Grand Idea Mafia

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Post Post #2761 (isolation #0) » Thu Sep 01, 2016 10:51 pm

Post by Satel »

Cult Guru


  • Cult Leader Abilities:
  • Follow the Cult:
    [Night Action] You may try to recruit a player in the Cult and get their Role PM. Roles with any alignment-checking Day/Night Action will refuse to join the Cult, and will be informed of the recruitment attempt.
  • The Cult Takes Over:
    [Win Condition] You win and end the game when there is no threat to the Cult.
  • Specific Abilities:
  • Cult of Personality:
    • [Passive] You control all other Cult members' Night Actions.
    • [Passive - Factional] Cult followers commit suicide when investigated, or if more than one vote is cast against them.
    • [Day Action] You may PM the mod to modkill another Cult member.
Last edited by Satel on Tue Dec 06, 2016 9:24 am, edited 6 times in total.
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Post Post #2833 (isolation #1) » Mon Sep 05, 2016 12:14 am

Post by Satel »

Mafia Non-Loyal Hacker


  • Abilities:
  • HACKED!:
    [Night Action] You may target 2 players and switch their targets.
    • Non-Loyal:
      You may not target a member of your faction with this ability.
    • Rulings:
    • If the targets have different targeting paradigms (the first targets one person and the second targets several, for example), this ability fails.
Last edited by Satel on Tue Dec 06, 2016 9:29 am, edited 4 times in total.
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Post Post #3220 (isolation #2) » Wed Oct 26, 2016 11:04 pm

Post by Satel »

Town Mod-Announced Bulletproof Commissar


  • Normal Abilities:
  • Mod-Announced:
    [Passive] At the beginning of the game, the mod must announce that the Commissar is in the game.
  • Bulletproof:
    [Passive] All killing attempts on you fail.
  • Specific Abilities:
  • On Patrol:
    [Passive] As long as you are alive, you pre-emptively apprehend any player who attempts a daykill.
    (This ability must be announced when Day starts.)
    • Rulings:
    • Apprehending a player takes them away from the game, effectively killing them with no possible prevention.
  • On the Case:
    • [Night Action] You may investigate a target and get their alignment returned to you.
    • Caught in the Act:
      [Passive] If the target of
      On the Case
      is performing a criminal action, you pre-emptively apprehend your target.
      (Are considered criminal any killing, alignment-changing, or misleading action.)
      • Rulings:
      • Caught in the Act
        only works if the Commissar detects the action as a follower would, and can determine that it is criminal. As such, Ninjas are not affected, and Godfathers will only get apprehended if they perform the Mafia night-kill themselves.
Last edited by Satel on Fri Dec 09, 2016 8:25 am, edited 8 times in total.
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Post Post #3227 (isolation #3) » Thu Oct 27, 2016 11:27 pm

Post by Satel »

Free-Vote Sliver
(Alignment decided at the discretion of the mod, preferably town)


  • Sliver Abilities:
  • Slivergy:
    [Passive] All slivers gain all other slivers' abilities.
  • Specific Abilities:
  • Slivers' Vote:
    [Passive] The player who has the most votes on him from slivers has an extra vote on him.
    • Rulings:
    • In case of a tie,
      Slivers' Vote
      has no effect.
Last edited by Satel on Tue Dec 06, 2016 9:31 am, edited 4 times in total.
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Post Post #3228 (isolation #4) » Sun Oct 30, 2016 4:03 am

Post by Satel »

Sliver Bolt
(Alignment at the discretion of the mod, preferably town)


  • Sliver Abilities:
  • Slivergy:
    [Passive] All slivers gain all other slivers' abilities.
  • Specific Abilities:
  • Sliver Bolts:
    [Passive] If 3 Slivers vote the same player, that player is lynched.
    • Rulings:
    • This counts as a regular lynch and ends the day phase.
Last edited by Satel on Fri Dec 09, 2016 8:24 am, edited 4 times in total.
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Post Post #3231 (isolation #5) » Tue Nov 01, 2016 3:31 am

Post by Satel »

Demi-God of Evil
(Alignment at the discretion of the mod, preferably scum or third-party)


  • Abilities:
  • Demi-God Needs Prayer, Badly:
    • [Night Action - Global] Pray to a Demi-God to gain
      Prayer
      for the next day.
      (This ability must be mod-announced when Night starts.)
    • Highly Responsive to Death Notes:
      [Day Action] Consume a player's
      Prayer
      and their right to vote this Day to kill the current target of their Vote. Nothing can prevent this kill.
Last edited by Satel on Tue Dec 06, 2016 8:59 am, edited 2 times in total.
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Post Post #3235 (isolation #6) » Wed Nov 02, 2016 7:13 am

Post by Satel »

Town Nobleman


  • Specific Abilities:
  • Rendez-Vous:
    [Night Action] You may target a player and make him untargetable. Actions performed on you also hit your target if possible.
    • Rulings:
    • One-shot Actions will not affect your target since the shot has been spent on you.
Last edited by Satel on Tue Dec 06, 2016 9:31 am, edited 2 times in total.
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Post Post #3242 (isolation #7) » Mon Nov 07, 2016 2:04 am

Post by Satel »

Mafia God of Evil


  • God Abilities:
  • Metaphysical Existence:
    [Passive] You count as dead for the purpose of the game, but you know the alignment of every player, and are immune to any action.
    • Rulings:
    • You will be informed of any alignment change.
  • Mafia God:
    [Passive] You control the Mafia's factional nightkill, but cannot perform it yourself.
  • God Needs Prayer, Badly:
    • [Night Action - Factional] Pray to the God of Evil to gain
      Prayer
      for the next day. You may not use any other Night Action this Night.
      (This ability must be mod-announced in the opening post of the Mafia's private topic.)
      • Rulings:
      • If a player prays to you but you chose them to perform the nightkill, you perform it instead, and it cannot be prevented by any means, but the player does not gain
        Prayer
        .
  • Specific Abilities:
  • Eye of the Darkbringer:
    [Day Action] You may consume a player's
    Prayer
    to send them one private message through the mod.
Last edited by Satel on Tue Dec 06, 2016 9:32 am, edited 4 times in total.
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Post Post #3248 (isolation #8) » Tue Nov 08, 2016 12:48 am

Post by Satel »

Mafia Non-Loyal Bus Driver
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Post Post #3254 (isolation #9) » Thu Nov 10, 2016 8:20 am

Post by Satel »

Vanilla Townie


What's the point of making countless
Irreplaceable
roles?
You can just say that you don't like the backup trend.
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Post Post #3255 (isolation #10) » Thu Nov 10, 2016 8:38 am

Post by Satel »

Third Party Unlimited Sure-Fire Backup


  • Abilities:
  • Plan B For Backup:
    [Passive] When a power role dies, you gain all their abilities.
    • Unlimited:
      You do not lose
      Plan B For Backup
      when it activates.
    • Sure-Fire:
      Nothing can prevent
      Plan B for Backup
      's activation and success.
  • Win Condition:
  • Active Overload:
    When you have as many or more abilities than there are living players, you win and leave the game.
    • Rulings:
    • Plan B for Backup
      does not count.
    • X-Shot abilities that you have used count regardless of whether you have used them or not.
Last edited by Satel on Fri Dec 09, 2016 8:23 am, edited 2 times in total.
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Post Post #3259 (isolation #11) » Thu Nov 10, 2016 11:37 am

Post by Satel »

Man, the
Inverse Voyeur
is actually insanely powerful in the town's hands.

Gang Roughneck


  • The Gang:
    You are the leader of the Gang. The Gang is a scum faction, but they cannot in unless they rout other scum factions.
    • Factional Abilities:
    • [Passive] Gang members may not target or affect one another with any of their abilities.
    • [Night Action] Injure your target.
      • Rulings:
      • Suffering a second injury within 24 game hours after the first results in death.
      • Injured people may or may not be allowed to post/vote for the next day phase, at the discretion of the mod.
      • Doctors heal off injuries. They can also prevent deaths by consecutive injuries.
  • Abilities:
  • Short Temper:
    [Passive] You reflexively injure anyone who targets you with an ability.
Last edited by Satel on Fri Dec 09, 2016 8:22 am, edited 4 times in total.
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Post Post #3281 (isolation #12) » Sat Nov 12, 2016 2:30 am

Post by Satel »

Mafia Exclusive Shot Looter


  • Abilities:
  • Shot Looter:
    [Night Action] Each night, target a player. If they have a X-shot Night Action or Day Action, you block them and steal all of their remaining shots.
    • Exclusive:
      You lose
      Shot Looter
      as long as you still have shots of an ability you stole.
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Post Post #3285 (isolation #13) » Sun Nov 13, 2016 5:31 am

Post by Satel »

Mafia Goon

In post 3283, Felissan wrote:
Town Quantum CPR Doctor

You may target a player each night. If no other player interacts with either of you that night,
you vig and heal your target
. Otherwise, you behave like an usual CPR Doctor.
Excuse me, but... what?
In post 3284, The MM wrote:
Mafia CPR Rigger

Abilities
  • I'll Set It At 300%:
    [Passive]
    CPR Doctors always kill their target. This ability stays in the game after your death.
    1. Rulings:
    2. This can also affect other roles involving electricity, at mod's discretion.
Eh, this makes CPR Doctors useless in any case. That's just bad. Especially when it stays even after you're dead.
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Post Post #3295 (isolation #14) » Mon Nov 14, 2016 10:22 am

Post by Satel »

Dual Redirector? More like Du
e
l Redirector.
...
I'll see myself out.


Vandal


  • Abilities:
  • Vandalism:
    [Night Action] You may target someone and make them untargetable by any other player this night.

(This role should be very high on the Night Action priority list.)
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Post Post #3317 (isolation #15) » Wed Nov 16, 2016 2:23 am

Post by Satel »

Survivor Hermit


  • Win Condition:
  • Survivor:
    You win if you are alive at game end.
  • Abilities:
  • Hermitage:
    • [Night Action - Global] Seek out the Hermit. You may not perform any other Night Action this Night.
      (The mod must announce this ability at the beginning of the game or when Night starts.)
    • [Dawn Action] You may choose a player that is seeking you out and tutor them, granting them
      Secluded Rest
      , the Survivor Win Condition, and getting a private topic with them. You can only tutor one player at a time, and your pupil may renounce your tutoring as a Day Action.
  • Secluded Rest:
    [Passive] At night, you may not use Night Actions, but you cannot be targeted by any Triggered Ability or Night Action of any other player.
Last edited by Satel on Tue Dec 06, 2016 8:29 am, edited 1 time in total.
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Post Post #3325 (isolation #16) » Tue Nov 22, 2016 2:00 am

Post by Satel »

Infector
(alignment at the discretion of the mod, preferably a scum faction)


  • Win Condition (if self-aligned):
  • It Went Viral!:
    If the number of players alive is less than or equal to the number of players killed by
    The Virus
    , you win and end the game.
  • Abilities:
  • Contagion:
    [Passive] You reflexively afflict anyone who targets you and anyone you target with
    The Virus
    .
    • The Virus:
    • Players with
      The Virus
      die after the second night phase following their infection.
    • The Virus
      automatically grants
      Contagion
      to all players afflicted.
Last edited by Satel on Fri Dec 09, 2016 8:20 am, edited 1 time in total.
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Post Post #3353 (isolation #17) » Fri Dec 09, 2016 8:42 am

Post by Satel »

Mafia Global Unsafe Vault Vote Stacker

  • Abilities:
  • Global Unsafe Vault:
    [Passive - Global] When you die, the player who killed you or hammered you gains a copy of all your abilities.
  • Vote Stacker:
    [Passive - Global] Your vote counts as 0+the number of copies of
    Vote Stacker
    you have.


This role counts on the fact that all players have the abilities. Obviously it is broken if the Mafia have the only actual kill.
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Post Post #3361 (isolation #18) » Sat Dec 31, 2016 4:08 am

Post by Satel »

In post 3360, Gamma Emerald wrote:
Vanilla Townie
In post 3358, The MM wrote:
1-Way-Lover Stalker


Abilities
  • Mad Love:
    • [Passive]
      At the beginning of the game, another player is chosen as your
      Lover
      . If your
      Lover
      dies, you kill yourself.
    • [Passive]
      Every night, you are returned every night action that is targeted at your
      Lover
      and kill the user of the night action that would execute first this night.
    • [Win Condition]
      You win if your
      Lover
      is still alive and wins at the end of the game.
This is genius.
This is his toned-down version of the role of my original overpowered role of Yuno Gasai when I was trying to design a Mafia Nikki a few days ago.
(Note to who may not know: he's my brother)

Mafia Nikki obviously didn't work because it's basically impossible to replicate appropriate dynamics. It involved a lot of murder and detection (necessary to foil murders) and it was just such a mess.

Here's the original:
Yuno Gasai

  • Win Condition:
  • You win if either you or Yukkii wins the Survival Game.
    • Note:
    • If both you and Yukkii survive to endgame, you commit suicide, but you still win.
  • Abilities:
  • [Passive] You murder anyone who targets Yukkii at night.
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