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Post #2761 (isolation #0 ) » Thu Sep 01, 2016 10:51 pm
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by Satel » Thu Sep 01, 2016 10:51 pm
Cult Guru
Cult Leader Abilities:
Follow the Cult:
[Night Action] You may try to recruit a player in the Cult and get their Role PM. Roles with any alignment-checking Day/Night Action will refuse to join the Cult, and will be informed of the recruitment attempt.The Cult Takes Over:
[Win Condition] You win and end the game when there is no threat to the Cult.Specific Abilities:
Cult of Personality:
[Passive] You control all other Cult members' Night Actions .[Passive - Factional] Cult followers commit suicide when investigated, or if more than one vote is cast against them.[Day Action] You may PM the mod to modkill another Cult member.
Last edited by
Satel on Tue Dec 06, 2016 9:24 am, edited 6 times in total.
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Post #2833 (isolation #1 ) » Mon Sep 05, 2016 12:14 am
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by Satel » Mon Sep 05, 2016 12:14 am
Mafia Non-Loyal Hacker
Abilities:
HACKED!:
[Night Action] You may target 2 players and switch their targets.Non-Loyal:
You may not target a member of your faction with this ability.Rulings:
If the targets have different targeting paradigms (the first targets one person and the second targets several, for example), this ability fails.
Last edited by
Satel on Tue Dec 06, 2016 9:29 am, edited 4 times in total.
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Post #3220 (isolation #2 ) » Wed Oct 26, 2016 11:04 pm
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by Satel » Wed Oct 26, 2016 11:04 pm
Town Mod-Announced Bulletproof Commissar
Normal Abilities:
Mod-Announced:
[Passive] At the beginning of the game, the mod must announce that the Commissar is in the game.Bulletproof:
[Passive] All killing attempts on you fail.
Last edited by
Satel on Fri Dec 09, 2016 8:25 am, edited 8 times in total.
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Post #3227 (isolation #3 ) » Thu Oct 27, 2016 11:27 pm
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by Satel » Thu Oct 27, 2016 11:27 pm
Free-Vote Sliver
(Alignment decided at the discretion of the mod, preferably town)
Sliver Abilities:
Slivergy:
[Passive] All slivers gain all other slivers' abilities.Specific Abilities:
Slivers' Vote:
[Passive] The player who has the most votes on him from slivers has an extra vote on him.Rulings:
In case of a tie, Slivers' Vote
has no effect.
Last edited by
Satel on Tue Dec 06, 2016 9:31 am, edited 4 times in total.
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Post #3228 (isolation #4 ) » Sun Oct 30, 2016 4:03 am
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by Satel » Sun Oct 30, 2016 4:03 am
Sliver Bolt
(Alignment at the discretion of the mod, preferably town)
Sliver Abilities:
Slivergy:
[Passive] All slivers gain all other slivers' abilities.Specific Abilities:
Sliver Bolts:
[Passive] If 3 Slivers vote the same player, that player is lynched.Rulings:
This counts as a regular lynch and ends the day phase.
Last edited by
Satel on Fri Dec 09, 2016 8:24 am, edited 4 times in total.
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Post #3231 (isolation #5 ) » Tue Nov 01, 2016 3:31 am
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by Satel » Tue Nov 01, 2016 3:31 am
Demi-God of Evil
(Alignment at the discretion of the mod, preferably scum or third-party)
Last edited by
Satel on Tue Dec 06, 2016 8:59 am, edited 2 times in total.
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Post #3235 (isolation #6 ) » Wed Nov 02, 2016 7:13 am
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by Satel » Wed Nov 02, 2016 7:13 am
Town Nobleman
Specific Abilities:
Rendez-Vous:
[Night Action] You may target a player and make him untargetable. Actions performed on you also hit your target if possible.Rulings:
One-shot Actions will not affect your target since the shot has been spent on you.
Last edited by
Satel on Tue Dec 06, 2016 9:31 am, edited 2 times in total.
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Post #3242 (isolation #7 ) » Mon Nov 07, 2016 2:04 am
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by Satel » Mon Nov 07, 2016 2:04 am
Mafia God of Evil
God Abilities:
Metaphysical Existence:
[Passive] You count as dead for the purpose of the game, but you know the alignment of every player, and are immune to any action.Rulings:
You will be informed of any alignment change. Mafia God:
[Passive] You control the Mafia's factional nightkill, but cannot perform it yourself.God Needs Prayer, Badly:
Specific Abilities:
Eye of the Darkbringer:
[Day Action] You may consume a player's Prayer
to send them one private message through the mod.
Last edited by
Satel on Tue Dec 06, 2016 9:32 am, edited 4 times in total.
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Post #3248 (isolation #8 ) » Tue Nov 08, 2016 12:48 am
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by Satel » Tue Nov 08, 2016 12:48 am
Mafia Non-Loyal Bus Driver
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Post #3254 (isolation #9 ) » Thu Nov 10, 2016 8:20 am
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by Satel » Thu Nov 10, 2016 8:20 am
Vanilla Townie
What's the point of making countless
Irreplaceable
roles?
You can just say that you don't like the backup trend.
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Post #3255 (isolation #10 ) » Thu Nov 10, 2016 8:38 am
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by Satel » Thu Nov 10, 2016 8:38 am
Third Party Unlimited Sure-Fire Backup
Abilities:
Plan B For Backup:
[Passive] When a power role dies, you gain all their abilities.Unlimited:
You do not lose Plan B For Backup
when it activates.Sure-Fire:
Nothing can prevent Plan B for Backup
's activation and success.Win Condition:
Active Overload:
When you have as many or more abilities than there are living players, you win and leave the game.Rulings:
Plan B for Backup
does not count.X-Shot abilities that you have used count regardless of whether you have used them or not.
Last edited by
Satel on Fri Dec 09, 2016 8:23 am, edited 2 times in total.
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Post #3259 (isolation #11 ) » Thu Nov 10, 2016 11:37 am
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by Satel » Thu Nov 10, 2016 11:37 am
Man, the
Inverse Voyeur
is actually insanely powerful in the town's hands.
Gang Roughneck
You are the leader of the Gang. The Gang is a scum faction, but they cannot in unless they rout other scum factions.Factional Abilities:
[Passive] Gang members may not target or affect one another with any of their abilities.[Night Action] Injure your target.Rulings:
Suffering a second injury within 24 game hours after the first results in death. Injured people may or may not be allowed to post/vote for the next day phase, at the discretion of the mod. Doctors heal off injuries. They can also prevent deaths by consecutive injuries. Abilities:
Short Temper:
[Passive] You reflexively injure anyone who targets you with an ability.
Last edited by
Satel on Fri Dec 09, 2016 8:22 am, edited 4 times in total.
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Post #3281 (isolation #12 ) » Sat Nov 12, 2016 2:30 am
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by Satel » Sat Nov 12, 2016 2:30 am
Mafia Exclusive Shot Looter
Abilities:
Shot Looter:
[Night Action] Each night, target a player. If they have a X-shot Night Action or Day Action , you block them and steal all of their remaining shots.Exclusive:
You lose Shot Looter
as long as you still have shots of an ability you stole.
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Post #3285 (isolation #13 ) » Sun Nov 13, 2016 5:31 am
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by Satel » Sun Nov 13, 2016 5:31 am
Mafia Goon
In post 3283 , Felissan wrote: Town Quantum CPR Doctor
You may target a player each night. If no other player interacts with either of you that night,
you vig and heal your target
. Otherwise, you behave like an usual CPR Doctor.
Excuse me, but... what?
In post 3284 , The MM wrote: Mafia CPR Rigger
Abilities
I'll Set It At 300%:
[Passive]
CPR Doctors always kill their target. This ability stays in the game after your death.
Rulings:
This can also affect other roles involving electricity, at mod's discretion.
Eh, this makes CPR Doctors useless in any case. That's just bad. Especially when it stays even after you're dead.
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Post #3295 (isolation #14 ) » Mon Nov 14, 2016 10:22 am
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by Satel » Mon Nov 14, 2016 10:22 am
Dual Redirector? More like Du
e
l Redirector.
...
I'll see myself out.
Abilities:
Vandalism:
[Night Action] You may target someone and make them untargetable by any other player this night.
(This role should be very high on the Night Action priority list.)
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Post #3317 (isolation #15 ) » Wed Nov 16, 2016 2:23 am
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by Satel » Wed Nov 16, 2016 2:23 am
Survivor Hermit
Win Condition:
Survivor:
You win if you are alive at game end.Abilities:
Hermitage:
Secluded Rest:
[Passive] At night, you may not use Night Actions , but you cannot be targeted by any Triggered Ability or Night Action of any other player.
Last edited by
Satel on Tue Dec 06, 2016 8:29 am, edited 1 time in total.
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Post #3325 (isolation #16 ) » Tue Nov 22, 2016 2:00 am
Post
by Satel » Tue Nov 22, 2016 2:00 am
Infector
(alignment at the discretion of the mod, preferably a scum faction)
Abilities:
Contagion:
[Passive] You reflexively afflict anyone who targets you and anyone you target with The Virus
.The Virus:
Players with The Virus
die after the second night phase following their infection. The Virus
automatically grants Contagion
to all players afflicted.
Last edited by
Satel on Fri Dec 09, 2016 8:20 am, edited 1 time in total.
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Post #3353 (isolation #17 ) » Fri Dec 09, 2016 8:42 am
Post
by Satel » Fri Dec 09, 2016 8:42 am
Mafia Global Unsafe Vault Vote Stacker
Abilities:
Global Unsafe Vault:
[Passive - Global] When you die, the player who killed you or hammered you gains a copy of all your abilities.Vote Stacker:
[Passive - Global] Your vote counts as 0+the number of copies of Vote Stacker
you have.
This role counts on the fact that all players have the abilities. Obviously it is broken if the Mafia have the only actual kill.
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Post #3361 (isolation #18 ) » Sat Dec 31, 2016 4:08 am
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by Satel » Sat Dec 31, 2016 4:08 am
In post 3360 , Gamma Emerald wrote: Vanilla Townie
In post 3358 , The MM wrote: 1-Way-Lover Stalker
Abilities
Mad Love:
[Passive]
At the beginning of the game, another player is chosen as your Lover
. If your Lover
dies, you kill yourself.
[Passive]
Every night, you are returned every night action that is targeted at your Lover
and kill the user of the night action that would execute first this night.
[Win Condition]
You win if your Lover
is still alive and wins at the end of the game.
This is genius.
This is his toned-down version of the role of my original overpowered role of Yuno Gasai when I was trying to design a Mafia Nikki a few days ago.
(Note to who may not know: he's my brother)
Mafia Nikki obviously didn't work because it's basically impossible to replicate appropriate dynamics. It involved a lot of murder and detection (necessary to foil murders) and it was just such a mess.
Here's the original:
Yuno Gasai
Win Condition:
You win if either you or Yukkii wins the Survival Game.Note:
If both you and Yukkii survive to endgame, you commit suicide, but you still win. Abilities:
[Passive] You murder anyone who targets Yukkii at night.
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