In post 0, Mina wrote:
1) Do you think the current IC and SE system is working?
As someone whose recently started ICing, I really think it is. Queue-wise, I think you tweaking the amount needed in a game based on which is more in demand is working out well. As for in-game, I think it works pretty well, but it's not perfect. For example, there's always one or two newbies who always think that I'm lying to them about theory, (usually when they come from a different site and their meta is different there).
In post 0, Mina wrote:
2) Are there any changes to the structure of the SE/IC system you think we should make?
I think that there should be a rule/guideline that allows newbies who are from a different site to enter the game as "New to the site", so that everyone knows that they aren't new to the game or idea of mafia, but that they sort of know what their doing. They could PM you (or said committee) and it would be worked out on a case-by-case basis, as you could just look at whatever site they're from and the games they've played.
That would take away some of the frustration of players who aren't new to the game, just new to the site. It would also help ICs to know whether those particular players actually need the help.
In post 0, Mina wrote:
3) Should the requirements for being an SE and/or IC be more relaxed or more stringent--either quantitatively or qualitatively? (The former is the number of games played, and the latter the subjective skill level of the IC, which is something I often have to make judgement calls on and which I HATE HATE HATE doing.)
I think the experiance level for an IC should be brought down to 3 games, and then one SE game in which you are required to watch what the IC in the game says and does, the way they teach, etc. You'd also be expected to answer theory questions to the best of your abilities when the IC is absent / dead. That way, you'd have a good test run.
I also think that the name of "Semi-Experienced" players is incorrect, because of things like
this post. I know that that particular player had some misconceptions, but he's actually a bit right about the word "semi-experienced". Newbies are going to assume that these players are hardened experienced players (I know I did in my first game), when in reality that player might still have no idea what their doing. I don't really know what a better name for it would be at this time, though.
I've heard ideas ranging from making newbies mandatory,
Not sure about this, actually. I think it's fine the way it is, because I feel like brand new players have the common sense to know that they are going to need to learn how to play first. If they don't, they don't.
to scrapping SEs,
Nah, just change the name.
to having a committee to evaluate ICs
This is a cool idea
to boosting the IC requirements to ten games,, to only letting the best players onsite IC, to letting almost anyone in, to making ICs invite-only, etc.
Seeing that the number of ICs is scarce as it is, I don't think limiting it even more would be very good for the queue.
Since too many cooks spoil the broth, I eventually want to take applications for a newbie committee to decide stuff like this, the set-up, the format of newbie surveys, etc. (I've wanted to do that for months, so I don't want to put a timeline on it in case it doesn't happen.) But it'd be nice to get a general idea of the site's consensus on this first.
Again, this is a really cool idea. I don't think you should be held responsible for doing everything on your own, a committee could help you deal with IC stuff and subjective game problems if you need help dealing with something.