Grand Idea Mafia

This forum is for discussion related to the game.
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Post Post #11300 (ISO) » Wed Aug 10, 2022 1:59 pm

Post by TemporalLich »

Town Superstar Mysterious Conduit


At any time, you may PM the moderator to reveal the entirety of your role. This only confirms your role, not your alignment.

Each night, you may target a player to charge them with a mysterious energy.

Mod Note: This role charges someone with a mysterious energy indefinitely. (Roles like Mysterious Eidolon can lose mysterious energy charge)

Mysterious energy is mysterious, it will have a subtle effect. Mysterious energy is a lingering effect that lasts indefinitely. Mod Discretion applies on mysterious energy's effect.
Last edited by TemporalLich on Sun Apr 30, 2023 10:19 am, edited 1 time in total.
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Post Post #11301 (ISO) » Wed Aug 10, 2022 2:00 pm

Post by TemporalLich »

Town Superstar Enchanted Fae Bauble Bearer


At any time, you may PM the moderator to reveal the entirety of your role. This only confirms your role, not your alignment.

You have the Enchanted Fae Bauble, a mysterious artifact of the fae world.

Mod Note: The Enchanted Fae Bauble is a mysterious item with a mysterious ability that may be active and single target, active and zero target, and/or passive. The Enchanted Fae Bauble may be used as a single target item even if it has no active effect, and it will only visit if it actually wants to visit.
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Post Post #11302 (ISO) » Thu Aug 11, 2022 8:27 pm

Post by TemporalLich »

Town Thaumaturge


Each night, you may learn if a player is either Town or Vanilla, or not.

This role gets one result if their target is Town but not Vanilla or Vanilla but not Town, and the other result if their target is a Vanilla Townie or neither Town nor Vanilla.
Last edited by TemporalLich on Fri Aug 12, 2022 5:28 pm, edited 1 time in total.
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Post Post #11303 (ISO) » Thu Aug 11, 2022 10:16 pm

Post by Jake The Wolfie »

Town GOAT


You start the game with 5 1-shot abilities, as determined by you, chosen from the Grand Idea Mafia thread. You may choose the same ability twice.
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Post Post #11304 (ISO) » Sun Aug 14, 2022 3:53 pm

Post by Jake The Wolfie »

The Subtractor


Reroll this slot, and they start with The Subtractor as an item.

The player who has The Subtractor may choose to remove the player they are targeting from the game.
If the player who has this item dies, their killer (or a randomized individual) will take The Subtractor.
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Post Post #11305 (ISO) » Thu Aug 18, 2022 6:52 am

Post by TemporalLich »

Town Role PM Messer Upper


The moderator will sneak the word "pineapple" into a random player other than you's Role PM.
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Post Post #11306 (ISO) » Sun Aug 28, 2022 8:57 pm

Post by Jake The Wolfie »

Sleeper Agent


Reroll this role, but add the following to the Mod Notes:

In reality, the faction of this player is [Faction], and members of that faction are aware of what this player is. If no members of [Faction] remain or if they decide to do so, this player will become aware that they are a member of that faction.
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Post Post #11307 (ISO) » Tue Aug 30, 2022 12:00 am

Post by TemporalLich »

Town Sol Ring Bearer


You have a Sol Ring, an artifact allowing you to add two colorless mana to your mana pool.

Mod Note: Artifacts are items that can be used multiple times.
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Post Post #11308 (ISO) » Tue Aug 30, 2022 12:02 am

Post by TemporalLich »

Town Chaosbringer


Once in the game during the Day, you may instantly activate the current plane's
Chaos
effect.

If this is not a Planechase game (such as Grand Idea Planechase), using your ability will instead randomly charge someone with a mysterious energy.
Last edited by TemporalLich on Tue Aug 30, 2022 12:05 am, edited 1 time in total.
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Post Post #11309 (ISO) » Tue Aug 30, 2022 12:04 am

Post by TemporalLich »

Town Plane Leaper


Once in the game during the Day, you may instantly reroll the current plane in effect.

If this is not a Planechase game (such as Grand Idea Planechase), using your ability will instead have the mod post a message of their discretion.
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Post Post #11310 (ISO) » Tue Sep 13, 2022 9:49 pm

Post by TemporalLich »

Town Visionary


Each night, you may target a player. That player will learn the types of actions (as described in Natural Action Resolution, or Natural Action Resolution/Normal Game for Normal actions) that targeted them (except for this action).




Adding this because there are new Normal roles.

Specifically, Reporter, Inspector, Shield, Security Guard, and Visionary are now Normal.
Last edited by TemporalLich on Wed Oct 05, 2022 3:34 am, edited 1 time in total.
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Post Post #11311 (ISO) » Sat Sep 17, 2022 1:32 pm

Post by DDynamo »

Town Role Alternater


The first night, you must target a player. You will open a private thread with that player and at the end of every night, you will swap roles but not alignments.
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Post Post #11312 (ISO) » Sat Sep 17, 2022 1:33 pm

Post by DDynamo »

Mafia Role Alternater


The first night, you must target a player. You will open a private thread with that player and at the end of every night, you will swap roles but not alignments.
Last edited by DDynamo on Sat Sep 17, 2022 1:36 pm, edited 1 time in total.
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Post Post #11313 (ISO) » Sat Sep 17, 2022 1:35 pm

Post by DDynamo »

Town Even Night Vigilante Role Alternater


The first night, you must target a player. You will open a private thread with that player and at the end of every night, you will swap roles but not alignments.

On event nights, you may target a player and attempt to kill them.

Designed such that only the person you swap with is able to use the vigilante shots.
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Post Post #11314 (ISO) » Sat Sep 17, 2022 1:39 pm

Post by DDynamo »

Role Alternater


Reroll this role, and make the selected player a Role Alternater in addition to their other role.

The first night, you must target a player. You will open a private thread with that player and at the end of every night, you will swap roles but not alignments.
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Post Post #11315 (ISO) » Fri Sep 23, 2022 8:10 pm

Post by TemporalLich »

Town Unstoppable Role Cop


Each night, you may learn a player's role. This action can't be blocked or protected against.
Last edited by TemporalLich on Sat Dec 02, 2023 9:46 am, edited 1 time in total.
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Post Post #11316 (ISO) » Fri Sep 23, 2022 8:12 pm

Post by TemporalLich »

Mafia Unstoppable Role Cop


Each night, you may learn a player's role. This action can't be blocked or protected against.
Last edited by TemporalLich on Sat Dec 02, 2023 9:46 am, edited 1 time in total.
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Post Post #11317 (ISO) » Fri Sep 23, 2022 8:13 pm

Post by TemporalLich »

Mafia Role Cop Juggernaut


Each night, you may learn a player's role.

Your kills can't be blocked or protected against.
Last edited by TemporalLich on Sat Dec 02, 2023 9:46 am, edited 1 time in total.
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Post Post #11318 (ISO) » Tue Sep 27, 2022 10:24 am

Post by TemporalLich »

Town Kill-Eluding Bulletproof Reflexive Bulwark


You are completely untargetable to kill abilities. (You are passively commuting against kill abilities at all times)

You are immune to kill abilities.

Anyone who targets you will have their kill abilities blocked.

Designed for Triplicate Action Resolution as a role with a "triple immunity" to kill abilities. This role is intended to cause all three parts of kill abilities to fail.

Note that Kill-Eluding usually prevents Reflexive Bulwark from working against other kill abilities from the same performer assuming no other abilities targeted this role.
Last edited by TemporalLich on Tue Sep 27, 2022 1:34 pm, edited 1 time in total.
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Post Post #11319 (ISO) » Tue Sep 27, 2022 1:33 pm

Post by TemporalLich »

Town Elusive Bulletproof Ascetic Reflexive Roleblocker


You are completely untargetable. (You are passively commuting at all times)

You are immune to all abilities.

Anyone who targets you will have their abilities blocked.

Designed for Triplicate Action Resolution as a role with a "triple immunity" to all abilities. This role is intended to cause all three parts of all abilities to fail.

Note that Elusive usually prevents Reflexive Roleblocker from working against other abilities from the same performer.
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Post Post #11320 (ISO) » Tue Sep 27, 2022 1:44 pm

Post by TemporalLich »

Town 1-shot Infallible Role Cop


Once in the game during night, you may learn a player's role. This ability cannot be interfered with in any way whatsoever, that is, it will always target its intended target, will always succeed, and will always have its intended effect.

Infallible is a modifier designed for Triplicate Action Resolution. Infallible actions are immune to targeting prevention (anything that prevents targeting altogether, e.g. Commuter), targeting manipulation (redirection, anything adding additional targets), action prevention (blocking), effect prevention (protection, anything that causes you to perform a different action on your target), and effect manipulation (anything that alters how your ability works, e.g. Miller).
Last edited by TemporalLich on Thu Sep 29, 2022 12:28 pm, edited 1 time in total.
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Post Post #11321 (ISO) » Tue Sep 27, 2022 6:47 pm

Post by Jake The Wolfie »

Too fast to be targeted


Roll this slot again, disregarding any non-town roles. Combine both cards into one.

You have First Action Resolution, and each other player has Last Action Resolution.
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Post Post #11322 (ISO) » Wed Sep 28, 2022 2:58 am

Post by Gamma Emerald »

Town Odd-Night Bodyguard Even-Night VIP


VIP = target a player, if you are targeted by any kills they are redirected onto your target.
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Post Post #11323 (ISO) » Wed Sep 28, 2022 3:00 am

Post by Gamma Emerald »

Mafia Odd-Night Hider Even-Night Babysitter


Hider is the Normal version (evades kills but no other action by targeting a player, but dies if the targeted player dies).
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Post Post #11324 (ISO) » Wed Sep 28, 2022 3:01 am

Post by Gamma Emerald »

Town Odd-Night VIP Even-Night Bodyguard


VIP = target a player, if you are targeted by any kills they are redirected onto your target.
<Embrace The Void>


My pronouns are she and it, please respect that. I don't mind the occasional slip.
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