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In post 300, LlamaFluff wrote:My problem is numerical based surveys because those are harder to end with two people who have the exact same thoughts end the game. Like if you had a game that there was not much more mod could have done, but if you looked at your last 20 games or so was on the lower end of overall mod quality, I could see a large range of what types of responses you get. Maybe I give the mod a 7 when approached as "how well was the game run" and a 4 when I approach it as "how well was this game ran compared to what other mods have ran". Do you base it on recent experiences or isolated occurrences?
Who cares? You're scoring someone lower because there are other people that are better that get good scores; this is not a problem.
In post 419, Flubbernugget wrote:Why don't we just require mods to state how long they intend a day to be and whether or not they use plurality lynches? It drops the hint that we are looking to diversify the length of games, while making the decision as to how long a day should last a little more "democratic."
Mods are invited to post their rule sets when they enter sign ups, which should include these things.