New Normal Guidelines - April 2017 update!

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Post Post #100 (ISO) » Sat Apr 18, 2015 5:12 am

Post by wgeurts »

Desperado would be nice, basically a nerfed vig. That doesn't conf-town even on town shot.
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Post Post #101 (ISO) » Sat Apr 18, 2015 6:48 am

Post by AngryPidgeon »

In post 99, Wake1 wrote:Are Day abilities considered Normal? Like an Odd-Day Vanilla Cop?

No. They aren't explicitly non-normal though either. So you could have one in a mini and two in a large I believe.
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Post Post #102 (ISO) » Sat Apr 18, 2015 6:57 am

Post by Wake1 »

In post 101, AngryPidgeon wrote:
In post 99, Wake1 wrote:Are Day abilities considered Normal? Like an Odd-Day Vanilla Cop?

No. They aren't explicitly non-normal though either. So you could have one in a mini and two in a large I believe.


That does help. Thank you. :]

Is it true that JOATS and the Ascetic modifier does reduce swinginess in games?

Two or more Ascetic slots I think would help, including basic Ascetic Townies and/or Goons. Anything that effectively reduces swing.
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Post Post #103 (ISO) » Sat Apr 18, 2015 1:52 pm

Post by Wake1 »

Also, do you guys know how many pre-ins are currently allowed in a Large Normal? :)
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Post Post #104 (ISO) » Sat Apr 18, 2015 3:39 pm

Post by SleepyKrew »

I bet N would know. You should ask him.
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Post Post #105 (ISO) » Sat Apr 18, 2015 3:43 pm

Post by mastin2 »

Same as everywhere else: half rounded down.
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Post Post #106 (ISO) » Sat Apr 18, 2015 3:47 pm

Post by SleepyKrew »

To be clear: quack
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Post Post #107 (ISO) » Sat Apr 18, 2015 3:57 pm

Post by mastin2 »

Fair. Point stands, though, since it's near-universal; even in there, they limit it during high-supply periods. (Which are fortunately far and few between.)
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Post Post #108 (ISO) » Sat Apr 18, 2015 4:00 pm

Post by SleepyKrew »

Doubly wrong.
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Post Post #109 (ISO) » Sat Apr 18, 2015 4:35 pm

Post by Wake1 »

Thanks guys. :P

Sidenote: How effective do you think Ascetic is for controlling swinginess?
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Post Post #110 (ISO) » Sun Apr 19, 2015 9:48 am

Post by lufan131 »

In post 109, Wake1 wrote:Thanks guys. :P

Sidenote: How effective do you think Ascetic is for controlling swinginess?

It's decent, I see it working to help control roles that could be over-powered. It's effective IMO.
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Post Post #111 (ISO) » Sun Apr 19, 2015 9:42 pm

Post by AngryPidgeon »

Ascetic would generally be a more pro-mafia role. Its a more reasonable substitute for a godfather since it causes 'no result' instead of misleading results. Also extremely powerful against watchers and trackers, so use with caution. But ya good role, hope it sees some use.
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Post Post #112 (ISO) » Mon Apr 20, 2015 6:58 am

Post by GreyICE »

Good role. I think it should become a standard goto rather than Miller/Godfather, it's a version of both that is much more consistent and universal. Not only that, it serves as a replacement for "Macho" for PRs (as long as you don't mind making them immune to roleblock), which is pretty fucking cool. Literally three modifiers in one, but UNLIKE Hider, everything it does is super immediately obvious because it's all easy to summarize.
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Post Post #113 (ISO) » Thu Apr 23, 2015 10:25 am

Post by callforjudgement »

I agree with GreyICE about Ascetic. (And yes, its existence in a setup normally helps scum, regardless of who has it, but you can take that into account when balancing.)

As a side note: it's day 1, and you're an Ascetic Townie. Do you claim? I'm really unsure on this issue myself.
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Post Post #114 (ISO) » Thu Apr 23, 2015 11:35 am

Post by mastin2 »

Claim? Maybe not explicitly.
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Post Post #115 (ISO) » Mon May 18, 2015 8:31 am

Post by BROseidon »

In post 30, xRECKONERx wrote:The "Loud" or "noisy" modifier isn't a bad idea, actually, and I really like it from a design standpoint. It opens up some interesting design space. However, I don't think it has been used quite enough to say it should be "normal". I don't think I've ever seen it. Perhaps if it starts showing up in more games?


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Post Post #116 (ISO) » Mon May 18, 2015 8:35 am

Post by Oversoul »

Magua used a Loud Doctor in Team Mafia.
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Post Post #117 (ISO) » Mon May 18, 2015 8:36 am

Post by BROseidon »

In post 69, Wake1 wrote:Do any of these new roles help correct swinginess when it comes to multiple Scum factions?


Commuter.

Also town already had access to like 3-4 defensive PRs.
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Post Post #118 (ISO) » Mon May 18, 2015 8:39 am

Post by BROseidon »

In post 93, AngryPidgeon wrote:miller qualifies as a role and not a modifier


wtf
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Post Post #119 (ISO) » Mon May 18, 2015 8:40 am

Post by BROseidon »

In post 94, quadz08 wrote:6) You could conceivably design a game with multiple JOATs with different abilities, but keep in mind that merely complying with all the listed rules does not necessarily mean that your game will be considered normal - for example, a game with 7 doctors in it (even if it's balanced) will not pass a normalcy review.


Wait, duplicate roles can be normal?
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Post Post #120 (ISO) » Mon May 18, 2015 8:41 am

Post by BROseidon »

Also we should really denormalize godfather and ninja because those should eventually be classified as bastard.
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Post Post #121 (ISO) » Mon May 18, 2015 8:45 am

Post by Oversoul »

Aren't they already declassified?
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Post Post #122 (ISO) » Mon May 18, 2015 12:35 pm

Post by quadz08 »

In post 119, BROseidon wrote:
In post 94, quadz08 wrote:6) You could conceivably design a game with multiple JOATs with different abilities, but keep in mind that merely complying with all the listed rules does not necessarily mean that your game will be considered normal - for example, a game with 7 doctors in it (even if it's balanced) will not pass a normalcy review.


Wait, duplicate roles can be normal?

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Post Post #123 (ISO) » Mon May 18, 2015 1:04 pm

Post by StrangerCoug »

In post 120, BROseidon wrote:Also we should really denormalize godfather and ninja because those should eventually be classified as bastard.

I disagree. They're important counters to strong investigative roles.
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Post Post #124 (ISO) » Mon May 18, 2015 1:13 pm

Post by GreyICE »

Tracker is a strong investigative role?
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