Sliver" to players' roles if at least one Sliver is rolled until one third of the player list is a Sliver, rounded down. Replace their abilities with "All slivers have [ability]". Reword as necessary to suit different roles.
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Post Post #7469 (ISO) » Tue Oct 29, 2019 11:21 am

Post by Gamma Emerald »

Town Crumber

You may submit a post you have made in the main thread at any time to the mod via PM or other direct line to the mod, with a note of what sort of crumb you made in that post. The mod then will give you a role that could conceivably be interpreted as crumbed by that post (so you may submit something originally meant as a Watcher crumb but it may get you the Tracker role instead). The mod may also add restrictions to ensure your ability is not an instant-win button.
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Post Post #7470 (ISO) » Tue Oct 29, 2019 11:23 am

Post by Gamma Emerald »

Cult Saulus

If you die, you become town-aligned.
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Post Post #7471 (ISO) » Tue Oct 29, 2019 11:24 am

Post by Gamma Emerald »

Cult Judas

If you die, you become a Traitor-of-all-Trades.
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Post Post #7472 (ISO) » Tue Oct 29, 2019 11:26 am

Post by Gamma Emerald »

Salty Survivor

Survivor, but if it dies by a factional nightkill, it becomes a vanilla townie, and if it is killed by a lynch with all town on it, it becomes part of the largest group scum faction.
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Post Post #7473 (ISO) » Tue Oct 29, 2019 11:32 am

Post by Gamma Emerald »

Ninja Goon

Ninjas are a scum group that on top of needing to be 50% or more of the vote to win, must eliminate all Pirates. If a Ninja member and Pirate member are rolled in the same game, this inability to win while the other side exists applies to the Pirates as well. If only Ninjas and Pirates are alive at any point, all players besides members of those factions win.

Also I understand it will probably be confusing with the Ninja role but some smarty named a role Alien so whatever.
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Post Post #7474 (ISO) » Tue Oct 29, 2019 11:44 am

Post by TemporalLich »

Universally Reviled Demon Creature


You are a Named Serial Killer Universal Miller.

That is, you are self-aligned and have a factional kill, all investigative roles get unfavorable results on you, and any investigative role that sees your exact alignment sees you as a member of the largest scumteam.

However, while you are still alive, nobody other than you can win. If someone would normally win (such as a Jester being eliminated), they don't win until you die.
Last edited by TemporalLich on Tue Jun 30, 2020 12:06 pm, edited 1 time in total.
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