Grand Idea Mafia

This forum is for discussion related to the game.
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Post Post #7275 (ISO) » Wed Sep 11, 2019 5:44 pm

Post by TemporalLich »

Shady Townie


All roles that care about your alignment treat you as if you were Mafia-aligned or Werewolf-aligned, whichever gives more unfavorable results.
time will end
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Post Post #7276 (ISO) » Wed Sep 11, 2019 11:03 pm

Post by Spangled »

Town Loud 2-Shot Weak Rolecop

If you target someone mafia-aligned, you die, but if you target someone town-aligned, you are told their role. Players are told if you target them, but not what the action you performed was.
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Post Post #7277 (ISO) » Thu Sep 12, 2019 1:14 pm

Post by EpicCreeper9002 »

Town Reflexive Mass Fruit Vendor


When you are targeted by any action, everyone in the game aside from you receives a fruit. This can occur multiple times during the same phase.
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Post Post #7278 (ISO) » Thu Sep 12, 2019 1:31 pm

Post by Enter »

Random Compulsive Messy Fruit Eater

Every night you will compulsively target a random player who has fruit and eat them and their fruit.
is cancelled. Apologies to all who signed up.[/color]
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Post Post #7279 (ISO) » Thu Sep 12, 2019 1:35 pm

Post by TemporalLich »

Town Dream Fruit Vendor


Each night, you may give a player fruit. When you target a player (even if your action fails), they will be told an alignment from a random player (but not what player the alignment comes from).
time will end
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Post Post #7280 (ISO) » Thu Sep 12, 2019 1:39 pm

Post by TemporalLich »

Mafia Compulsion Manipulator


You are informed of each Compulsive role that exists in the game. You may submit ordered lists for each Compulsive role on their behalf at any time, even if they aren't the Normal version of Compulsive.

Each night, you may force a Compulsive role (you select targets by role, you target that player as if you were targeting that player normally) to target with their Compulsive list at the time you submitted this action. If they don't have a list, you instead force them to target randomly.
time will end
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Post Post #7281 (ISO) » Sat Sep 14, 2019 8:47 am

Post by NotMySpamAccount »

Vanilla Townie

In post 7274, Gamma Emerald wrote:
In post 7264, Enter wrote:Tartarus
Tartarus is the name of the pit in the Underworld that monsters come from
(I think, but Rick Riordan hasn't led me too astray with any mythology yet)
liar. rick riordan will always lead you astray. Tartarus is where the worst people and monsters were punished, but nothing ever left it.
Show
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Scum: 2-1
3p: 0-1

"NMSA called out all three of us as scum or null in his reads list. Good thing no one's actually reading that." -Enter
"NMSA was at least a pretty easy mislynch that I didn't have to get my hands dirty to attain" -RC

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Post Post #7282 (ISO) » Sat Sep 14, 2019 9:15 am

Post by Gamma Emerald »

Mafia Votivator

You may target a player at night to give them an extra vote the next day.
mod choice of whether to make the two votes independent
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #7283 (ISO) » Mon Sep 16, 2019 10:40 am

Post by TemporalLich »

Town Pass-it-on Doctor


Each night, you may protect a player from kills and protect every player that player targeted from kills.

Basically, this protects your target and every player that would appear in a Tracker report.
Last edited by TemporalLich on Mon Sep 16, 2019 10:52 am, edited 1 time in total.
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Post Post #7284 (ISO) » Mon Sep 16, 2019 10:41 am

Post by TemporalLich »

Town Contagious Doctor


Each night, you may protect a player from kills and protect every player that targeted that player from kills other than you.

Basically, this protects your target and every player that would appear in a Watcher report.
time will end
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Post Post #7285 (ISO) » Tue Sep 17, 2019 9:24 am

Post by TemporalLich »

Town Warder


Each night, you may render a player immune to Night actions that don't come from your alignment.
time will end
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Post Post #7286 (ISO) » Tue Sep 17, 2019 9:24 am

Post by TemporalLich »

Mafia Warder


Each night, you may render a player immune to Night actions that don't come from your alignment.
time will end
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Post Post #7287 (ISO) » Tue Sep 17, 2019 9:24 am

Post by TemporalLich »

Town Compulsive Dark Warder


Each night, you
must
render a player immune to other Night actions that come from your alignment.
time will end
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Post Post #7288 (ISO) » Wed Sep 18, 2019 12:21 am

Post by EpicCreeper9002 »

Spanish Inquisitor


You have the following abilities:
Inqusitor:
You may target a player at night. This will kill them, but if they are protected somehow, you recruit them instead. Recruited players keep their roles; only their alignment is changed. This is a factional ability, though you start off solo even if other Inquisitors are in the game.
Unexpected:
NOBODY EXPECTS THE SPANISH INQUISITION! You and any teammates will show up as town to investigations. In addition, actions performed by you (but not by any of your teammates) will not be detected by Trackers, Watchers, or the like (you are effectively a Ninja).
Day/Night 1 Bulletproof:
Normal killing actions on you will fail on the first day and night, because that's no fun. You can still get lynched on the first day.
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Post Post #7289 (ISO) » Wed Sep 18, 2019 9:03 am

Post by TemporalLich »

Cycle ≤1 Deathproof Townie


You cannot die for any reason during pregame, Days numbered 1 or lower, and Nights numbered 1 or lower.
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Post Post #7290 (ISO) » Wed Sep 18, 2019 9:05 am

Post by TemporalLich »

Town Cycle 3 Moonlight Dancer


You may PM the moderator during Day 3 and Night 3 saying "Dance in the Moonlight".

The moderator will then post "{playername} dances and howls in the moonlight."
time will end
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Post Post #7291 (ISO) » Tue Sep 24, 2019 10:38 am

Post by NotMySpamAccount »

Town Even Night PGO, Odd Night Black Goo
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"NMSA called out all three of us as scum or null in his reads list. Good thing no one's actually reading that." -Enter
"NMSA was at least a pretty easy mislynch that I didn't have to get my hands dirty to attain" -RC

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Post Post #7292 (ISO) » Tue Sep 24, 2019 10:46 am

Post by Enter »

Town Time Reverser

For all roles related to number labeled cycles, the first night and day shall be labeled Night 3 and Day 3 and all future nights and days will count down consecutively from there. If this role is killed, labeling returns to normal
is cancelled. Apologies to all who signed up.[/color]
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Post Post #7293 (ISO) » Tue Sep 24, 2019 12:33 pm

Post by Hectic »

Town Commercial Airline Pilot


Circular bus driver. Each night, you may target 3 players. All actions directed at the first player will be redirected to the second, all on second to third, and all on third to first.

For example, you select:
1) Jimmy
2) Johnny
3) Jessie

If Jessie is targeted by any night actions, they will all be redirected to Jimmy.
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Post Post #7294 (ISO) » Tue Sep 24, 2019 12:45 pm

Post by Hectic »

Town Bamboozler


Each night, you may target a player to reverse any actions they may use that same night.

For example: If a doctor is bamboozled and tried to heal Lisa in the night, Lisa will die.

Scenarios:

Bamboozled doctors kill instead of healing.
Any killing role such as Vigilante/Serial Killer/scum heal instead of killing.
Investigatives get the opposite result.
Bodyguards force their target to guard them instead.
Cult roles turn their target into a jester.
Fruit Vendors give their target a vegetable.
Vote Thiefs give their vote to their target.
Roleblockers give their target a ninja modifier for the night.
Framers make their target always come up as town for the night.
Neighbourisers turn their target into a neighbouriser, but do not add them to the neighbourhood.

If not listed here, the bamboozle has no effect. Any suggestions for additions would be appreciated.
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Post Post #7295 (ISO) » Tue Sep 24, 2019 12:52 pm

Post by Mizzytastic »

Eas
ily
Conv
erted
Tow
nie


You begin the game as a named vanilla townie.

Whenever you are targeted by an action by somebody with a different win condition to your own, that action is blocked (even actions that usually cannot be blocked like a strongman kill). You gain that players win condition, and both you and that player will be informed of your new win condition.


Edit: added named
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Post Post #7296 (ISO) » Tue Sep 24, 2019 1:07 pm

Post by Mizzytastic »

French Vanilla Townie


Once per game you my choose a player at night. If they have at least one night action you'll gain a 1-shot use of a random night action that player has. You do not know what the action is.
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Post Post #7297 (ISO) » Tue Sep 24, 2019 1:10 pm

Post by Hectic »

Town RNGesus


Each night, you may target another player with
rock
,
paper
, or
scissors.


You do not know what either of these actions do, and may not even know after using one in the night.
However, you know each one is a random ability from the following list:

Shoots the target
Heals the target
Alignment Cop checks the target
Bamboozles the target (see )
Turns the target into a RNJesus (they keep any previous abilities and their alignment doesn't change)
Forms a neighbourhood with you and the target
Roleblocks the target
Gives fruit to the target
Tracks the target
Makes the target
Loved
for the next day
Makes the target
Voteless
for the next day
Makes the target
Unlynchable
for the next day
Redirects any actions targeting you to your target
Last edited by Hectic on Tue Sep 24, 2019 3:17 pm, edited 1 time in total.
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Post Post #7298 (ISO) » Tue Sep 24, 2019 1:15 pm

Post by Hectic »

Mafia Bamboozler


Each night, you may target a player to reverse any actions they may use that same night.

For example: If a doctor is bamboozled and tried to heal Lisa in the night, Lisa will die.

Scenarios:
Bamboozled doctors kill instead of healing.
Any killing role such as Vigilante/Serial Killer/scum heal instead of killing.
Investigatives get the opposite result.
Bodyguards force their target to guard them instead.
Cult roles turn their target into a jester.
Fruit Vendors give their target a vegetable.
Vote Thiefs give their vote to their target.
Roleblockers give their target a ninja modifier for the night.
Framers make their target always come up as town for the night.
Neighbourisers turn their target into a neighbouriser, but do not add them to the neighbourhood.

If not listed here, the bamboozle has no effect, or it is under the mod's discretion for what a reasonable effect would be.
Last edited by Hectic on Tue Sep 24, 2019 3:18 pm, edited 1 time in total.
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Post Post #7299 (ISO) » Tue Sep 24, 2019 1:17 pm

Post by Mizzytastic »

Alignment Soothsayer


At the beginning of the game the Moderator will name all factions active at the start of the game in the main thread.

Moderator chooses alignment for this role.
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