Grand Idea Mafia

This forum is for discussion related to the game.
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Post Post #5800 (ISO) » Sat Dec 01, 2018 6:49 pm

Post by Gamma Emerald »

Absolutely Psychotic Reroll.

Reroll. If you roll a role that doesn’t reroll, keep the alignment and reroll. If you hit one that does reroll follow the instructions on the role when rerolling. Repeat the second part until you trigger the first part. Then follow the same rules but substitute role for alignment.
<Embrace The Void>


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Post Post #5801 (ISO) » Mon Dec 03, 2018 7:08 am

Post by callforjudgement »

Reroll twice, take the role of the first reroll but the alignment and win condition of the second reroll
scum
· scam · seam · team · term · tern · torn ·
town
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Post Post #5802 (ISO) » Mon Dec 03, 2018 7:10 am

Post by callforjudgement »

Unusual Faction Lover


You win if at least one townie loses and at least one Mafia member loses.

While you are alive, townies cannot win and Mafia members cannot win (unless their win is inevitable regardless of what you do), but your being alive does not prevent members of other alignments winning (and/or endgaming townies and Mafia).

You have a nightkill, which is only effective on townies and on Mafia (it fails as if roleblocked if you aim it at anyone else).
You are bulletproof except against actions by townies and Mafia.
Votes from non-townie non-Mafia players do not count towards your lynch (but still show on the votecount, so the votecount might show you at L-0 without a lynch actually having occurred).
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Post Post #5803 (ISO) » Mon Dec 03, 2018 7:12 am

Post by callforjudgement »

Serial Killer Nexus
scum
· scam · seam · team · term · tern · torn ·
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Post Post #5804 (ISO) » Mon Dec 03, 2018 7:39 am

Post by Irrelephant11 »

Alien With Amnesia


@mod: Keep rolling itt until you hit a role that can target other players. Add that targeting action to this alien's role (remove any x-shot modifier). Tell the alien they must choose to target another player each night, but don't tell the alien what the targeting action does.
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Post Post #5805 (ISO) » Mon Dec 03, 2018 9:30 am

Post by theslimer3 »

Vanilla Townie
Im a black cat anyway.
GTKAS Slimer
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Post Post #5806 (ISO) » Mon Dec 03, 2018 10:27 am

Post by Gamma Emerald »

Mafia Scummer

Reroll until you get a role that has a member of mafiascum namedropped in it.
Wins with the mafia.
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #5807 (ISO) » Mon Dec 03, 2018 11:24 am

Post by NotAJumbleOfNumbers »

Mafia 1-Shot Vanilliser
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Post Post #5808 (ISO) » Mon Dec 03, 2018 11:31 am

Post by Irrelephant11 »

Town Un-Vanillaizer

If the person you target at night is a vanilla townie, they will gain a random role from this thread (retaining their town alignment)
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Post Post #5809 (ISO) » Mon Dec 03, 2018 11:44 am

Post by NotAJumbleOfNumbers »

Town Vanillaizer Vanillaizer

You may target a person at Night to remove any abilities that remove abilities.
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Post Post #5810 (ISO) » Mon Dec 03, 2018 11:53 am

Post by Something_Smart »

Mafia One-Shot Mutator

Once during the game, you may target a player and pick any Normal role with some kind of power. (Vanilla, backup, enabler, miller are all disallowed. Night specific is only allowed for one of the two nights following the use of this action.) That player's role will change to your selected role. Any actions they take this night will resolve normally.
You may attempt to target any player with any role, but if you end up targeting a player with a role that is incompatible with their alignment, your action will fail and your shot will be refunded.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #5811 (ISO) » Mon Dec 03, 2018 12:05 pm

Post by Gamma Emerald »

Alien One-Shot Mutator

Once during the game, you may target a player and pick any Normal role with some kind of power. (Vanilla, backup, enabler, miller are all disallowed. Night specific is only allowed for one of the two nights following the use of this action.) That player's role will change to your selected role. Any actions they take this night will resolve normally.
You may attempt to target any player with any role, but if you end up targeting a player with a role that is incompatible with their alignment, your action will fail and your shot will be refunded.
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #5812 (ISO) » Mon Dec 03, 2018 12:09 pm

Post by NotAJumbleOfNumbers »

NotAJumbleOfNumbers’ inevitable namedrop role


You are a 1-shot Bulletproof Jailkeeper.

(I did this for the Mafia Scummer role, so don’t go screaming at me about being self-absorbed.)
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Post Post #5813 (ISO) » Mon Dec 03, 2018 12:11 pm

Post by Gamma Emerald »

Varsoon secretly modded this game

If this is rolled, reroll every role to be something that shakes up the game in some way, and co-ordinate the roles to interact with each other.
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #5814 (ISO) » Mon Dec 03, 2018 12:49 pm

Post by Something_Smart »

The Gamma Emerald


Reroll to determine role and alignment. In addition to whatever role is received, you are in possession of a rare and mysterious gemstone known as the Gamma Emerald.

Each night, you may choose to give the Emerald away to another player. Unless that player dies, they will obtain the Gamma Emerald at the end of the night. (If they die, you will keep it, but if you die, they will still get it. If you both die, or if you die on a night you choose not to give it away, it will be lost forever.) When you give the Gamma Emerald to a player, you may optionally specify Positive or Negative; that player is guaranteed to receive an effect of the specified type that night, should you succeed in giving them the Gamma Emerald. (Otherwise, what effect they receive is completely random, as usual.) They will learn the Gamma Emerald's effect and will be able to keep it or give it away on future nights. A player may give the Gamma Emerald away and perform a personal action in the same night.

Due to its powerful radiation, any player who possesses the Gamma Emerald at the end of the night will gain one random ability or effect from this list:

Positive:
Loved (+1 vote to lynch, does not show up on votecounts, does not go away in LYLO)
1-Shot Day Neighborizer
Extra vote (shows up on votecounts; if you are voteless, you get your vote back)
Strong-willed (your actions cannot be blocked, redirected or interfered with in any way)

Negative:
Hated (-1 vote to lynch, does not show up on votecounts, does not go away in LYLO)
Loyal OR Disloyal (one of these is randomly selected; you are only informed that you were made loyal/disloyal and NOT which of the two it was. If a player obtains both loyal and disloyal, their actions will always fail.)
Delayed (your personal actions, including giving away the Gamma Emerald, do not resolve until one night after they normally would)
Loss of a vote (if you have one vote, you become voteless. If you are already voteless, no effect.)

All effects stack. The same effect can be given multiple times, to the same player or to different players. Players learn which effects they have received (except in the case of loyal/disloyal, in which case they only learn that they were made loyal or disloyal).
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #5815 (ISO) » Mon Dec 03, 2018 1:09 pm

Post by Invisibility »

extremely hated werewolf

dies if it gets even 1 vote
Invisibility is actually AWESOME!
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Post Post #5816 (ISO) » Mon Dec 03, 2018 1:09 pm

Post by Invisibility »

extremely hated townie

lynch is at 1 vote
Invisibility is actually AWESOME!
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Post Post #5817 (ISO) » Mon Dec 03, 2018 2:26 pm

Post by NotAJumbleOfNumbers »

Technically Normal-Voter
(alignment determined by mod)

You start every day anti-voting everyone (your vote + another person’s vote = 0 votes). You may remove your anti-vote on one person, and only one person, although you can change who does not have the anti-vote. While you are alive, everyone takes one less vote to lynch.
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Post Post #5818 (ISO) » Mon Dec 03, 2018 6:01 pm

Post by Gamma Emerald »

The Hat Trick

If you are on three wagons that lynch anti-town, you win and exit the game. You have a Bloodhound ability that only works on town, if it targets anti-town No Result will be returned, as if you were blocked.
if this role is taken without the win condition of lynching 3 anti-town, the ability becomes a Loyal Bloodhound.
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Post Post #5819 (ISO) » Thu Dec 06, 2018 12:42 pm

Post by NotAJumbleOfNumbers »

Town Vigilante Vigilante


You may target a player at night; if they have any killing powers, they are killed.
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Post Post #5820 (ISO) » Mon Dec 10, 2018 7:05 am

Post by themilkcartonkid »

vengeful arsonist survivor

Each night you may douse 1 player
If you are lynched, each doused player is lit on fire and killed
If you are killed, each doused player flips but is not killed
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Post Post #5821 (ISO) » Mon Dec 10, 2018 7:07 am

Post by Korina »

Hyperactive Arsonist

Each night you may douse 3 people or ignite all previously doused targets.
Igniting doused players ignores all immunity as well.
You are bulletproof as well.
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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| Plurality Discussion Thread
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Post Post #5822 (ISO) » Mon Dec 10, 2018 9:28 am

Post by themilkcartonkid »

vengeful arsonist deathster
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Post Post #5823 (ISO) » Mon Dec 10, 2018 9:36 am

Post by themilkcartonkid »

omnicidal vengeful arsonist jester with a medical degree

To win, everyone must either be dead or die at the jesters death
The ovajmd can douse 3 people a night
The ovajmd can save one person per night
When killed, all doused targets die
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Post Post #5824 (ISO) » Tue Dec 11, 2018 4:36 am

Post by Irrelephant11 »

Alien Neighborizing Group-Vigilante


Every night, you must neighborize a non-alien player; they are added to the neighborhood the next day. All living members of this neighborhood share a group vigilante shot each night, decided by a vote in the neighborhood chat (plurality applies, majority vote ends the voting, deadline is the end of the night phase) Ties are broken in your favor.
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