All members of the
Nightmare Carnival
know each other and have access to a PT open both day and night.
During the game, the
Nightmare Carnival
will accumulate
Nightmare Charges
which can be spent to perform the faction’s factional actions. It is announced in the
Nightmare Carnival
PT whenever a Nightmare charge is gained or lost, as well as how many they have remaining. Nightmare charges are not lost when the player who obtained them dies, unless directly stated otherwise.
During the day, as many times as possible, any member of the
Nightmare Carnival
may choose to spend 1
Nightmare Charge
in order to trap a non-
Nightmare Carnival
player or themself in a nightmare. That player will be announced as trapped in a nightmare, and will be unable to speak, vote or perform day actions for the rest of the day. They may still be voted for and eliminated as normal. When someone is trapped in a nightmare, votes are reset. This action will fail and refund the charge if it would cause a majority (or 50%) of remaining votes to be controlled by
Nightmare Carnival
aligned players.
During any day after day 1, at most once per day, a single member of the
Nightmare Carnival
may use one but not both of the following actions :
1: Choose a player currently trapped in a nightmare, and cause that player to die at the end of the day at the same time of the elimination.(This fails on kill-immune players)
2: The next time you activate a factional (not personal) ability that costs Nightmare Charges, you may pay 1 less charge.
The
Nightmare Carnival
wins when, at the beginning of the night phase, they are the only-non town faction remaining and make up at least 1 less than half of the living players.
The
Nightmare Carnival
has an additional win condition, that any time, if unanimously agreed among living members, the
Nightmare Carnival
may choose to spend an amount of Nightmare Charges equal to 1 more than 3 times the number of
Nightmare Carnival
aligned players, both living and dead, in order to win and exit the game. This cost cannot be manipulated in any way. This win condition does not end the game.