Page 4 of 514

Posted: Tue Sep 30, 2014 12:57 pm
by Bicephalous Bob
Town 2-shot Friendly Neighborizer

Posted: Tue Sep 30, 2014 12:58 pm
by Shadowmod
Super Saint with Nuclear Option

Upon their lynch, kill the three people who placed the last three votes on them.

Posted: Tue Sep 30, 2014 1:00 pm
by ChannelDelibird
Town Jack-of-all-Trades 3


You have the following one-shot abilities, which may be used at night. You may not use more than one ability on any given night.

-Bulletproof: On the first night during which one or more players attempt to kill you, you will survive any and all kill attempts. This activates passively; any ability that you attempted to use that night fails and may not be used again. You will not be informed when this ability is activated.
-Friendly Neighbour: Choose a player. That player will have your alignment explicitly confirmed to them by the moderator.
-Jailkeeper: Choose a player. That player will be protected from any and all nightkills that night but any factional or non-factional actions that they attempt will fail.
-All-Purpose Framer: Choose a player. For the rest of the game, any time that an investigative role which receives results in the format 'Example/Not example' targets that player, they will receive a positive result.

Posted: Tue Sep 30, 2014 1:01 pm
by Shadowmod
Temporally Inversed Townie


Starts the game as dead, will only come alive if targeted by a killing ability.

Posted: Tue Sep 30, 2014 1:01 pm
by Bicephalous Bob
Town Innocent Scumhunter


You are publicly confirmed to have this role at the start of day 1. You win if you fulfill one of the following conditions:

-You're still alive when all threats to the town are eliminated.
-You submit a correct set of players on the same night you're nightkilled. If you're nightkilled, it doesn't matter to you if the town wins. However, the less non-town players are alive, the easier it is to submit a correct set.

Every night, you may submit a set of players, sized the number of players needed for a lynch minus one (if twelve players are alive at the start of the night, you may submit a set of 7-1=6 players). You win if you, on the night you're killed, submit a set containing all anti-town players or if your entire set consists of anti-town players. You lose by default if you're lynched or endgamed or if you fail to submit a set on the night you're killed.

The game will continue after you reach your non-standard win condition. No one but you will be told if you won the game.

Posted: Tue Sep 30, 2014 1:03 pm
by ChannelDelibird
Bloodhound


Choose a player each night. You will receive an investigation result in the format 'Town/Not town'. You win with the town.

Posted: Tue Sep 30, 2014 1:06 pm
by Shadowmod
Trade of all Jacks


You are a multifunctional reflexive...
...doc
...vig
...cop
...watcher
...copycat
...suicide bomber

in this particular order, for any night actions targeting you (i.e. first person to ever target you will be protected, second one killed etc... The last one will die along with you).

I like this thread. I will probably come up with even more half-baked roles from hell...

Posted: Tue Sep 30, 2014 1:08 pm
by ChannelDelibird
Alien Sympathiser


If there are other Aliens in the game, you are an Alien Goon (the Alien faction has a one-shot factional nightkill to last the whole game). If there are no other Aliens in the game, you are a Vanilla Townie.

Posted: Tue Sep 30, 2014 1:09 pm
by N
Babysitter

Posted: Tue Sep 30, 2014 1:09 pm
by N
Babysitter

Posted: Tue Sep 30, 2014 1:10 pm
by N
Mafia Babysitter

Posted: Tue Sep 30, 2014 1:10 pm
by N
Werewolf Babysitter

Posted: Tue Sep 30, 2014 1:11 pm
by N
Alien Babysitter

Posted: Tue Sep 30, 2014 1:11 pm
by N
Babysitter

Posted: Tue Sep 30, 2014 1:12 pm
by ChannelDelibird
Aaaaaaaaaaaaaaa


If your join date is earlier than September 30, 2014, and your username is first in alphabetical order of all the players in the game, then you have already won. While you are alive, you may attempt to help or hinder any faction(s) as you see fit, but the final result of the game makes no difference to you, nor does your continued survival. Congratulations.

If you do not meet the above conditions, you are a Mafia Goon.

Posted: Tue Sep 30, 2014 1:14 pm
by Shadowmod
Amnesiac Random


Any other role in this thread except itself, does not know what exactly it is and does, but is informed of:
- how many active actions it has
- if it can target with an action
- how many valid targets it can chose per action
- any private topics it has access to

Posted: Tue Sep 30, 2014 1:19 pm
by Shadowmod
Suicidal XXX


Role modifier: Needs to die before the end of the game as an additional wincon to their XXX wincon. (where XXX is the alignment of the role you roll for this in addition)

Posted: Tue Sep 30, 2014 1:19 pm
by ChannelDelibird
Town Soloist


If, at any point (including pregame), you become the only town-aligned player alive, you gain the following powers for the next two days and two nights:

-You are unlynchable
-You are unnightkillable
-One-shot dayvig
-One-shot vigilante
-Cop
-Seer
-Conspiracy Theorist
-FBI Agent
-Private Investigator
-Killjoy

You may use a maximum of two different actions per night.

Posted: Tue Sep 30, 2014 1:22 pm
by Shadowmod
Vanilla Brownie

Posted: Tue Sep 30, 2014 1:24 pm
by Shadowmod
Godzilla Townie


You are too occupied ravishing random major cities to actually bother about doing anything relevant to this game. You cannot vote or talk, but your name will appear in the player list nontheless. If the game lasts to day 4 and you are still alive, you will become tired of trampling down skyscrapers and join the game instead as a regular VT.

Posted: Tue Sep 30, 2014 1:37 pm
by ChannelDelibird
Alien Jack-of-all-Trades


You have a variety of one-shot abilities. You may use a maximum of two abilities per night and a maximum of five abilities per game but you may not target the same player with more than one ability on the same night.

-Gladiator: Choose two players. If both are alive at the start of the next Day, they will be the only candidates for that Day's lynch. No Lynch will not be an available vote.
-Vanillaiser: Choose one player. That player loses all non-factional powers.
-Bloodsucker: Treestump a player.
-Prober: Jailkeep a player to receive an investigation result on them in the format 'Werewolf/Not werewolf'.
-Silencer: Choose a player. During the next Day, they will be unable to vote.
-Psychotrooper: When you activate this ability, all abilities used that night which return investigation results in the format 'Example/Not example' receive the inverse results to what they would normally receive.
-Surveillance: Learn how many private topics are currently in use for this game (excluding the Dead Thread, if there is one).

Posted: Tue Sep 30, 2014 1:38 pm
by ChannelDelibird
Town Mason

Posted: Tue Sep 30, 2014 1:43 pm
by Kagami
Mafia Day 3 Guilty Child


At the beginning of Day 3, you will be mod confirmed as Mafia aligned.

Posted: Tue Sep 30, 2014 2:29 pm
by GuyInFreezer
Town Friendly Neighbor


Moar friendly neighbor love pls

Posted: Tue Sep 30, 2014 2:30 pm
by GuyInFreezer
Town Friendly Neighbor