Grand Idea Mafia

This forum is for discussion related to the game.
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Post Post #3575 (ISO) » Mon Jun 12, 2017 3:27 pm

Post by Ircher »

Werewolf
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Post Post #3576 (ISO) » Mon Jun 12, 2017 3:28 pm

Post by Ircher »

Town Best Friend

If there are other Best Friends in the setup, you are automatically friends with them. Otherwise, the moderator randomly chooses another townie to add this role to.

Best Friends are confirmed to each other to be aligned with the town, but they cannot talk with each other (like Masons in a sense, but a stronger guarantee in the context of Grand Idea Mafia and without the communication ability).
Last edited by Ircher on Sat Jun 15, 2019 9:35 am, edited 1 time in total.
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Post Post #3577 (ISO) » Mon Jun 12, 2017 3:28 pm

Post by Ircher »

Town Best Friend

If there are other Best Friends in the setup, you are automatically friends with them. Otherwise, the moderator randomly chooses another townie to add this role to.

Best Friends are confirmed to each other to be aligned with the town, but they cannot talk with each other (like Masons in a sense, but a stronger guarantee in the context of Grand Idea Mafia and without the communication ability).
Last edited by Ircher on Sat Jun 15, 2019 9:35 am, edited 1 time in total.
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Post Post #3578 (ISO) » Mon Jun 12, 2017 3:28 pm

Post by Ircher »

Town Best Friend

If there are other Best Friends in the setup, you are automatically friends with them. Otherwise, the moderator randomly chooses another townie to add this role to.

Best Friends are confirmed to each other to be aligned with the town, but they cannot talk with each other (like Masons in a sense, but a stronger guarantee in the context of Grand Idea Mafia and without the communication ability).
Last edited by Ircher on Sat Jun 15, 2019 9:36 am, edited 1 time in total.
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Post Post #3579 (ISO) » Mon Jun 12, 2017 3:29 pm

Post by Ircher »

Neutral Survivor Fruit Vendor

Each night, you may target a player to send them fruit. You win if you are alive at the same time as when a primary faction (including SK) achieves their win condition.
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Post Post #3580 (ISO) » Mon Jun 12, 2017 3:32 pm

Post by Ircher »

Mafia Jack-of-all-Trades (Seer, Doctor, Vigilante, Roleblocker)


You possess the following 1-shit abilities that you may use one at a time:

Seer - Target a player to learn if they are Werewolf/Not Werewolf. Your sanity is guaranteed.
Doctor - Target a player to protect them from a single night kill.
Vigilante - Target a player to attempt to remove them from the game.
Roleblocker - Target a player to prevent them from taking any actions that night.
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Post Post #3581 (ISO) » Mon Jun 12, 2017 3:33 pm

Post by Ircher »

Werewolf Jack-of-all-Trades (Cop, Doctor, Vigilante, Roleblocker)


You possess the following 1-shit abilities that you may use one at a time:

Cop - Target a player to learn if they are Mafia/Not Mafia. Your sanity is guaranteed.
Doctor - Target a player to protect them from a single night kill.
Vigilante - Target a player to attempt to remove them from the game.
Roleblocker - Target a player to prevent them from taking any actions that night.
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Post Post #3582 (ISO) » Mon Jun 12, 2017 3:33 pm

Post by Ircher »

Coconut Townie

Named townie.
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Post Post #3583 (ISO) » Mon Jun 12, 2017 3:34 pm

Post by Ircher »

Cherry Goon

Named mafioso.
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Post Post #3584 (ISO) » Mon Jun 12, 2017 3:36 pm

Post by Ircher »

Mafia Traitor


- Knows identity of main faction mafia
- Cannot be recruited and can be killed by mafia
- Endgamed if sole remaining mafioso (when only town is left)
- Identity is unknown by main mafia but the presence of a traitor is known.
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Post Post #3585 (ISO) » Mon Jun 12, 2017 3:39 pm

Post by Ircher »

Town Normal Gunsmith

Receives results according to the normal guidelines on targets that are reasonably close to normal roles. If the targeted player does not possess a role that can be considered normal (in a slightly more relaxed definition than the nrg uses -- in particular, composite roles made up of 100% normal roles are normal under this definition), then No Result should be returned.
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Post Post #3586 (ISO) » Mon Jun 12, 2017 3:39 pm

Post by Ircher »

Werewolf Normal Gunsmith

Receives results according to the normal guidelines on targets that are reasonably close to normal roles. If the targeted player does not possess a role that can be considered normal (in a slightly more relaxed definition than the nrg uses -- in particular, composite roles made up of 100% normal roles are normal under this definition), then No Result should be returned.
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Post Post #3587 (ISO) » Mon Jun 12, 2017 3:41 pm

Post by Ircher »

Town Self-Motivated Day Vigilante

May shoot up to two targets each day phase.
Last edited by Ircher on Tue Apr 17, 2018 1:34 pm, edited 1 time in total.
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Post Post #3588 (ISO) » Mon Jun 12, 2017 3:41 pm

Post by Ircher »

Bulletproof Ascetic Serial Killer

Cannot be killed nor targeted by any player.
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Post Post #3589 (ISO) » Mon Jun 12, 2017 3:43 pm

Post by Ircher »

Town 1-Shot Strongman 2-Shot Vigilante

Twic per game, you may attempt to shoot a player. On one of those shots, you may apply the Strongman modifier to bypass protection and to prevent the shot from being roleblocked. (Commuter still trumps strongman.)
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Post Post #3590 (ISO) » Tue Jun 13, 2017 12:00 am

Post by The MM »

Worst Friend

You are Mafia.
All "Best Friends" are also informed that you're Mafia and you're informed that they are Town.
Waiting for the day I can come back and mod games.
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Post Post #3591 (ISO) » Wed Jun 14, 2017 11:22 pm

Post by theslimer3 »

Cool friend


You are town.
If there are best friends or Worst friends ingame you will be informed. If you end up lynching a best friend, you will be informed who the best friend is and they will be told as well that you are town.
Im a black cat anyway.
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Post Post #3592 (ISO) » Thu Jun 15, 2017 11:13 am

Post by callforjudgement »

Antisocial Survivor


At the start of the game, the moderator informs everyone that there's an Antisocial Survivor in the game, but not who it is.
If at any point, at least one other player would win if you were dead (but would not win if you were a Serial Killer instead), then you win and everyone else loses.
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Post Post #3593 (ISO) » Thu Jun 15, 2017 11:58 am

Post by theslimer3 »

In post 3592, callforjudgement wrote:
Antisocial Survivor


At the start of the game, the moderator informs everyone that there's an Antisocial Survivor in the game, but not who it is.
If at any point, at least one other player would win if you were dead (but would not win if you were a Serial Killer instead), then you win and everyone else loses.
I have no idea what this means

Vanilla town
Im a black cat anyway.
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Post Post #3594 (ISO) » Thu Jun 15, 2017 4:07 pm

Post by Ircher »

Vanilla Townie


@Slime - I can explain it at a later point.
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Post Post #3595 (ISO) » Sat Jun 24, 2017 10:15 am

Post by Ircher »

Mafia Encryptor

Overrides any global rules concerning day talk for mafia.
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Post Post #3596 (ISO) » Tue Jun 27, 2017 4:14 am

Post by Ircher »

Town Vigilante


One day, I should run a large theme Grand Idea game.

That probably won't happen until I am in college though.
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Post Post #3597 (ISO) » Tue Jun 27, 2017 4:15 am

Post by Ircher »

Alien Vigilante

You are aligned with the aliens.

Each night, you may attempt to shoot and kill a player, thereby removing them from the game.
Last edited by Ircher on Mon Jun 17, 2019 3:45 am, edited 2 times in total.
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Post Post #3598 (ISO) » Tue Jun 27, 2017 4:16 am

Post by Ircher »

Werewolf Even Odd Cop

Sane on even nights, insane on odd nights.
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Post Post #3599 (ISO) » Tue Jun 27, 2017 4:17 am

Post by Ircher »

Mafia D1 N2 D3 N4 D5 Cop

Sane, Sane, Paranoid, Paranoid, Insane
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