Grand Idea Mafia

This forum is for discussion related to the game.
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Post Post #8275 (ISO) » Thu Jun 11, 2020 4:00 pm

Post by Arch »

Anti-Pagetopper


You lose if any player, including yourself, whose role was taken from the top of a page in the Grand Idea thread (i.e., the opening post by BBMolla or something posted an integer multiple of 25 posts afterward) survives to the end of the game or wins before you do.
If you as mod display pages with a different preference, then you can change the definition of "pagetop" if you like but you must specify it for the player so that it's unambiguous which posts qualify.

You win if and when there is no longer any way for you to lose.

Inspired by...my hatred of people wasting posts for this nonsense.
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Post Post #8276 (ISO) » Thu Jun 11, 2020 4:06 pm

Post by Ircher »

Town Friendly Lazy Vigilante

Each night, you may target a player. You will attempt to shoot your target (thereby killing them). Your target will learn that you are aligned with the town.

Your action automatically fails unless multiple antitown players remain at the start of the night.
Last edited by Ircher on Fri Jun 12, 2020 11:47 am, edited 1 time in total.
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Post Post #8277 (ISO) » Thu Jun 11, 2020 4:08 pm

Post by Ircher »

Werewolf Hostile Lazy Vigilante

Each night, you may target a player. You will attempt to shoot your target (thereby killing them). Your target will learn that you are not aligned with the town.

Your action automatically fails unless multiple antitown players remain at the start of the night.
Last edited by Ircher on Fri Jun 12, 2020 11:47 am, edited 1 time in total.
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Post Post #8278 (ISO) » Thu Jun 11, 2020 4:11 pm

Post by Ircher »

Self-Aligned Unjester

You win when you exit the game through any means besides elimination. If you win, the game automatically ends.
---
Gotta keep people on their toes.
Last edited by Ircher on Sat Sep 19, 2020 2:46 pm, edited 1 time in total.
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Post Post #8279 (ISO) » Thu Jun 11, 2020 4:27 pm

Post by Jake The Wolfie »

Jack of every god damn trade


At any time, you may PM the mod a number corrosponding to a rolecard, along with the ability you would like to use, along with a target, if applicable. You may only do this once per day and once per night, and may only use a rolecard once.

Roll again to determine alignment and goal.
Last edited by Jake The Wolfie on Tue Sep 08, 2020 3:52 pm, edited 1 time in total.
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Post Post #8280 (ISO) » Sun Jun 14, 2020 6:42 am

Post by Morning Tweet »

Vanilla Townie
Last edited by Morning Tweet on Wed Jul 15, 2020 8:21 am, edited 1 time in total.
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Post Post #8281 (ISO) » Sun Jun 14, 2020 11:33 am

Post by BBmolla »

Vanilla Townie
Come see me in the Great American Melodrama in Oceano
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Post Post #8282 (ISO) » Tue Jun 16, 2020 11:05 pm

Post by Gypyx »

multiatsking jack of every god damn trade


At any time, you may PM the mod a number corrosponding to a rolecard, along with the ability you would like to use, along with a target, if applicable. You may perform as many actions at the same time as you want, and may only use a rolecard once.

Roll again to determine alignment and goal.
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Post Post #8283 (ISO) » Wed Jun 17, 2020 1:56 am

Post by Awoo »

Town Control-F Searcher


Once per night, you may visit another player and a submit a search string. Your result will be a number: that number is the number of times the search string appears in their role PM.

Note: bbcode is not searched. Only the final, formatted result counts.
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Post Post #8284 (ISO) » Wed Jun 17, 2020 2:28 am

Post by Fenraiser »

1-Shot Reflexive Friendly Neighbor


The first time you are visited, all people that visited you will be informed that you are town.
Last edited by Fenraiser on Wed Jun 17, 2020 2:10 pm, edited 2 times in total.
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Post Post #8285 (ISO) » Wed Jun 17, 2020 6:13 am

Post by TemporalLich »

Town Reflexive Messenger


Each night, you may PM the moderator to send anyone who targets you a message of your choice. If you do not so do, blank messages will be sent. They will be informed the message came from a messenger.

This is how a reflexive messenger should work imo



In post 8284, Fenraiser wrote:
1-Shot Reflexive Mailman


The first time you are visited, a random person that visited you will be informed that you are town.
Isn't this a 1-shot Reflexive Friendly Neighbor?
Last edited by TemporalLich on Fri Feb 23, 2024 11:59 pm, edited 1 time in total.
time will end
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Post Post #8286 (ISO) » Wed Jun 17, 2020 6:18 am

Post by TemporalLich »

Town Aggregated Reflexive Bloodhound


Each night, you will be told how many
Town
and
Not Town
players visited you.

Mod Note: This reflexively Bloodhound checks all targets, but gives 1 results PM. Don't count No Results.
time will end
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Post Post #8287 (ISO) » Wed Jun 17, 2020 6:25 am

Post by TemporalLich »

Mafia 1-shot Reflexive Goon


The first time you perform the factional kill, you instead attempt to factionally kill everyone who targets you.
time will end
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Post Post #8288 (ISO) » Wed Jun 17, 2020 2:08 pm

Post by Fenraiser »

Doomed 3-Shot Simultaneous Cop and Neighborizer


You may cop a person and neighborize them each night into your neighborhood. You die 1 night after you use all your shots.
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Post Post #8289 (ISO) » Wed Jun 17, 2020 2:16 pm

Post by Fenraiser »

Destiny Bond


Once during the day, you may
/use Destiny Bond on [player]
.

For that day, if you are lynched, the other player will die too.
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Post Post #8290 (ISO) » Wed Jun 17, 2020 2:23 pm

Post by Fenraiser »

Deranged Meticulous Doctor


You may heal a player each night. If you are visited 2 nights that you try to target a player, you will kill your next target (this only happens once). If you are visited, your action will fail.

Edit: Grammar
Last edited by Fenraiser on Wed Jun 17, 2020 9:05 pm, edited 1 time in total.
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Post Post #8291 (ISO) » Wed Jun 17, 2020 3:14 pm

Post by Ircher »

Alien Multitasking Lazy Vigilante

Each night, you may attempt to kill a player.
You may perform this action alongside your faction's factional kill.

Your (non-factional) action automatically fails unless multiple antitown players remain at the start of the night.
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Post Post #8292 (ISO) » Wed Jun 17, 2020 3:18 pm

Post by Ircher »

Town Sacrificial Day Vigilante

You may post
Shoot: {Player}
at anytime during the day. Both {Player} and you will die immediately. You may privately pm the moderator if you would like to cancel your action up until the mod locks the thread (to post the death scene).
Last edited by Ircher on Wed Apr 14, 2021 5:04 am, edited 1 time in total.
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Post Post #8293 (ISO) » Wed Jun 17, 2020 9:14 pm

Post by Fenraiser »

Accursed Fiend


Each night, you may curse a person. You may only curse one person at a time (this disregards motivators), and any new curses will overwrite previous curses. A person you curse will not be able to use their ability until you die or curse someone else. You can only curse a person twice. In addition, your curses take some time to take effect so your cursing action has the lowest priority compared to other actions.
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Post Post #8294 (ISO) » Wed Jun 17, 2020 9:43 pm

Post by Fenraiser »

Passive Power Granter


Each night that you live, you will give a random team member (excluding yourself) a random 1-Shot ability consisting of: Watcher, Role Cop, Role Block, Redirector, Commuter, Tracker, Jailkeeper, and Fake Poison. These abilities cannot be used simultaneously with other abilities unless the mafia member is explicitly multitasking. You cannot target the same team member more than twice. Your ability is unstoppable even if you perform other gained abilities or the mafia factional kill.
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Post Post #8295 (ISO) » Thu Jun 18, 2020 3:42 pm

Post by Fenraiser »

Passive Motivator


Each person that targets you can use their night action twice the next night and they will be informed that they were motivated (x-shot abilities will only use one charge for this). You can only motivate a person once. You receive a vanilla townie role card.
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Post Post #8296 (ISO) » Thu Jun 18, 2020 3:53 pm

Post by Fenraiser »

Vanilla Townie
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Post Post #8297 (ISO) » Thu Jun 18, 2020 4:19 pm

Post by Fenraiser »

Hot Potato Role Blocker


Once, you may give a hot potato to a player. That player will be informed that they received a hot potato and has to pass it to someone else to use any ability they have. They will investigate as this role and with the mafia as long as they have the potato. They cannot use their ability unless they pass the hot potato (a player cannot pass the potato and use their ability on the same night).

Mafia members that receive a hot potato are informed but the potato doesn't affect the mafia members at all save change role cop results. Mafia members may use any ability along with passing the hot potato.

You are aligned with the mafia.
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Post Post #8298 (ISO) » Fri Jun 19, 2020 10:38 pm

Post by Fenraiser »

2-Shot Poisoner PGO


Twice, you may poison up to two of your visitors (this is random). Reroll for alignment.
Last edited by Fenraiser on Sat Jun 20, 2020 12:47 am, edited 1 time in total.
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Post Post #8299 (ISO) » Fri Jun 19, 2020 11:17 pm

Post by TemporalLich »

Town Loyal Checker


Each night, you may check a player. You will be informed of whether your check attempt on that player succeeded or not. This action will fail if it targets someone not aligned with you.
time will end
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