Grand Idea Mafia

This forum is for discussion related to the game.
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What A Grand Idea
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Post Post #8000 (ISO) » Fri Dec 20, 2019 3:17 pm

Post by Ircher »

Serial Killer Universal Backup

You will inherit the role of the first serial killer that dies.
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Post Post #8001 (ISO) » Fri Dec 20, 2019 7:17 pm

Post by Gamma Emerald »

Lynchproof Serial Killer
In post 7992, Korina wrote:
VT

In post 7947, Gamma Emerald wrote:
Anti-Social Survivor

Has Survivor wincon, but if it wins all others who would win with it lose.
This is basically a SK without a kill, jsyk.
Bring that up with the first guy who posted it mkay
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Post Post #8002 (ISO) » Fri Dec 20, 2019 7:48 pm

Post by TemporalLich »

Unrepeated Werewolf


If this role is repeated anywhere on the same page, this role is instead a Voteless Serial Killer.
time will end
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Post Post #8003 (ISO) » Fri Dec 20, 2019 8:19 pm

Post by Korina »

In post 8002, TemporalLich wrote:
Unrepeated Werewolf


If this role is repeated anywhere on the same page, this role is instead a Voteless Serial Killer.
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Post Post #8004 (ISO) » Sat Dec 21, 2019 12:43 pm

Post by TemporalLich »

Werewolf Factional Moonlight Dancer


While you are still alive, all werewolves have a factional Moonlight Dancer action.

Any werewolf may post
Dance in the Moonlight
in the Werewolf PT in bold to use the factional Moonlight Dancer action. The factional Moonlight Dancer action can be used once per phase.

The moderator will then post "{playername} dances and howls in the moonlight.", where {playername} is the one who posted
Dance in the Moonlight
.
time will end
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Post Post #8005 (ISO) » Sat Dec 21, 2019 12:47 pm

Post by TemporalLich »

Mafia Factional Seer


While you are still alive, all Mafiosi have a factional Seer action.

Each night, any Mafioso may post
Seer: {playername}
in the Mafia PT to use the Factional Seer action.

Whether the targeted player is
Werewolf
or
Not Werewolf
will be posted in the Mafia PT at the end of the night, when night actions are resolved. If the Factional Seer action fails, No Result is returned instead.
time will end
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Post Post #8006 (ISO) » Fri Dec 27, 2019 1:28 am

Post by TemporalLich »

Town Hanukkah


Every active ability usable only once in the game (e.g. 1-shot, phase-specific limited to one phase) has their effect last over 8 cycles. If this is an effect that cannot apply continuously (e.g. kill attempts or investigations), it happens at the end of each phase instead.

probably semi-late for this but w/e
time will end
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Post Post #8007 (ISO) » Sat Dec 28, 2019 11:11 am

Post by Jake The Wolfie »

The Keymaster


Each night, may give a player a key.

Keys are items that secretly do nothing, but you may choose an ability from the
Grand Idea Mafia
thread for them to appear to give.

Have 3 keys be used throughout the game


Mod Notes: This is a Jake's Legacy role
Last edited by Jake The Wolfie on Sun Dec 20, 2020 5:49 pm, edited 2 times in total.
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Post Post #8008 (ISO) » Sat Dec 28, 2019 1:09 pm

Post by Invisibility »

Sane Cop
Invisibility is actually AWESOME!
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Post Post #8009 (ISO) » Sat Dec 28, 2019 1:34 pm

Post by Ircher »

Town Inverse Cop

Each night, you may investigate a player to learn whether they are mafia/not mafia. You are guaranteed to have inverse reliability.
Last edited by Ircher on Fri Oct 20, 2023 3:15 pm, edited 1 time in total.
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Post Post #8010 (ISO) » Sat Dec 28, 2019 1:39 pm

Post by TemporalLich »

Town Self-Awareness Coach


Each night, you may target a player.

They will learn their true role card, including mod notes and stuff the moderator has hidden from the player.

Mod Note: Purple
time will end
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Post Post #8011 (ISO) » Sun Dec 29, 2019 3:55 pm

Post by Jake The Wolfie »

Global 10% Suicidal Survivor


At the beginning of each day, there is a 10% chance that everyone will commit suicide.

Mod Note: The survivor is uninformed of this ability, and will see themselves as a regular Survivor.
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Post Post #8012 (ISO) » Tue Dec 31, 2019 7:44 am

Post by Gamma Emerald »

Calamity Witch

This role starts with a 1-Shot Bulletproof, but loses it after its power triggers. Anytime after an amount of full game cycles predetermined by the mod have passed, you invoke “RAW, UNFILTERED CALAMITY”. In this state, killing actions have a 50% chance of being Strongman, and all non-killing actions will have a 10% chance to fail. All non-killing actions on you also have an additional 10% chance to be redirected elsewhere. Any users of non-killing actions affected by this roles abilities will be informed of some tampering. In addition if no other kills would happen, you have a Compulsive kill that you triggers at the end of each night phase but may be set to target a player at any time. If there is no current valid target the action is randomized. The target always dies, regardless of any and all roles that would change that fact. Finally during this state all roles that may or may not end the game immediately when they win (Jester, Lyncher, Unjester, etc.) are required to end the game when they win. If this state is active for an amount of time predetermined by the mod (which should generally match the time until this state starts), it advances to “STAINED, BRUTAL CALAMITY”. In this state killing actions become able to succeed through anything 50% of the time, including Commuting type actions. The failure rate of all non-killing actions becomes 20%, with an addition 5% chance to fail and 25% chance to be redirected if directed at you. In if the conditions for your Compulsive kill are met, you may use it even while dead. All other effects remain the same.

WIN CONDITIONS:
>All other players die (does not need to live to win this way)
>“STAINED, BRUTAL CALAMITY” runs for the amount of time “RAW, UNFILTERED CALAMITY” ran for
A third party that ends the game on a win (Jester, Lyncher, Unjester, etc.) wins

LOSS CONDITIONS:
>Player dies before “RAW, UNFILTERED CALAMITY” is triggered
>Player is dead and the game is set to end before the second Win Condition is met

Extra note: any Serial Killers in the game should be informed this role exists.
Role is inspired by lore content from Terraria’s Calamity mod, but may or may not be comparable to actual gameplay content within the mod, as the core exposure I have to it is through its OST.

This role should generally be reserved for larger games. The time periods for the state advancement should be designed so it would be able to achieve it’s second win condition around the time it could achieve the first. The third win condition exists so it doesn’t lose to its own power incidentally. While it’s first win condition resembles Serial Killer win condition, if any state triggered by this role is active, all Serial Killers will lose if they and this role would win at the same time. This is why SKs are informed of this role, as it provides them a warning that their ability to win is jeopardized.
<Embrace The Void>


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Post Post #8013 (ISO) » Tue Dec 31, 2019 7:46 am

Post by Gamma Emerald »

Town Alien
In post 8007, Jake The Wolfie wrote:
The Keymaster


Each night, may give a player a key.

Keys are items that secretly do nothing, but tell the user of the key that they do something.
How does this role win?
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #8014 (ISO) » Tue Dec 31, 2019 9:10 am

Post by Korina »

Cult Leader

In post 8013, Gamma Emerald wrote:
Town Alien
In post 8007, Jake The Wolfie wrote:
The Keymaster


Each night, may give a player a key.

Keys are items that secretly do nothing, but tell the user of the key that they do something.
How does this role win?
In post 0, BBmolla wrote:
The alignment of the role isn't stated...

If the description doesn't mention win con, assume it's town.
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The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
I dissociate, any signed posts are from my headmates. Refer to GTKAS, or DM me for more information.


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Post Post #8015 (ISO) » Tue Dec 31, 2019 9:29 am

Post by TemporalLich »

Town Roaring Twenties


If you are ever considered to be not alive, the moderator will post "The Great Depression has begun!".

If the Great Depression has begun, all gated abilities (abilities with limitations on their usage e.g. X-shot, Night-Specific, Loyal/Disloyal) are disabled.
time will end
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Post Post #8016 (ISO) » Tue Dec 31, 2019 6:19 pm

Post by TemporalLich »

Town Pyrotechnician


Once in the game during the day, you may schedule a fireworks show for the night.

If you schedule a fireworks show, the moderator announces there is a fireworks show (posting an image of fireworks is optional) at the beginning of the night and all alive players may PM the moderator a message consisting of at most 50 characters and no BBCode to be posted at the end at the night, however it will be posted in a RGB primary or secondary color of that player's choice.

These are the possible colors:
Red
Yellow
Lime
Cyan
Blue
Magenta
time will end
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Post Post #8017 (ISO) » Thu Jan 02, 2020 4:05 am

Post by theslimer3 »

Vanilla Townie
Im a black cat anyway.
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Post Post #8018 (ISO) » Fri Jan 03, 2020 11:20 am

Post by callforjudgement »

Mafia Doubtsower


Each night, choose a player. If that player is sent any information by the moderator as a result of night actions that night, the message conveying that information will also contain a disclamer stating that it may have been tampered with (possibly using different wording to make the Grand Idea thread harder to search for the role in question). However, the information is in fact unchanged.
scum
· scam · seam · team · term · tern · torn ·
town
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Post Post #8019 (ISO) » Fri Jan 03, 2020 11:26 am

Post by Jake The Wolfie »

False Jester Survivor


You appear to be a Jester, but are secretly a Survivor.
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Post Post #8020 (ISO) » Mon Jan 06, 2020 6:59 pm

Post by Firefly7 »

Werewolf Wafia


All roles in the game have the first character in their role name changed to “W”.

Aside from this, you are a basic member of the werewolf faction.
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Post Post #8021 (ISO) » Tue Jan 07, 2020 11:04 am

Post by TemporalLich »

Town SS3


Twice in the game during night, you may target three players. They will be added to a PT and asked to play a game of SS3 in that PT.

If town wins the SS3 game, those who rolled town in the SS3 game have Supersaint added to their role. (If you are eliminated, the person who cast the deciding vote is killed.)

If the Mafia Goon wins the SS3 game, they gain a 1-shot Dayvig invention.

The PT is locked after the game of SS3 is done.

Mod Note: SS3 roles are randed like a normal game and given in Role PMs.

Make the timing of the SS3 game a blitz in a standard timing game, an hour or two in a blitz game, and 5 minutes in a marathon.

You may self-target even if the moderator normally disallows self-targeting.

If at least one target is ineligible, the action fails and no PT is made. You must target yourself if you want to be added to the SS3 PT.
Last edited by TemporalLich on Tue Jun 30, 2020 12:15 pm, edited 1 time in total.
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Post Post #8022 (ISO) » Thu Jan 09, 2020 11:28 am

Post by TemporalLich »

Phasing Town Supersaint


You are considered to exist only on odd-numbered cycles for all purposes except win condition, which is unaffected by Phasing.

If you are eliminated, the person who cast the deciding vote is killed.
Last edited by TemporalLich on Tue Jun 30, 2020 12:16 pm, edited 1 time in total.
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Post Post #8023 (ISO) » Sat Jan 11, 2020 1:44 pm

Post by Jake The Wolfie »

Town Highroller


Each night, you may choose a player and reroll their slot. They will become their new role, but they will keep their previous wincon and any Private chats.
Last edited by Jake The Wolfie on Tue Sep 08, 2020 3:41 pm, edited 1 time in total.
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Post Post #8024 (ISO) » Wed Jan 15, 2020 1:11 am

Post by TemporalLich »

Town Split Neighborizer


Each night, you may target exactly two players to add them to two separate neighborhoods.
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