Posted: Sun Jul 01, 2018 1:51 am
Someones first impression included scanning the banthread? ok.
Well all that time a average newbie waits for their first game, they probably looked around the site I don't know, they found me in the banthread read my bans(which we also talked about) and then contacted me by email (Which is why i removed my email when I came back.). Beside why are you getting worked up over a comment most users on the site are decent people. It's not like they were accusing you of being one.In post 1000, chamber wrote:Someones first impression included scanning the banthread? ok.
Ok I'm not going to argue it since it isn't from my mouth. I don't have proof if left leaning sites have a higher ratio of it. Places like bulbapedia may just be oddities.In post 1002, chamber wrote:If you are reading me as upset you are wrong. Challenging bullshit doesn't require emotion. The bullshit may very well be from the person who contacted you, but its still bullshit you repeated.
Meh not really, Just the phrasing "other left leaning other than" doesn't flow well and if I was going back on what I said I would have to say something completely different to my original comment.In post 1004, Psyche wrote:always so afraid to commit to the things you've said
Those words seem to lose a lot of meaning when they are misused.In post 1006, xRECKONERx wrote:again, if the price we have to pay is lower user counts to have a space where bigotry and racism isn't tolerated, that's a fine price tbqh
Superb.In post 1007, Garmr wrote:Those words seem to lose a lot of meaning when they are misused.In post 1006, xRECKONERx wrote:again, if the price we have to pay is lower user counts to have a space where bigotry and racism isn't tolerated, that's a fine price tbqh
A lot of people are put off by 2 week days, why not have variety?In post 998, chamber wrote:Mods can put whatever deadline they want on a game. Just uniformly enforcing a 1 week Day would completely alienate a lot of our existing users and can't be the answer. There are logistical questions of how to inspire mods to run a higher variety of phase lengths, as well as how to manage users accessing that increase variety.In post 997, Nancy Drew 39 wrote:I would suggest having 1 week days. Many people don’t have the motivation/attention span to want to play for 2 week days. On MU, people even bitch anout 72 hr days (my personal favourite).
I also would prefer 24 -36 hr nights to 48.
72 hr days/24 hr nights would be ideal IMO but at the very least no longer than 1 week.
I was arguing in favor of variety there (as opposed to uniform 1 week or 72h days). Variety is already allowed by the rules, so the question is how to make mods actually run a variety, and how to best let players access the speed they want to play at.In post 1009, Nancy Drew 39 wrote:A lot of people are put off by 2 week days, why not have variety?In post 998, chamber wrote:Mods can put whatever deadline they want on a game. Just uniformly enforcing a 1 week Day would completely alienate a lot of our existing users and can't be the answer. There are logistical questions of how to inspire mods to run a higher variety of phase lengths, as well as how to manage users accessing that increase variety.In post 997, Nancy Drew 39 wrote:I would suggest having 1 week days. Many people don’t have the motivation/attention span to want to play for 2 week days. On MU, people even bitch anout 72 hr days (my personal favourite).
I also would prefer 24 -36 hr nights to 48.
72 hr days/24 hr nights would be ideal IMO but at the very least no longer than 1 week.
How about quick game ques and long game ques.In post 1010, chamber wrote:I was arguing in favor of variety there (as opposed to uniform 1 week or 72h days). Variety is already allowed by the rules, so the question is how to make mods actually run a variety, and how to best let players access the speed they want to play at.In post 1009, Nancy Drew 39 wrote:A lot of people are put off by 2 week days, why not have variety?In post 998, chamber wrote:Mods can put whatever deadline they want on a game. Just uniformly enforcing a 1 week Day would completely alienate a lot of our existing users and can't be the answer. There are logistical questions of how to inspire mods to run a higher variety of phase lengths, as well as how to manage users accessing that increase variety.In post 997, Nancy Drew 39 wrote:I would suggest having 1 week days. Many people don’t have the motivation/attention span to want to play for 2 week days. On MU, people even bitch anout 72 hr days (my personal favourite).
I also would prefer 24 -36 hr nights to 48.
72 hr days/24 hr nights would be ideal IMO but at the very least no longer than 1 week.
I say advertising and fixing wait times on newbie ques maybe having a newbie slot in normal games or a hydra buddies.In post 1012, chamber wrote:As has been discussed previously and recently, the Blitz queue had some issues that need to be resolved. But also, you can't just infinitely divide the queues. At some point more queues can't be the answer. If anything I think MS already has too many games in sign up at once for its current player base.
Make a separate thread with a poll? /goes to do so/In post 1015, chamber wrote:How do you detect what the player base wants?
How do you know what options to even put in the poll? How does that work as an ongoing means of measuring? How does it work on people that don't visit MD?In post 1016, AnonymousGhost wrote:Make a separate thread with a poll? /goes to do so/In post 1015, chamber wrote:How do you detect what the player base wants?
i dont think there's an ideal way to do itIn post 1015, chamber wrote:Do you have specific proposals about what being more responsive would look like? How do you detect what the player base wants?