Grand Idea Mafia

This forum is for discussion related to the game.
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Hectic
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Post Post #8250 (ISO) » Wed Jun 10, 2020 6:30 pm

Post by Hectic »

Nefarious PageTopper


You are
Mafia
.
You are a chronic
PageTopper
with ulterior motives. For every 5
PageTops
, you gain a
Roleblock
to use the following night.
You are multitasking and may use as many
Roleblocks
as you please at night.
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Hectic
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Post Post #8251 (ISO) » Wed Jun 10, 2020 6:42 pm

Post by Hectic »

OMGUS Vigilante


You are
Town
.
You are
Ascetic
on Odd Nights, and
Bulletproof
on Even Nights.

At night, you may only kill players who voted for you at some point during the previous day.
If anyone ever accuses you of
OMGUS
, you will immediately die.
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Fenraiser
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Goon
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Post Post #8252 (ISO) » Thu Jun 11, 2020 3:15 am

Post by Fenraiser »

Fisherman


You may cast your line at one players house each night. You will randomly catch one of their visitors. If you catch a visitor, you will be informed: "You have caught [player] in your line." The visitor will be informed that "You have been caught in a Fisherman's line."

Before the end of the following day, you may choose to kill that player if you survive that day. You may only kill 3 times.

(From a TOS TG role.)
I hate Fen for making this role
- Anonymous Person
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Ircher
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Post Post #8253 (ISO) » Thu Jun 11, 2020 4:10 am

Post by Ircher »

Knowledgeable Townie

You know {Random Townie} is aligned with the
Town
.
Links: User Page | GTKAS
Do you have questions, ideas, or feedback for the Scummies? Please pm me!
Hosting: The Grand Neighborhood [Ongoing]
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Fenraiser
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Goon
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Post Post #8254 (ISO) » Thu Jun 11, 2020 5:00 am

Post by Fenraiser »

Yandere-Chan


Each day, you may choose a target to stalk (You can be tracked/watched at night). You will know who your target visits and who visits your target. A person you stalk twice fears for their life and shuts themself in isolation, becoming ascetic. They will be informed of their modifier and that Yandere-Chan stalked them.
Last edited by Fenraiser on Thu Jun 11, 2020 5:18 am, edited 1 time in total.
I hate Fen for making this role
- Anonymous Person
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Post Post #8255 (ISO) » Thu Jun 11, 2020 5:16 am

Post by Fenraiser »

Normal Serial Killer


On N0, the player may give themself any normal modifier and normal role (they MUST choose or be a standard serial killer). They are also multitasking.
I hate Fen for making this role
- Anonymous Person
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Fenraiser
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Goon
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Post Post #8256 (ISO) » Thu Jun 11, 2020 5:19 am

Post by Fenraiser »

Normal Townie


On N0, the player may give themself any normal modifier and normal role. They must choose both or be a vanilla townie.
I hate Fen for making this role
- Anonymous Person
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Fenraiser
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Goon
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Post Post #8257 (ISO) » Thu Jun 11, 2020 5:20 am

Post by Fenraiser »

Normal Goon


On N0, the player may give themself any normal modifier and normal role. They must choose both or be a goon.
I hate Fen for making this role
- Anonymous Person
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Fenraiser
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Goon
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Post Post #8258 (ISO) » Thu Jun 11, 2020 9:35 am

Post by Fenraiser »

Passive Neighborizer


On N0, three people are randomized into a neighborhood. You will receive a vanilla townie role card.
I hate Fen for making this role
- Anonymous Person
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Jake The Wolfie
Jake The Wolfie
he/they
Mafia Scum
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Post Post #8259 (ISO) » Thu Jun 11, 2020 10:14 am

Post by Jake The Wolfie »

Chaos Element


Each night, you may choose one of the following:

Give a player a
Rod of Dissonance
, a 1-shot use of your power.

Use your
Rod of Discord
.

If a player who possesses the
Rod of Discord
dies without a new owner, you will be revived and re-obtain your rod.

Rod of Discord
: During the night, visit target player. All actions that would affect them affect you instead, and all actions that affect you do not affect you. This does not redirect or roleblock any actions. If this would result in your death, target player receives this item.

You win if you are alive at the end of the game after dying at least once.

Mod Notes: This is a Jake's Legacy role
Last edited by Jake The Wolfie on Tue Jan 25, 2022 9:05 am, edited 1 time in total.
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Post Post #8260 (ISO) » Thu Jun 11, 2020 3:36 pm

Post by Ircher »

Town Musician


You have the following
1-Shot Day
abilities (must post in-thread):

1.
The Mesmerizing Flute
- Post in thread you want to play your flute and a person to target. That player will only be able to vote No Elimination or whatever wagon you are on for the rest of that Day Phase.

2.
A Sound of Thunder
- Post in thread you would like to blast your trumpet. Admist the confusion, all player's votes will be randomly locked to two other players besides themselves. From that point onward for that day phase, players may only vote for No Elimination, themselves, or one of the two players to whom their vote is locked to.
Last edited by Ircher on Wed Apr 21, 2021 1:45 pm, edited 2 times in total.
Links: User Page | GTKAS
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Hosting: The Grand Neighborhood [Ongoing]
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Post Post #8261 (ISO) » Thu Jun 11, 2020 3:37 pm

Post by Ircher »

Random Alignment Random Role


This is not a full reroll; its constrained:

Alignment: 1d10:

1 - Town
2 - Mafia
3 - Werewolf
4 - Alien
5 - Serial Killer
6 - Survivor
7 - Jester
8 - Condemner
9 - Player's Choice
10 - Mod's Choice

Roles: 1d20:

1 - Ascetic Vigilante
2 - 2-Shot Prince
3 - 3-Shot Bulletproof
4 - Even-Night Alignment Cop
5 - Macho Follower
6 - Odd-Night Watcher
7 - Voyeur Neighbor
8 - Investigation-Immune Tracker
9 - 2-Shot Doctor
10 - Compulsive Fruit Vendor
11 - Beloved Paranoid Gun Owner
12 - Ninja Rolestopper
13 - Strongman Roleblocker
14 - Backup Universal Backup
15 - Loyal Encryptor King (Affects faction kill)
16 - Weak Bus Driver
17 - Hated Doublevoter
18 - Heroic Doublet Voter
19 - N1, N4 Motion Detector
20 - Vengeful Bomb
Last edited by Ircher on Sat Sep 19, 2020 2:42 pm, edited 1 time in total.
Links: User Page | GTKAS
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Hosting: The Grand Neighborhood [Ongoing]
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Post Post #8262 (ISO) » Thu Jun 11, 2020 3:38 pm

Post by Ircher »

Town Reliability Cop

Each night, you may target a player and attempt to learn their reliability on the night of the action. Players that do not possess roles with commonly defined reliabilities default to "Reliable". Your reliability is not guaranteed, and you may not self-target.

Moderator Notes: Cynical. Thus, "Inverse" is always returned unless "No Result" is returned instead.
Last edited by Ircher on Sun Oct 22, 2023 2:18 pm, edited 1 time in total.
Links: User Page | GTKAS
Do you have questions, ideas, or feedback for the Scummies? Please pm me!
Hosting: The Grand Neighborhood [Ongoing]
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Ircher
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What A Grand Idea
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Post Post #8263 (ISO) » Thu Jun 11, 2020 3:40 pm

Post by Ircher »

Town Universal Backup

You will inherit the role of the first town player to die.
Last edited by Ircher on Sun Oct 22, 2023 2:20 pm, edited 2 times in total.
Links: User Page | GTKAS
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Hosting: The Grand Neighborhood [Ongoing]
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Post Post #8264 (ISO) » Thu Jun 11, 2020 3:42 pm

Post by Ircher »

Town Lazy Doctor

Each night, you may attempt to protect a player from a single kill

Your action automatically fails unless multiple antitown players remain at the start of the night.
Last edited by Ircher on Fri Jun 12, 2020 11:49 am, edited 1 time in total.
Links: User Page | GTKAS
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Post Post #8265 (ISO) » Thu Jun 11, 2020 3:45 pm

Post by Ircher »

Town Twilight Extender


Usage:
After every hammer is a fixed 24 hour twilight period where all may continue to chat including the hammered player. The flip occurs at the end of this Twilight Extension phase. Twilight may be ended early with unanimous consent from all living players.
Last edited by Ircher on Fri Mar 26, 2021 1:41 pm, edited 1 time in total.
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Post Post #8266 (ISO) » Thu Jun 11, 2020 3:47 pm

Post by Ircher »

Werewolf VT Exterminator


Is pm'md the names of all VTs. While alive, the werewolf faction must kill a VT each night with their factional ability or the entire faction commits suicide. Obviously, you want the exterminator eliminated before you run out of VT's.
Last edited by Ircher on Sat Sep 19, 2020 2:42 pm, edited 1 time in total.
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Post Post #8267 (ISO) » Thu Jun 11, 2020 3:48 pm

Post by Ircher »

Town Even Odd Bloodhound

Each night, you may attempt to target a player and learn whether they are town or not town. Your reliability is not guaranteed and may differ on odd and even nights.

Mod Notes: Cynical on even, inverse on odd.
Last edited by Ircher on Sun Oct 22, 2023 2:22 pm, edited 1 time in total.
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Post Post #8268 (ISO) » Thu Jun 11, 2020 3:50 pm

Post by Ircher »

Town Hero

If you are eliminated due to another role manipulating the elimination mechanic (e.g.: kingmaker but excludes things like doublevoter and hated), the manipulator is killed in addition to your elimination. See also Hero (first paragraph of variants).
Last edited by Ircher on Sat Sep 19, 2020 2:43 pm, edited 1 time in total.
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Post Post #8269 (ISO) » Thu Jun 11, 2020 3:53 pm

Post by Ircher »

Werewolf Factional Poisoner

If you are selected to perform the factional kill, the normal night kill will be replaced with poisoning, and your target will die the following night instead.

Example: You kill N on night 1. N will die at the end of night 2.
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Post Post #8270 (ISO) » Thu Jun 11, 2020 3:56 pm

Post by Ircher »

Werewolf Even Odd Seer

Each night, you may target a player. You will attempt to learn whether they are aligned with the werewolves or not. Your reliability is not guaranteed, and it may differ on even and odd nights.

Mod Notes: Inverse on even nights, cynical on odd nights.
Last edited by Ircher on Sun Oct 22, 2023 2:23 pm, edited 2 times in total.
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Post Post #8271 (ISO) » Thu Jun 11, 2020 3:57 pm

Post by Ircher »

Diplomat


Uses the first win con that applies to the setup.
Mods are instructed to provide all win cons in the role pm and to avoid telling the player which one applies. Aka, it's like a closed win con! You may want to include this notice in the role pm.


Win: You win with the Peacemaker. You must attempt to force all factions to avoid any kills/eliminations (that succeed) for a total of 3 consecutive phases. This can be Night, Day, Night or Day, Night, Day.


Win: You win with the Self-Aligned Neutral Rebalancer! Please note that the Self-Aligned Neitral Rebalancer does not know this. You win when all factions (each Diplomat counts as a separate faction) are reduced to one player. You automatically lose if any faction is completely eliminated. The Self-Aligned Neutral Rebalancer and any third party factions are counted as separate factions (if multiple exist). The cult counts as a single faction. If you lose, you become a kingmaker in the game.


Win: All neutral survivors become a single faction. You are a part of that faction (as are any other diplomats). No neutral survivors will be informed of this changed win con, but you win if
All
of you survive to D3 and **you** or another diplomat survives to LyLo.


(If there are multiple Diplomats)
You, as are any other Diplomat, is allied with the town. You win when all threats to the town are eliminated.


(If there is a single Diplomat)
You are effectively a neutral survivor. You win if you are the only player remaining. If the game ever reaches a "would-be" Happily Ever After outcome, you win instead.


Each night, you may use
1
of your active abilities:

Diplomatic Relations
- Each night, you may use your diplomcy skills to form a neighborhood with 2 players. Mods are instructed to generate new neighborhood threads each time this power is used unless the player requests otherwise.

Diplomatic Persuasion
- You may attempt to convince a player to not vote each night. This ability cannot be roleblocked, but if the player you target is killed, you die too unless a doctor saves **you**.

1-Shot Role Cop
- As a diplomat, you can be very persuading at times. You may on a single night investigate a player. If you succeed, you will learn the alignment and role of the targeted player, free from any meddling abilities such as miller. You may also use this ability on yourself: if you aren't roleblocked, you will learn your true win condition.

Friendly Diplomat
- You may, once a night, have the mod confirm to another player that you are a diplomat. Your win con will not be revealed.

You also have two passive abilities: 1-Shot BP and 1-Shot Prince.

Finally, when investigated, you show up as
Peaceful
and "Not Guilty" to any weapon inspections. (You appear guilty to anyone who investigates SK/Not SK).
Last edited by Ircher on Sat Sep 19, 2020 2:45 pm, edited 1 time in total.
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Post Post #8272 (ISO) » Thu Jun 11, 2020 3:58 pm

Post by Ircher »

Town Compulsive Loud Fruit Vendor


Each night, you must target a player to send a fruit to them. (You may specify a specific fruit if you like but it MUST be a fruit.) If successful, the target will receive fruit and will be notified that you specifically visited them.
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Post Post #8273 (ISO) » Thu Jun 11, 2020 3:59 pm

Post by Ircher »

Town Deflector

See the wiki for specifics.

Each night, you may redirect all actions that target one specific player to another player. (Not to be confused with a redirector where you redirect the actions performed by one player to another player.)
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Post Post #8274 (ISO) » Thu Jun 11, 2020 4:00 pm

Post by Ircher »

Town Dead

You begin the game as "killed" Night 0; however, you may come back to life on any day by pm'ing the mod on the night before.
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