Grand Idea Mafia

This forum is for discussion related to the game.
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Post Post #3436 (ISO) » Fri Feb 10, 2017 7:42 pm

Post by RadiantCowbells »

Town Multiballer



You will be informed of every full scum faction that has at least one member in the game at the start of the game.
Results will come in the form:
[Mafia] does/does not exist.
[Werewolves] do/do not exist.
[Aliens] do/do not exsit.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #3437 (ISO) » Fri Feb 10, 2017 7:42 pm

Post by RadiantCowbells »

Town Multiballer



You will be informed of every full scum faction that has at least one member in the game at the start of the game.
Results will come in the form:
[Mafia] does/does not exist.
[Werewolves] do/do not exist.
[Aliens] do/do not exsit.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #3438 (ISO) » Fri Feb 10, 2017 7:42 pm

Post by RadiantCowbells »

Alien Multiballer



You will be informed of every full scum faction that has at least one member in the game at the start of the game.
Results will come in the form:
[Mafia] does/does not exist.
[Werewolves] do/do not exist.
[Aliens] do/do not exsit.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #3439 (ISO) » Sat Feb 11, 2017 1:46 am

Post by The MM »

Town Cultkiller Visitor


Cannot be affected by effects from a Cult faction.
If interacting with a Cult-aligned player in any way, he kills them.
Each night, you may visit someone. This has no effect.
Waiting for the day I can come back and mod games.
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Post Post #3440 (ISO) » Mon Feb 13, 2017 5:23 am

Post by The MM »

Town Townie-Counter


At the beginning of each day, a count of the number of Town-aligned players is posted.
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Post Post #3441 (ISO) » Sat Feb 18, 2017 4:04 am

Post by The MM »

Town Message Storer


If they are killed, the last player who targeted them aside from the killer gets returned who killed them, and an investigative result targeted at the killer.
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Post Post #3442 (ISO) » Sat Feb 18, 2017 4:05 am

Post by The MM »

Latecomer
(alignment at mod's discretion)


You arrive in the game Day 2.
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Post Post #3443 (ISO) » Sat Feb 18, 2017 4:06 am

Post by The MM »

Survivor Scumstaller


All players from scumfactions and yourself arrive in the game Day 2.
Waiting for the day I can come back and mod games.
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Post Post #3444 (ISO) » Sat Feb 18, 2017 4:10 am

Post by The MM »

Self-sensor
(alignment at mod's discretion)


If you die, you analyze the number of members of each faction responsible for your death. (If lynched, may return a "5 Town, 1 Mafia, 1 Alien". If nightkilled, will return "1 Mafia"; if shot by a Mafia, a SK and a Town Vig, will return "1 Town, 1 Mafia, 1 Self-aligned" if action priority says that all 3 kills occur simultaneously.)
The result will be announced publicly.
Last edited by The MM on Sun Jun 07, 2020 2:53 pm, edited 1 time in total.
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Post Post #3445 (ISO) » Sat Feb 18, 2017 4:11 am

Post by The MM »

Town Innocent Sunbringer


You are announced as Town at the start of the game.
As long as you are alive, all nights are skipped.
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Post Post #3446 (ISO) » Sat Feb 18, 2017 4:15 am

Post by The MM »

Sunkiller
(alignment at mod's discretion)


As long as you are alive, all day phases are skipped. (If the game cannot progress because of this, you and whatever other role combines to make it so that the game cannot progress will lose your abilities.)
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Post Post #3447 (ISO) » Sat Feb 18, 2017 4:17 am

Post by The MM »

Town Lynch-picker God


You are counted as a dead slot for the purposes of the game, but you know everyone's true alignment.
At the start of the game and every night, you must choose 2 players, 1 of which must be Town. Only one of those 2 players may be voted for lynching.
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Post Post #3448 (ISO) » Sat Feb 18, 2017 4:17 am

Post by The MM »

Town Lover
Waiting for the day I can come back and mod games.
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Post Post #3449 (ISO) » Sat Feb 18, 2017 4:19 am

Post by The MM »

Radical Lynchist
(alignment at mod's discretion)


If no lynch occurs, you lynch yourself.
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Post Post #3450 (ISO) » Sat Feb 18, 2017 4:21 am

Post by The MM »

Town Night-lynch Enabler


As long as you are alive, players may send the mod a PM of who they want lynched. The players with the most votes gets lynched during the night before other Night actions occur.
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Post Post #3451 (ISO) » Sat Feb 18, 2017 4:22 am

Post by The MM »

Town Night-talk Enabler


As long as you are alive, players may talk during Night phases.
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Post Post #3452 (ISO) » Sat Feb 18, 2017 4:26 am

Post by The MM »

Town Demi-God of Long Days


Players are informed that there may pray to a Demi-God at night instead of performing other night actions.
For each prayer you receive, you gain 1 stack. If the number of stacks you have is superior or equal to the lynch threshold, you consume a number of stacks equal to the lynch threshold and there will be another Day phase after the next one.
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Post Post #3453 (ISO) » Sat Feb 18, 2017 4:31 am

Post by The MM »

Third-party Lynchee-maker


Each night and at the start of the game, choose 2 players to be your Lynchees for the next day. If a Lynchee is lynched, you win the game. If there are 3 players to choose from, you can only pick one player. If there are less than two players to choose from, you cannot pick a player, and thus are guaranteed to lose.
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Post Post #3454 (ISO) » Sat Feb 18, 2017 4:21 pm

Post by callforjudgement »

Vanilla Townie


Several of these roles are broken:
In post 3443, The MM wrote:
Survivor Scumstaller


All players from scumfactions and yourself arrive in the game Day 2.
Trivial to determine it exists (searching the thread for roles that could cause a late arrival won't come up with many options), and provide a nice handy roadmap to determine the entire set of scum (Survivors are also normally considered scum). If the setup gives town any chance to win on day actions, they'll almost certainly be able to take it, as scumhunting is also a factor.
In post 3445, The MM wrote:
Town Innocent Sunbringer


You are announced as Town at the start of the game.
As long as you are alive, all nights are skipped.
Will never get lynched, making the game Nightless and defeating most of the point of Grand Idea. (It's rare for scum to get a dayvig.)
In post 3446, The MM wrote:
Sunkiller
(alignment at mod's discretion)


As long as you are alive, all day phases are skipped. (If the game cannot progress because of this, you and whatever other role combines to make it so that the game cannot progress will lose your abilities.)
As most roles in this thread aren't killing roles, there's a very high chance that the only killers will be scum. If they're lucky, they'll get off a sequence of unopposed kills, maybe outright winning the game, before town can do anything consequential.
scum
· scam · seam · team · term · tern · torn ·
town
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Post Post #3455 (ISO) » Sat Feb 18, 2017 7:40 pm

Post by Mewtaph »

Mafia Seraph Knight
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Post Post #3456 (ISO) » Sat Feb 18, 2017 8:02 pm

Post by Mewtaph »

1-Shot Universal Doctor
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Post Post #3457 (ISO) » Sat Feb 18, 2017 8:47 pm

Post by Mewtaph »

Town Even-Night Watcher
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Post Post #3458 (ISO) » Sat Feb 18, 2017 8:47 pm

Post by Mewtaph »

Town Odd-Night Tracker
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Post Post #3459 (ISO) » Sun Feb 19, 2017 1:07 pm

Post by callforjudgement »

Survivor Dayvig


You can daykill one player per day.
scum
· scam · seam · team · term · tern · torn ·
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Post Post #3460 (ISO) » Sun Feb 19, 2017 1:51 pm

Post by McMenno »

Town Mason-Monkifier


Two non-mafia players become masons. Two non-werewolf players become monks. (In addition to their normal roles)
Last edited by McMenno on Mon Feb 20, 2017 9:27 am, edited 1 time in total.
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