I was wondering what you guys thought about the balance.
Preferably, I'd like a response from a moderator who knows about how to balance well.It was a rolemadness game and the players were informed that it was a role madness game in the sign up thread and that it was a closed system.
3 mafia. 8 town. 11 players in total.
Mafia:
1) Godfather
2) Roleblocker [active] - blocks most night phase actions (excluding bulletproof and commuter).
3) Role Cop [active] (just role name- I.E: Vigilante) - unlimited use, once per night phase on one target.
-> They were allowed to use 1 kill every night phase (Godfather had the final say).
Town:
1) Bulletproof [passive] - immune to all night phase kill abilities.
2) Commuter [active] - immune to all night phase abilities.
3) Doctor [active] - can self protect.
4) Vigilante [active] -
(1 shot)
- unlimited use, optional to use though.5) Cop [active] (night phase) [unlimited use, every night phase] - investigate alignment is PM'ed to the individual.
6) Double Vote [passive] - Vote counts as 2.
7)
Tracker
Busdriver [active] - Switch two players. Any thing that tagets player A will be sent to player B & vice versa8)
Watcher
Innocent child [passive] - mod-confirmed as Town-aligned at the start of the game.Edit (12th Jan 2015 - 03:08 GMT+0):
Strikethough
a couple of things, as those things weren't true. It's even more OP now IMO lol. Night Phase ability priority order:
Commuter > Bulletproof > Roleblocker > Bus Driver > Doctor > Night Kill > Role Cop/Sane Cop