Each night you may choose one player to grant a vision. This action cannot be prevented. They will have the first vision in the list they meet the trigger for. A player cannot have the same vision more than once each game. They will be informed that "They were plagued with visions of X all night."
- Visions of death-triggers on death: This player cannot die tonight by any means. Future kills on this player cannot be prevented by any means.
- Visions of imprisonment-triggers on action prevention: Actions this player takes tonight cannot be prevented by any means. After tonight that player is vanilla-ised.
- Visions of corruption-triggers on alignment change: This players alignment cannot be altered tonight by any means. If they are still alive at the start of the following night they are informed of your identity and their win condition becomes "You win if the Granter of Visions wins. Your win does not prevent other factions from winning."
- Visions of paranoia-triggers on investigation: All investigative actions on this player tonight are resolved as if the investigator is insane. Following tonight anyone who investigates this player cannot have their investigation prevented and cannot get inaccurate information by any means.
- Visions of failure-triggers if none of the above do: You lose any votes you might have had in the next day and do not count for reaching a majority for that day.
You win if each living player has had a vision other than a "Visions of Failure" and you are still alive. Your win does not prevent other factions from winning.[