When is inactivity scummier than activity?

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Post Post #25 (ISO) » Thu Mar 12, 2015 10:55 pm

Post by Psyche »

your definition of scummy is convoluted
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Post Post #26 (ISO) » Fri Mar 13, 2015 2:00 am

Post by PokerFace »

People will usually focus on the loud and scummy over the quiet and scummy. So at what point does inactivity become scummier than activity? I would surmise its when the active players all look town.

I lurk when I am bored. So by the time the active people don't entertain me, I am lurking. And if I am lurking I really can't scum hunt those lurking as much as I. Mafia needs more day actions especially day killers to keep things interesting. That may keep everyone active.

If there was a game where everyone had a bomb strapped to their chest, and the bomb killed you if you were idle for a certain amount of time. And if you posted you got more and more time on the timer based on actual content that would be pretty cool. Yay I think I may have something here. This paragraph will be continued at http://forum.mafiascum.net/viewtopic.ph ... 5#p6670015. I don't want to divert this thread
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Post Post #27 (ISO) » Fri Mar 13, 2015 3:16 am

Post by Wake1 »

I find you're damned if you do, and damned if you don't. :lol:
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Post Post #28 (ISO) » Fri Mar 13, 2015 6:59 am

Post by TierShift »

In post 25, Psyche wrote:your definition of scummy is convoluted

agreed

As scum I sometimes go inactive when it's close to DL and the biggest wagon is on town and I don't dare to say anything because it might change stuff. I've found inactivity during deadline
where it's functional for scum to lurk
to be a decent scumtell. Not a great one, but definitely a scumtell.

There is no other activity-related trait I have as scum vs town afaik and I don't think inactivity in itself is a scumtell. Inactivity to facilitate constant undercontribution is, though.
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Post Post #29 (ISO) » Fri Mar 13, 2015 7:08 am

Post by Marquis »

In post 28, TierShift wrote:when it's close to DL and the biggest wagon is on town and I don't dare to say anything because it might change stuff


this is a big one that I tend to do too.

tiershift's view is pretty much my view. latching onto your wording like a leech
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Post Post #30 (ISO) » Fri Mar 13, 2015 6:46 pm

Post by mastin2 »

In post 25, Psyche wrote:your definition of scummy is convoluted
No, it's quite simple.
Scummy = looks like scum.

Doesn't mean actually is scum.
Scummy-town is, "it looks bad, but is (probably) town".
Scummy-scum is, "it looks bad, because it is bad".

Inactivity is (almost) always going to make you more scummy than activity, but it can be scummy-town or scummy-scum scumminess.

In post 28, TierShift wrote:As scum I sometimes go inactive when it's close to DL and the biggest wagon is on town and I don't dare to say anything because it might change stuff. I've found inactivity during deadline
where it's functional for scum to lurk
to be a decent scumtell. Not a great one, but definitely a scumtell.
So do I...thus, "I generally go inactive in games because I feel a lack of need to engage". :P (Which is saying the same thing, only generalized. The biggest wagon on town is an example of me feeling a lack of need to engage.)
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Post Post #31 (ISO) » Fri Mar 13, 2015 6:55 pm

Post by BROseidon »

In post 24, mastin2 wrote:Inactivity is always scummier than activity...that doesn't mean it's actually more likely to make you scum.


This statement is an oxymoron.

Scummy = behavior that is disproportionately likely to come from scum
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Post Post #32 (ISO) » Fri Mar 13, 2015 6:56 pm

Post by BROseidon »

In post 30, mastin2 wrote:Scummy = looks like scum.


No.

This definition is shit and excuses poor play based on people having shitty models.
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Post Post #33 (ISO) » Fri Mar 13, 2015 6:57 pm

Post by BROseidon »

Whether lurking vs. activity is scummy or not comes down to a lot of contextual issues that I'm too tired/lazy to get in to. If you want a good example of lurk = scum, look at Empking's uPick. If you read that game, it's pretty obvious from mid day 1 that the entire scum team was lurking pretty hard.
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Post Post #34 (ISO) » Fri Mar 13, 2015 7:01 pm

Post by mastin2 »

Scummy, anti-town, and scumtell have always been separate things.
Scummy is looking like scum.
Being anti-town is playing in a manner that is more beneficial to a non-town alignment.
A scumtell is something that is more likely to be from scum.

Your definition of scummy seems to blur the lines between the three.
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Post Post #35 (ISO) » Fri Mar 13, 2015 7:20 pm

Post by BROseidon »

scumtells don't exist.

"Looking like scum" is a dumb concept because what "looks" like scum is subjective and lets people be bad without evaluating why their models led them to lynching town.
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Post Post #36 (ISO) » Fri Mar 13, 2015 8:05 pm

Post by Psyche »

tone down the aggro plz
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Post Post #37 (ISO) » Fri Mar 13, 2015 8:39 pm

Post by Espeonage »

If it looks like scum, it probably isn't scum.

But in all seriousness. There was some stat diving a couple of years ago by I can't remember who, but it showed that scum usually have a higher posting density on earlier days that follows a nice curve that flattens out at about the minimum posting required to not get replaced by very very late game in larges.

I can't remember if the case that this might also be followed by town as well and just a universal trend was tested.

Might want to do an update on this for your stats thread Psyche.
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Post Post #38 (ISO) » Fri Mar 13, 2015 10:51 pm

Post by TierShift »

In post 35, BROseidon wrote:scumtells don't exist.

Yes they do
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Post Post #39 (ISO) » Fri Mar 13, 2015 11:25 pm

Post by Espeonage »

There is only scumslips and tonal tells. Everything else is scummy.
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Post Post #40 (ISO) » Fri Mar 13, 2015 11:32 pm

Post by TierShift »

In post 34, mastin2 wrote:A scumtell is something that is more likely to be from scum.

There is definitely behaviour that is classified under this. There is a gradation from weak to strong to 100%: a scumslip.
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Post Post #41 (ISO) » Sat Mar 14, 2015 1:20 am

Post by Psyche »

But in all seriousness. There was some stat diving a couple of years ago by I can't remember who, but it showed that scum usually have a higher posting density on earlier days that follows a nice curve that flattens out at about the minimum posting required to not get replaced by very very late game in larges.


This is probably very false, but if it isn't I will be excited to find otherwise.
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Post Post #42 (ISO) » Sat Mar 14, 2015 2:31 am

Post by BROseidon »

In post 40, TierShift wrote:
In post 34, mastin2 wrote:A scumtell is something that is more likely to be from scum.

There is definitely behaviour that is classified under this. There is a gradation from weak to strong to 100%: a scumslip.


Context is a thing that exists.
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Post Post #43 (ISO) » Sat Mar 14, 2015 2:31 am

Post by BROseidon »

In post 36, Psyche wrote:tone down the aggro plz


Your definition of aggro is weak.

You wouldn't have survived growing up in my household if you find this aggro
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Post Post #44 (ISO) » Sat Mar 14, 2015 2:41 am

Post by N »

That doesn't make it okay
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Post Post #45 (ISO) » Sat Mar 14, 2015 2:43 am

Post by Psyche »

In post 43, BROseidon wrote:
In post 36, Psyche wrote:tone down the aggro plz


Your definition of aggro is weak.

You wouldn't have survived growing up in my household if you find this aggro


would you like to engage in a difficult household pissing contest
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Post Post #46 (ISO) » Sat Mar 14, 2015 2:43 am

Post by TierShift »

In post 42, BROseidon wrote:Context is a thing that exists.

Yeah, something is a scumtell in context. I wasn't saying a certain thing is a scumtell in every situation.
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